Files
test/source/blender/windowmanager/intern/wm_window.cc
Campbell Barton ebfa7edeb1 Cleanup: use snake case, replace "m_" prefix with "_" suffix
Follow our own C++ conventions for GHOST.
2025-08-16 16:14:18 +10:00

3205 lines
99 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved. 2007 Blender Authors.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup wm
*
* Window management, wrap GHOST.
*/
#include <algorithm>
#include <chrono>
#include <cmath>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <thread>
#include <fmt/format.h>
#include "CLG_log.h"
#include "DNA_listBase.h"
#include "DNA_screen_types.h"
#include "DNA_windowmanager_types.h"
#include "DNA_workspace_types.h"
#include "MEM_guardedalloc.h"
#include "GHOST_C-api.h"
#include "BLI_fileops.h"
#include "BLI_listbase.h"
#include "BLI_math_vector.h"
#include "BLI_path_utils.hh"
#include "BLI_rect.h"
#include "BLI_string.h"
#include "BLI_string_utf8.h"
#include "BLI_system.h"
#include "BLI_time.h"
#include "BLI_utildefines.h"
#include "BLT_translation.hh"
#include "BKE_blender_version.h"
#include "BKE_context.hh"
#include "BKE_global.hh"
#include "BKE_icons.h"
#include "BKE_layer.hh"
#include "BKE_main.hh"
#include "BKE_report.hh"
#include "BKE_screen.hh"
#include "BKE_wm_runtime.hh"
#include "BKE_workspace.hh"
#include "RNA_access.hh"
#include "RNA_enum_types.hh"
#include "WM_api.hh"
#include "WM_keymap.hh"
#include "WM_types.hh"
#include "wm.hh"
#include "wm_draw.hh"
#include "wm_event_system.hh"
#include "wm_files.hh"
#include "wm_window.hh"
#include "wm_window_private.hh"
#ifdef WITH_XR_OPENXR
# include "wm_xr.hh"
#endif
#include "ED_anim_api.hh"
#include "ED_fileselect.hh"
#include "ED_render.hh"
#include "ED_scene.hh"
#include "ED_screen.hh"
#include "IMB_imbuf.hh"
#include "IMB_imbuf_types.hh"
#include "UI_interface.hh"
#include "UI_interface_icons.hh"
#include "UI_interface_layout.hh"
#include "BLF_api.hh"
#include "GPU_context.hh"
#include "GPU_framebuffer.hh"
#include "GPU_init_exit.hh"
#include "UI_resources.hh"
/* For assert. */
#ifndef NDEBUG
# include "BLI_threads.h"
#endif
/* The global to talk to GHOST. */
static GHOST_SystemHandle g_system = nullptr;
#if !(defined(WIN32) || defined(__APPLE__))
static const char *g_system_backend_id = nullptr;
#endif
static CLG_LogRef LOG_GHOST_SYSTEM = {"ghost.system"};
enum eWinOverrideFlag {
WIN_OVERRIDE_GEOM = (1 << 0),
WIN_OVERRIDE_WINSTATE = (1 << 1),
};
ENUM_OPERATORS(eWinOverrideFlag, WIN_OVERRIDE_WINSTATE)
#define GHOST_WINDOW_STATE_DEFAULT GHOST_kWindowStateMaximized
/**
* Override defaults or startup file when #eWinOverrideFlag is set.
* These values are typically set by command line arguments.
*/
static struct WMInitStruct {
/**
* Window geometry:
* - Defaults to the main screen-size.
* - May be set by the `--window-geometry` argument,
* which also forces these values to be used by setting #WIN_OVERRIDE_GEOM.
* - When #wmWindow::size_x is zero, these values are used as a fallback,
* needed so the #BLENDER_STARTUP_FILE loads at the size of the users main-screen
* instead of the size stored in the factory startup.
* Otherwise the window geometry saved in the blend-file is used and these values are ignored.
*/
blender::int2 size;
blender::int2 start;
GHOST_TWindowState windowstate = GHOST_WINDOW_STATE_DEFAULT;
eWinOverrideFlag override_flag;
bool window_focus = true;
bool native_pixels = true;
} wm_init_state;
/* -------------------------------------------------------------------- */
/** \name Modifier Constants
* \{ */
static const struct {
uint8_t flag;
GHOST_TKey ghost_key_pair[2];
GHOST_TModifierKey ghost_mask_pair[2];
} g_modifier_table[] = {
{KM_SHIFT,
{GHOST_kKeyLeftShift, GHOST_kKeyRightShift},
{GHOST_kModifierKeyLeftShift, GHOST_kModifierKeyRightShift}},
{KM_CTRL,
{GHOST_kKeyLeftControl, GHOST_kKeyRightControl},
{GHOST_kModifierKeyLeftControl, GHOST_kModifierKeyRightControl}},
{KM_ALT,
{GHOST_kKeyLeftAlt, GHOST_kKeyRightAlt},
{GHOST_kModifierKeyLeftAlt, GHOST_kModifierKeyRightAlt}},
{KM_OSKEY,
{GHOST_kKeyLeftOS, GHOST_kKeyRightOS},
{GHOST_kModifierKeyLeftOS, GHOST_kModifierKeyRightOS}},
{KM_HYPER,
{GHOST_kKeyLeftHyper, GHOST_kKeyRightHyper},
{GHOST_kModifierKeyLeftHyper, GHOST_kModifierKeyRightHyper}},
};
enum ModSide {
MOD_SIDE_LEFT = 0,
MOD_SIDE_RIGHT = 1,
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Window Open
* \{ */
static void wm_window_set_drawable(wmWindowManager *wm, wmWindow *win, bool activate);
static bool wm_window_timers_process(const bContext *C, int *sleep_us_p);
static uint8_t wm_ghost_modifier_query(const enum ModSide side);
bool wm_get_screensize(int r_size[2])
{
uint32_t uiwidth, uiheight;
if (GHOST_GetMainDisplayDimensions(g_system, &uiwidth, &uiheight) == GHOST_kFailure) {
return false;
}
r_size[0] = uiwidth;
r_size[1] = uiheight;
return true;
}
bool wm_get_desktopsize(int r_size[2])
{
uint32_t uiwidth, uiheight;
if (GHOST_GetAllDisplayDimensions(g_system, &uiwidth, &uiheight) == GHOST_kFailure) {
return false;
}
r_size[0] = uiwidth;
r_size[1] = uiheight;
return true;
}
/** Keeps size within monitor bounds. */
static void wm_window_check_size(rcti *rect)
{
blender::int2 scr_size;
if (wm_get_screensize(scr_size)) {
if (BLI_rcti_size_x(rect) > scr_size[0]) {
BLI_rcti_resize_x(rect, scr_size[0]);
}
if (BLI_rcti_size_y(rect) > scr_size[1]) {
BLI_rcti_resize_y(rect, scr_size[1]);
}
}
}
static void wm_ghostwindow_destroy(wmWindowManager *wm, wmWindow *win)
{
if (UNLIKELY(!win->ghostwin)) {
return;
}
/* Prevents non-drawable state of main windows (bugs #22967,
* #25071 and possibly #22477 too). Always clear it even if
* this window was not the drawable one, because we mess with
* drawing context to discard the GW context. */
wm_window_clear_drawable(wm);
if (win == wm->winactive) {
wm->winactive = nullptr;
}
/* We need this window's GPU context active to discard it. */
GHOST_ActivateWindowDrawingContext(static_cast<GHOST_WindowHandle>(win->ghostwin));
GPU_context_active_set(static_cast<GPUContext *>(win->gpuctx));
/* Delete local GPU context. */
GPU_context_discard(static_cast<GPUContext *>(win->gpuctx));
GHOST_DisposeWindow(g_system, static_cast<GHOST_WindowHandle>(win->ghostwin));
win->ghostwin = nullptr;
win->gpuctx = nullptr;
}
void wm_window_free(bContext *C, wmWindowManager *wm, wmWindow *win)
{
/* Update context. */
if (C) {
WM_event_remove_handlers(C, &win->handlers);
WM_event_remove_handlers(C, &win->modalhandlers);
if (CTX_wm_window(C) == win) {
CTX_wm_window_set(C, nullptr);
}
}
BKE_screen_area_map_free(&win->global_areas);
/* End running jobs, a job end also removes its timer. */
LISTBASE_FOREACH_MUTABLE (wmTimer *, wt, &wm->timers) {
if (wt->flags & WM_TIMER_TAGGED_FOR_REMOVAL) {
continue;
}
if (wt->win == win && wt->event_type == TIMERJOBS) {
wm_jobs_timer_end(wm, wt);
}
}
/* Timer removing, need to call this API function. */
LISTBASE_FOREACH_MUTABLE (wmTimer *, wt, &wm->timers) {
if (wt->flags & WM_TIMER_TAGGED_FOR_REMOVAL) {
continue;
}
if (wt->win == win) {
WM_event_timer_remove(wm, win, wt);
}
}
wm_window_timers_delete_removed(wm);
if (win->eventstate) {
MEM_freeN(win->eventstate);
}
if (win->event_last_handled) {
MEM_freeN(win->event_last_handled);
}
if (win->event_queue_consecutive_gesture_data) {
WM_event_consecutive_data_free(win);
}
if (win->cursor_keymap_status) {
MEM_freeN(win->cursor_keymap_status);
}
WM_gestures_free_all(win);
wm_event_free_all(win);
wm_ghostwindow_destroy(wm, win);
BKE_workspace_instance_hook_free(G_MAIN, win->workspace_hook);
MEM_freeN(win->stereo3d_format);
MEM_delete(win->runtime);
MEM_freeN(win);
}
static int find_free_winid(wmWindowManager *wm)
{
int id = 1;
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
if (id <= win->winid) {
id = win->winid + 1;
}
}
return id;
}
wmWindow *wm_window_new(const Main *bmain, wmWindowManager *wm, wmWindow *parent, bool dialog)
{
wmWindow *win = MEM_callocN<wmWindow>("window");
BLI_addtail(&wm->windows, win);
win->winid = find_free_winid(wm);
/* Dialogs may have a child window as parent. Otherwise, a child must not be a parent too. */
win->parent = (!dialog && parent && parent->parent) ? parent->parent : parent;
win->stereo3d_format = MEM_callocN<Stereo3dFormat>("Stereo 3D Format (window)");
win->workspace_hook = BKE_workspace_instance_hook_create(bmain, win->winid);
win->runtime = MEM_new<blender::bke::WindowRuntime>(__func__);
return win;
}
wmWindow *wm_window_copy(Main *bmain,
wmWindowManager *wm,
wmWindow *win_src,
const bool duplicate_layout,
const bool child)
{
const bool is_dialog = GHOST_IsDialogWindow(static_cast<GHOST_WindowHandle>(win_src->ghostwin));
wmWindow *win_parent = (child) ? win_src : win_src->parent;
wmWindow *win_dst = wm_window_new(bmain, wm, win_parent, is_dialog);
WorkSpace *workspace = WM_window_get_active_workspace(win_src);
WorkSpaceLayout *layout_old = WM_window_get_active_layout(win_src);
win_dst->posx = win_src->posx + 10;
win_dst->posy = win_src->posy;
win_dst->sizex = win_src->sizex;
win_dst->sizey = win_src->sizey;
win_dst->scene = win_src->scene;
STRNCPY_UTF8(win_dst->view_layer_name, win_src->view_layer_name);
BKE_workspace_active_set(win_dst->workspace_hook, workspace);
WorkSpaceLayout *layout_new = duplicate_layout ? ED_workspace_layout_duplicate(
bmain, workspace, layout_old, win_dst) :
layout_old;
BKE_workspace_active_layout_set(win_dst->workspace_hook, win_dst->winid, workspace, layout_new);
*win_dst->stereo3d_format = *win_src->stereo3d_format;
return win_dst;
}
wmWindow *wm_window_copy_test(bContext *C,
wmWindow *win_src,
const bool duplicate_layout,
const bool child)
{
Main *bmain = CTX_data_main(C);
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win_dst = wm_window_copy(bmain, wm, win_src, duplicate_layout, child);
WM_check(C);
if (win_dst->ghostwin) {
WM_event_add_notifier_ex(wm, CTX_wm_window(C), NC_WINDOW | NA_ADDED, nullptr);
return win_dst;
}
wm_window_close(C, wm, win_dst);
return nullptr;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Window Quit Confirmation Dialog
* \{ */
static void wm_save_file_on_quit_dialog_callback(bContext *C, void * /*user_data*/)
{
wm_exit_schedule_delayed(C);
}
/**
* Call the confirm dialog on quitting. It's displayed in the context window so
* caller should set it as desired.
*/
static void wm_confirm_quit(bContext *C)
{
wmGenericCallback *action = MEM_callocN<wmGenericCallback>(__func__);
action->exec = wm_save_file_on_quit_dialog_callback;
wm_close_file_dialog(C, action);
}
void wm_quit_with_optional_confirmation_prompt(bContext *C, wmWindow *win)
{
wmWindow *win_ctx = CTX_wm_window(C);
/* The popup will be displayed in the context window which may not be set
* here (this function gets called outside of normal event handling loop). */
CTX_wm_window_set(C, win);
if (U.uiflag & USER_SAVE_PROMPT) {
if (wm_file_or_session_data_has_unsaved_changes(CTX_data_main(C), CTX_wm_manager(C)) &&
!G.background)
{
wm_window_raise(win);
wm_confirm_quit(C);
}
else {
wm_exit_schedule_delayed(C);
}
}
else {
wm_exit_schedule_delayed(C);
}
CTX_wm_window_set(C, win_ctx);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Window Close
* \{ */
void wm_window_close(bContext *C, wmWindowManager *wm, wmWindow *win)
{
wmWindow *win_other;
/* First check if there is another main window remaining. */
for (win_other = static_cast<wmWindow *>(wm->windows.first); win_other;
win_other = win_other->next)
{
if (win_other != win && win_other->parent == nullptr && !WM_window_is_temp_screen(win_other)) {
break;
}
}
if (win->parent == nullptr && win_other == nullptr) {
wm_quit_with_optional_confirmation_prompt(C, win);
return;
}
/* Close child windows. */
LISTBASE_FOREACH_MUTABLE (wmWindow *, iter_win, &wm->windows) {
if (iter_win->parent == win) {
wm_window_close(C, wm, iter_win);
}
}
bScreen *screen = WM_window_get_active_screen(win);
WorkSpace *workspace = WM_window_get_active_workspace(win);
WorkSpaceLayout *layout = BKE_workspace_active_layout_get(win->workspace_hook);
BLI_remlink(&wm->windows, win);
CTX_wm_window_set(C, win); /* Needed by handlers. */
WM_event_remove_handlers(C, &win->handlers);
WM_event_remove_handlers(C, &win->modalhandlers);
/* For regular use this will _never_ be nullptr,
* however we may be freeing an improperly initialized window. */
if (screen) {
ED_screen_exit(C, win, screen);
}
const bool is_single_editor = !WM_window_is_main_top_level(win) &&
(screen && BLI_listbase_is_single(&screen->areabase));
wm_window_free(C, wm, win);
/* If temp screen, delete it after window free (it stops jobs that can access it).
* Also delete windows with single editor. If required, they are easy to restore, see: !132978.
*/
if ((screen && screen->temp) || is_single_editor) {
Main *bmain = CTX_data_main(C);
BLI_assert(BKE_workspace_layout_screen_get(layout) == screen);
BKE_workspace_layout_remove(bmain, workspace, layout);
WM_event_add_notifier(C, NC_SCREEN | ND_LAYOUTDELETE, nullptr);
}
WM_main_add_notifier(NC_WINDOW | NA_REMOVED, nullptr);
}
void WM_window_title(wmWindowManager *wm, wmWindow *win, const char *title)
{
if (win->ghostwin == nullptr) {
return;
}
GHOST_WindowHandle handle = static_cast<GHOST_WindowHandle>(win->ghostwin);
if (title) {
GHOST_SetTitle(handle, title);
return;
}
if (win->parent || WM_window_is_temp_screen(win)) {
/* Not a main window. */
bScreen *screen = WM_window_get_active_screen(win);
const bool is_single = screen && BLI_listbase_is_single(&screen->areabase);
ScrArea *area = (screen) ? static_cast<ScrArea *>(screen->areabase.first) : nullptr;
const char *name = "Blender";
if (is_single && area && area->spacetype != SPACE_EMPTY) {
name = IFACE_(ED_area_name(area).c_str());
}
GHOST_SetTitle(handle, name);
return;
}
/* This path may contain invalid UTF8 byte sequences on UNIX systems,
* use `filepath` for display which is sanitized as needed. */
const char *filepath_as_bytes = BKE_main_blendfile_path_from_global();
char _filepath_utf8_buf[FILE_MAX];
/* Allow non-UTF8 characters on systems that support it.
*
* On Wayland, invalid UTF8 characters will disconnect
* from the server - exiting immediately. */
const char *filepath = (OS_MAC || OS_WINDOWS) ?
filepath_as_bytes :
BLI_str_utf8_invalid_substitute_as_needed(filepath_as_bytes,
strlen(filepath_as_bytes),
'?',
_filepath_utf8_buf,
sizeof(_filepath_utf8_buf));
const char *filename = BLI_path_basename(filepath);
const bool has_filepath = filepath[0] != '\0';
const bool native_filepath_display = GHOST_SetPath(handle, filepath_as_bytes) == GHOST_kSuccess;
const bool include_filepath = has_filepath && (filepath != filename) && !native_filepath_display;
/* File saved state. */
std::string win_title = wm->file_saved ? "" : "* ";
/* File name. Show the file extension if the full file path is not included in the title. */
if (include_filepath) {
const size_t filename_no_ext_len = BLI_path_extension_or_end(filename) - filename;
win_title.append(filename, filename_no_ext_len);
}
else if (has_filepath) {
win_title.append(filename);
}
/* New / Unsaved file default title. Shows "Untitled" on macOS following the Apple HIGs. */
else {
#ifdef __APPLE__
win_title.append(IFACE_("Untitled"));
#else
win_title.append(IFACE_("(Unsaved)"));
#endif
}
if (G_MAIN->recovered) {
win_title.append(IFACE_(" (Recovered)"));
}
if (include_filepath) {
bool add_filepath = true;
if ((OS_MAC || OS_WINDOWS) == 0) {
/* Notes:
* - Relies on the `filepath_as_bytes` & `filepath` being aligned and the same length.
* If that changes (if we implement surrogate escape for example)
* then the substitution would need to be performed before validating UTF8.
* - This file-path is already normalized
* so there is no need to use a comparison that normalizes both.
*
* See !141059 for more general support for "My Documents", "Downloads" etc,
* this also caches the result, which doesn't seem necessary at the moment. */
if (const char *home_dir = BLI_dir_home()) {
size_t home_dir_len = strlen(home_dir);
/* Strip trailing slash (if it exists). */
while (home_dir_len && home_dir[home_dir_len - 1] == SEP) {
home_dir_len--;
}
if ((home_dir_len > 0) && BLI_path_ncmp(home_dir, filepath_as_bytes, home_dir_len) == 0) {
if (filepath_as_bytes[home_dir_len] == SEP) {
win_title.append(fmt::format(" [~{}]", filepath + home_dir_len));
add_filepath = false;
}
}
}
}
if (add_filepath) {
win_title.append(fmt::format(" [{}]", filepath));
}
}
win_title.append(fmt::format(" - Blender {}", BKE_blender_version_string()));
GHOST_SetTitle(handle, win_title.c_str());
/* Informs GHOST of unsaved changes to set the window modified visual indicator (macOS)
* and to give a hint of unsaved changes for a user warning mechanism in case of OS application
* terminate request (e.g., OS Shortcut Alt+F4, Command+Q, (...) or session end). */
GHOST_SetWindowModifiedState(handle, !wm->file_saved);
}
void WM_window_dpi_set_userdef(const wmWindow *win)
{
float auto_dpi = GHOST_GetDPIHint(static_cast<GHOST_WindowHandle>(win->ghostwin));
/* Clamp auto DPI to 96, since our font/interface drawing does not work well
* with lower sizes. The main case we are interested in supporting is higher
* DPI. If a smaller UI is desired it is still possible to adjust UI scale. */
auto_dpi = max_ff(auto_dpi, 96.0f);
/* Lazily init UI scale size, preserving backwards compatibility by
* computing UI scale from ratio of previous DPI and auto DPI. */
if (U.ui_scale == 0) {
int virtual_pixel = (U.virtual_pixel == VIRTUAL_PIXEL_NATIVE) ? 1 : 2;
if (U.dpi == 0) {
U.ui_scale = virtual_pixel;
}
else {
U.ui_scale = (virtual_pixel * U.dpi * 96.0f) / (auto_dpi * 72.0f);
}
CLAMP(U.ui_scale, 0.25f, 4.0f);
}
/* Blender's UI drawing assumes DPI 72 as a good default following macOS
* while Windows and Linux use DPI 96. GHOST assumes a default 96 so we
* remap the DPI to Blender's convention. */
auto_dpi *= GHOST_GetNativePixelSize(static_cast<GHOST_WindowHandle>(win->ghostwin));
U.dpi = auto_dpi * U.ui_scale * (72.0 / 96.0f);
/* Automatically set larger pixel size for high DPI. */
int pixelsize = max_ii(1, (U.dpi / 64));
/* User adjustment for pixel size. */
pixelsize = max_ii(1, pixelsize + U.ui_line_width);
/* Set user preferences globals for drawing, and for forward compatibility. */
U.pixelsize = pixelsize;
U.virtual_pixel = (pixelsize == 1) ? VIRTUAL_PIXEL_NATIVE : VIRTUAL_PIXEL_DOUBLE;
U.scale_factor = U.dpi / 72.0f;
U.inv_scale_factor = 1.0f / U.scale_factor;
/* Widget unit is 20 pixels at 1X scale. This consists of 18 user-scaled units plus
* left and right borders of line-width (pixel-size). */
U.widget_unit = int(roundf(18.0f * U.scale_factor)) + (2 * pixelsize);
}
float WM_window_dpi_get_scale(const wmWindow *win)
{
GHOST_WindowHandle win_handle = static_cast<GHOST_WindowHandle>(win->ghostwin);
const uint16_t dpi_base = 96;
const uint16_t dpi_fixed = std::max<uint16_t>(dpi_base, GHOST_GetDPIHint(win_handle));
float dpi = float(dpi_fixed);
if (OS_MAC) {
dpi *= GHOST_GetNativePixelSize(win_handle);
}
return dpi / float(dpi_base);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Window Decoration Style
* \{ */
eWM_WindowDecorationStyleFlag WM_window_decoration_style_flags_get(const wmWindow *win)
{
const GHOST_TWindowDecorationStyleFlags ghost_style_flags = GHOST_GetWindowDecorationStyleFlags(
static_cast<GHOST_WindowHandle>(win->ghostwin));
eWM_WindowDecorationStyleFlag wm_style_flags = WM_WINDOW_DECORATION_STYLE_NONE;
if (ghost_style_flags & GHOST_kDecorationColoredTitleBar) {
wm_style_flags |= WM_WINDOW_DECORATION_STYLE_COLORED_TITLEBAR;
}
return wm_style_flags;
}
void WM_window_decoration_style_flags_set(const wmWindow *win,
eWM_WindowDecorationStyleFlag style_flags)
{
BLI_assert(WM_capabilities_flag() & WM_CAPABILITY_WINDOW_DECORATION_STYLES);
uint ghost_style_flags = GHOST_kDecorationNone;
if (style_flags & WM_WINDOW_DECORATION_STYLE_COLORED_TITLEBAR) {
ghost_style_flags |= GHOST_kDecorationColoredTitleBar;
}
GHOST_SetWindowDecorationStyleFlags(
static_cast<GHOST_WindowHandle>(win->ghostwin),
static_cast<GHOST_TWindowDecorationStyleFlags>(ghost_style_flags));
}
static void wm_window_decoration_style_set_from_theme(const wmWindow *win, const bScreen *screen)
{
/* Set the decoration style settings from the current theme colors.
* NOTE: screen may be null. In which case, only the window is used as a theme provider. */
GHOST_WindowDecorationStyleSettings decoration_settings = {};
/* Colored TitleBar Decoration. */
/* For main windows, use the top-bar color. */
if (WM_window_is_main_top_level(win)) {
UI_SetTheme(SPACE_TOPBAR, RGN_TYPE_HEADER);
}
/* For single editor floating windows, use the editor header color. */
else if (screen && BLI_listbase_is_single(&screen->areabase)) {
const ScrArea *main_area = static_cast<ScrArea *>(screen->areabase.first);
UI_SetTheme(main_area->spacetype, RGN_TYPE_HEADER);
}
/* For floating window with multiple editors/areas, use the default space color. */
else {
UI_SetTheme(0, RGN_TYPE_WINDOW);
}
float titlebar_bg_color[3];
UI_GetThemeColor3fv(TH_BACK, titlebar_bg_color);
copy_v3_v3(decoration_settings.colored_titlebar_bg_color, titlebar_bg_color);
GHOST_SetWindowDecorationStyleSettings(static_cast<GHOST_WindowHandle>(win->ghostwin),
decoration_settings);
}
void WM_window_decoration_style_apply(const wmWindow *win, const bScreen *screen)
{
BLI_assert(WM_capabilities_flag() & WM_CAPABILITY_WINDOW_DECORATION_STYLES);
wm_window_decoration_style_set_from_theme(win, screen);
GHOST_ApplyWindowDecorationStyle(static_cast<GHOST_WindowHandle>(win->ghostwin));
}
/**
* When windows are activated, simulate modifier press/release to match the current state of
* held modifier keys, see #40317.
*
* NOTE(@ideasman42): There is a bug in Windows11 where Alt-Tab sends an Alt-press event
* to the window after it's deactivated, this means window de-activation is not a fool-proof
* way of ensuring modifier keys are cleared for inactive windows. So any event added to an
* inactive window must run #wm_window_update_eventstate_modifiers first to ensure no modifier
* keys are held. See: #105277.
*/
static void wm_window_update_eventstate_modifiers(wmWindowManager *wm,
wmWindow *win,
const uint64_t event_time_ms)
{
const uint8_t keymodifier_sided[2] = {
wm_ghost_modifier_query(MOD_SIDE_LEFT),
wm_ghost_modifier_query(MOD_SIDE_RIGHT),
};
const uint8_t keymodifier = keymodifier_sided[0] | keymodifier_sided[1];
const uint8_t keymodifier_eventstate = win->eventstate->modifier;
if (keymodifier != keymodifier_eventstate) {
GHOST_TEventKeyData kdata{};
kdata.key = GHOST_kKeyUnknown;
kdata.utf8_buf[0] = '\0';
kdata.is_repeat = false;
for (int i = 0; i < ARRAY_SIZE(g_modifier_table); i++) {
if (keymodifier_eventstate & g_modifier_table[i].flag) {
if ((keymodifier & g_modifier_table[i].flag) == 0) {
for (int side = 0; side < 2; side++) {
if ((keymodifier_sided[side] & g_modifier_table[i].flag) == 0) {
kdata.key = g_modifier_table[i].ghost_key_pair[side];
wm_event_add_ghostevent(wm, win, GHOST_kEventKeyUp, &kdata, event_time_ms);
/* Only ever send one release event
* (currently releasing multiple isn't needed and only confuses logic). */
break;
}
}
}
}
else {
if (keymodifier & g_modifier_table[i].flag) {
for (int side = 0; side < 2; side++) {
if (keymodifier_sided[side] & g_modifier_table[i].flag) {
kdata.key = g_modifier_table[i].ghost_key_pair[side];
wm_event_add_ghostevent(wm, win, GHOST_kEventKeyDown, &kdata, event_time_ms);
}
}
}
}
}
}
}
/**
* When the window is de-activated, release all held modifiers.
*
* Needed so events generated over unfocused (non-active) windows don't have modifiers held.
* Since modifier press/release events aren't send to unfocused windows it's best to assume
* modifiers are not pressed. This means when modifiers *are* held, events will incorrectly
* reported as not being held. Since this is standard behavior for Linux/MS-Window,
* opt to use this.
*
* NOTE(@ideasman42): Events generated for non-active windows are rare,
* this happens when using the mouse-wheel over an unfocused window, see: #103722.
*/
static void wm_window_update_eventstate_modifiers_clear(wmWindowManager *wm,
wmWindow *win,
const uint64_t event_time_ms)
{
/* Release all held modifiers before de-activating the window. */
if (win->eventstate->modifier != 0) {
const uint8_t keymodifier_eventstate = win->eventstate->modifier;
const uint8_t keymodifier_l = wm_ghost_modifier_query(MOD_SIDE_LEFT);
const uint8_t keymodifier_r = wm_ghost_modifier_query(MOD_SIDE_RIGHT);
/* NOTE(@ideasman42): when non-zero, there are modifiers held in
* `win->eventstate` which are not considered held by the GHOST internal state.
* While this should not happen, it's important all modifier held in event-state
* receive release events. Without this, so any events generated while the window
* is *not* active will have modifiers held. */
const uint8_t keymodifier_unhandled = keymodifier_eventstate &
~(keymodifier_l | keymodifier_r);
const uint8_t keymodifier_sided[2] = {
uint8_t(keymodifier_l | keymodifier_unhandled),
keymodifier_r,
};
GHOST_TEventKeyData kdata{};
kdata.key = GHOST_kKeyUnknown;
kdata.utf8_buf[0] = '\0';
kdata.is_repeat = false;
for (int i = 0; i < ARRAY_SIZE(g_modifier_table); i++) {
if (keymodifier_eventstate & g_modifier_table[i].flag) {
for (int side = 0; side < 2; side++) {
if ((keymodifier_sided[side] & g_modifier_table[i].flag) == 0) {
kdata.key = g_modifier_table[i].ghost_key_pair[side];
wm_event_add_ghostevent(wm, win, GHOST_kEventKeyUp, &kdata, event_time_ms);
}
}
}
}
}
}
static void wm_window_update_eventstate(wmWindow *win)
{
/* Update mouse position when a window is activated. */
int xy[2];
if (wm_cursor_position_get(win, &xy[0], &xy[1])) {
copy_v2_v2_int(win->eventstate->xy, xy);
}
}
static void wm_window_ensure_eventstate(wmWindow *win)
{
if (win->eventstate) {
return;
}
win->eventstate = MEM_callocN<wmEvent>("window event state");
wm_window_update_eventstate(win);
}
static bool wm_window_update_size_position(wmWindow *win);
/* Belongs to below. */
static void wm_window_ghostwindow_add(wmWindowManager *wm,
const char *title,
wmWindow *win,
bool is_dialog)
{
/* A new window is created when page-flip mode is required for a window. */
GHOST_GPUSettings gpu_settings = {0};
if (win->stereo3d_format->display_mode == S3D_DISPLAY_PAGEFLIP) {
gpu_settings.flags |= GHOST_gpuStereoVisual;
}
if (G.debug & G_DEBUG_GPU) {
gpu_settings.flags |= GHOST_gpuDebugContext;
}
eGPUBackendType gpu_backend = GPU_backend_type_selection_get();
gpu_settings.context_type = wm_ghost_drawing_context_type(gpu_backend);
gpu_settings.preferred_device.index = U.gpu_preferred_index;
gpu_settings.preferred_device.vendor_id = U.gpu_preferred_vendor_id;
gpu_settings.preferred_device.device_id = U.gpu_preferred_device_id;
if (GPU_backend_vsync_is_overridden()) {
gpu_settings.flags |= GHOST_gpuVSyncIsOverridden;
gpu_settings.vsync = GHOST_TVSyncModes(GPU_backend_vsync_get());
}
int posx = 0;
int posy = 0;
if (WM_capabilities_flag() & WM_CAPABILITY_WINDOW_POSITION) {
blender::int2 scr_size;
if (wm_get_desktopsize(scr_size)) {
posx = win->posx;
posy = (scr_size[1] - win->posy - win->sizey);
}
}
/* Clear drawable so we can set the new window. */
wmWindow *prev_windrawable = wm->windrawable;
wm_window_clear_drawable(wm);
GHOST_WindowHandle ghostwin = GHOST_CreateWindow(
g_system,
static_cast<GHOST_WindowHandle>((win->parent) ? win->parent->ghostwin : nullptr),
title,
posx,
posy,
win->sizex,
win->sizey,
(GHOST_TWindowState)win->windowstate,
is_dialog,
gpu_settings);
if (ghostwin) {
win->gpuctx = GPU_context_create(ghostwin, nullptr);
GPU_render_begin();
/* Needed so we can detect the graphics card below. */
GPU_init();
/* Set window as drawable upon creation. Note this has already been
* it has already been activated by GHOST_CreateWindow. */
wm_window_set_drawable(wm, win, false);
win->ghostwin = ghostwin;
GHOST_SetWindowUserData(ghostwin, win); /* Pointer back. */
wm_window_ensure_eventstate(win);
/* Store actual window size in blender window. */
/* WIN32: gives undefined window size when minimized. */
if (GHOST_GetWindowState(static_cast<GHOST_WindowHandle>(win->ghostwin)) !=
GHOST_kWindowStateMinimized)
{
wm_window_update_size_position(win);
}
#ifndef __APPLE__
/* Set the state here, so minimized state comes up correct on windows. */
if (wm_init_state.window_focus) {
GHOST_SetWindowState(ghostwin, (GHOST_TWindowState)win->windowstate);
}
#endif
/* Get the window background color from the current theme. Using the top-bar header
* background theme color to match with the colored title-bar decoration style. */
float window_bg_color[3];
UI_SetTheme(SPACE_TOPBAR, RGN_TYPE_HEADER);
UI_GetThemeColor3fv(TH_BACK, window_bg_color);
/* Until screens get drawn, draw a default background using the window theme color. */
GPU_clear_color(window_bg_color[0], window_bg_color[1], window_bg_color[2], 1.0f);
/* Needed here, because it's used before it reads #UserDef. */
WM_window_dpi_set_userdef(win);
wm_window_swap_buffers(win);
/* Clear double buffer to avoids flickering of new windows on certain drivers, see #97600. */
GPU_clear_color(window_bg_color[0], window_bg_color[1], window_bg_color[2], 1.0f);
GPU_render_end();
}
else {
wm_window_set_drawable(wm, prev_windrawable, false);
}
}
static void wm_window_ghostwindow_ensure(wmWindowManager *wm, wmWindow *win, bool is_dialog)
{
if (win->ghostwin == nullptr) {
if ((win->sizex == 0) || (wm_init_state.override_flag & WIN_OVERRIDE_GEOM)) {
win->posx = wm_init_state.start[0];
win->posy = wm_init_state.start[1];
win->sizex = wm_init_state.size[0];
win->sizey = wm_init_state.size[1];
if (wm_init_state.override_flag & WIN_OVERRIDE_GEOM) {
win->windowstate = GHOST_kWindowStateNormal;
wm_init_state.override_flag &= ~WIN_OVERRIDE_GEOM;
}
else {
win->windowstate = GHOST_WINDOW_STATE_DEFAULT;
}
}
if (wm_init_state.override_flag & WIN_OVERRIDE_WINSTATE) {
win->windowstate = wm_init_state.windowstate;
wm_init_state.override_flag &= ~WIN_OVERRIDE_WINSTATE;
}
/* Without this, cursor restore may fail, see: #45456. */
if (win->cursor == 0) {
win->cursor = WM_CURSOR_DEFAULT;
}
wm_window_ghostwindow_add(wm, "Blender", win, is_dialog);
}
if (win->ghostwin != nullptr) {
/* If we have no `ghostwin` this is a buggy window that should be removed.
* However we still need to initialize it correctly so the screen doesn't hang. */
/* Happens after file-read. */
wm_window_ensure_eventstate(win);
WM_window_dpi_set_userdef(win);
if (WM_capabilities_flag() & WM_CAPABILITY_WINDOW_DECORATION_STYLES) {
/* Only decoration style we have for now. */
WM_window_decoration_style_flags_set(win, WM_WINDOW_DECORATION_STYLE_COLORED_TITLEBAR);
WM_window_decoration_style_apply(win);
}
}
/* Add key-map handlers (1 handler for all keys in map!). */
wmKeyMap *keymap = WM_keymap_ensure(wm->defaultconf, "Window", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&win->handlers, keymap);
keymap = WM_keymap_ensure(wm->defaultconf, "Screen", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&win->handlers, keymap);
keymap = WM_keymap_ensure(wm->defaultconf, "Screen Editing", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler(&win->modalhandlers, keymap);
/* Add drop boxes. */
{
ListBase *lb = WM_dropboxmap_find("Window", SPACE_EMPTY, RGN_TYPE_WINDOW);
WM_event_add_dropbox_handler(&win->handlers, lb);
}
WM_window_title(wm, win);
/* Add top-bar. */
ED_screen_global_areas_refresh(win);
}
void wm_window_ghostwindows_ensure(wmWindowManager *wm)
{
BLI_assert(G.background == false);
/* No command-line prefsize? then we set this.
* Note that these values will be used only
* when there is no startup.blend yet.
*/
if (wm_init_state.size[0] == 0) {
if (UNLIKELY(!wm_get_screensize(wm_init_state.size))) {
/* Use fallback values. */
wm_init_state.size = blender::int2(0);
}
/* NOTE: this isn't quite correct, active screen maybe offset 1000s if PX,
* we'd need a #wm_get_screensize like function that gives offset,
* in practice the window manager will likely move to the correct monitor. */
wm_init_state.start = blender::int2(0);
}
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
wm_window_ghostwindow_ensure(wm, win, false);
}
}
void wm_window_ghostwindows_remove_invalid(bContext *C, wmWindowManager *wm)
{
BLI_assert(G.background == false);
LISTBASE_FOREACH_MUTABLE (wmWindow *, win, &wm->windows) {
if (win->ghostwin == nullptr) {
wm_window_close(C, wm, win);
}
}
}
/* Update window size and position based on data from GHOST window. */
static bool wm_window_update_size_position(wmWindow *win)
{
GHOST_RectangleHandle client_rect = GHOST_GetClientBounds(
static_cast<GHOST_WindowHandle>(win->ghostwin));
int l, t, r, b;
GHOST_GetRectangle(client_rect, &l, &t, &r, &b);
GHOST_DisposeRectangle(client_rect);
int sizex = r - l;
int sizey = b - t;
int posx = 0;
int posy = 0;
if (WM_capabilities_flag() & WM_CAPABILITY_WINDOW_POSITION) {
blender::int2 scr_size;
if (wm_get_desktopsize(scr_size)) {
posx = l;
posy = scr_size[1] - t - win->sizey;
}
}
if (win->sizex != sizex || win->sizey != sizey || win->posx != posx || win->posy != posy) {
win->sizex = sizex;
win->sizey = sizey;
win->posx = posx;
win->posy = posy;
return true;
}
return false;
}
wmWindow *WM_window_open(bContext *C,
const char *title,
const rcti *rect_unscaled,
int space_type,
bool toplevel,
bool dialog,
bool temp,
eWindowAlignment alignment,
void (*area_setup_fn)(bScreen *screen, ScrArea *area, void *user_data),
void *area_setup_user_data)
{
Main *bmain = CTX_data_main(C);
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win_prev = CTX_wm_window(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
int x = rect_unscaled->xmin;
int y = rect_unscaled->ymin;
/* Duplicated windows are created at Area size, so duplicated
* minimized areas can init at 2 pixels high before being
* resized at the end of window creation. Therefore minimums. */
int sizex = std::max(BLI_rcti_size_x(rect_unscaled), 200);
int sizey = std::max(BLI_rcti_size_y(rect_unscaled), 150);
rcti rect;
const float native_pixel_size = GHOST_GetNativePixelSize(
static_cast<GHOST_WindowHandle>(win_prev->ghostwin));
/* Convert to native OS window coordinates. */
rect.xmin = win_prev->posx + (x / native_pixel_size);
rect.ymin = win_prev->posy + (y / native_pixel_size);
sizex /= native_pixel_size;
sizey /= native_pixel_size;
if (alignment == WIN_ALIGN_LOCATION_CENTER) {
/* Window centered around x,y location. */
rect.xmin -= sizex / 2;
rect.ymin -= sizey / 2;
}
else if (alignment == WIN_ALIGN_PARENT_CENTER) {
/* Centered within parent. X,Y as offsets from there. */
rect.xmin += (win_prev->sizex - sizex) / 2;
rect.ymin += (win_prev->sizey - sizey) / 2;
}
else {
/* Positioned absolutely within parent bounds. */
}
rect.xmax = rect.xmin + sizex;
rect.ymax = rect.ymin + sizey;
/* Changes rect to fit within desktop. */
wm_window_check_size(&rect);
/* Reuse temporary windows when they share the same single area. */
wmWindow *win = nullptr;
if (temp) {
LISTBASE_FOREACH (wmWindow *, win_iter, &wm->windows) {
const bScreen *screen = WM_window_get_active_screen(win_iter);
if (screen && screen->temp && BLI_listbase_is_single(&screen->areabase)) {
ScrArea *area = static_cast<ScrArea *>(screen->areabase.first);
if (space_type == (area->butspacetype ? area->butspacetype : area->spacetype)) {
win = win_iter;
break;
}
}
}
}
/* Add new window? */
if (win == nullptr) {
win = wm_window_new(bmain, wm, toplevel ? nullptr : win_prev, dialog);
win->posx = rect.xmin;
win->posy = rect.ymin;
win->sizex = BLI_rcti_size_x(&rect);
win->sizey = BLI_rcti_size_y(&rect);
*win->stereo3d_format = *win_prev->stereo3d_format;
}
bScreen *screen = WM_window_get_active_screen(win);
if (WM_window_get_active_workspace(win) == nullptr) {
WorkSpace *workspace = WM_window_get_active_workspace(win_prev);
BKE_workspace_active_set(win->workspace_hook, workspace);
}
if (screen == nullptr) {
/* Add new screen layout. */
WorkSpace *workspace = WM_window_get_active_workspace(win);
WorkSpaceLayout *layout = ED_workspace_layout_add(bmain, workspace, win, "temp");
screen = BKE_workspace_layout_screen_get(layout);
WM_window_set_active_layout(win, workspace, layout);
}
/* Set scene and view layer to match original window. */
STRNCPY_UTF8(win->view_layer_name, view_layer->name);
if (WM_window_get_active_scene(win) != scene) {
/* No need to refresh the tool-system as the window has not yet finished being setup. */
ED_screen_scene_change(C, win, scene, false);
}
screen->temp = temp;
/* Make window active, and validate/resize. */
CTX_wm_window_set(C, win);
const bool new_window = (win->ghostwin == nullptr);
if (new_window) {
wm_window_ghostwindow_ensure(wm, win, dialog);
}
WM_check(C);
/* It's possible `win->ghostwin == nullptr`.
* instead of attempting to cleanup here (in a half finished state),
* finish setting up the screen, then free it at the end of the function,
* to avoid having to take into account a partially-created window.
*/
if (area_setup_fn) {
/* When the caller is setting up the area, it should always be empty
* because it's expected the callback sets the type. */
BLI_assert(space_type == SPACE_EMPTY);
/* NOTE(@ideasman42): passing in a callback to setup the `area` is admittedly awkward.
* This is done so #ED_screen_refresh has a valid area to initialize,
* otherwise it will attempt to make the empty area usable via #ED_area_init.
* While refreshing the window could be postponed this makes the state of the
* window less predictable to the caller. */
ScrArea *area = static_cast<ScrArea *>(screen->areabase.first);
area_setup_fn(screen, area, area_setup_user_data);
CTX_wm_area_set(C, area);
}
else if (space_type != SPACE_EMPTY) {
/* Ensure it shows the right space-type editor. */
ScrArea *area = static_cast<ScrArea *>(screen->areabase.first);
CTX_wm_area_set(C, area);
ED_area_newspace(C, area, space_type, false);
}
ED_screen_change(C, screen);
if (!new_window) {
/* Set size in GHOST window and then update size and position from GHOST,
* in case they where changed by GHOST to fit the monitor/screen. */
wm_window_set_size(win, win->sizex, win->sizey);
wm_window_update_size_position(win);
}
/* Refresh screen dimensions, after the effective window size is known. */
ED_screen_refresh(C, wm, win);
if (win->ghostwin) {
wm_window_raise(win);
WM_window_title(wm, win, title);
return win;
}
/* Very unlikely! but opening a new window can fail. */
wm_window_close(C, wm, win);
CTX_wm_window_set(C, win_prev);
return nullptr;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Operators
* \{ */
wmOperatorStatus wm_window_close_exec(bContext *C, wmOperator * /*op*/)
{
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win = CTX_wm_window(C);
wm_window_close(C, wm, win);
return OPERATOR_FINISHED;
}
wmOperatorStatus wm_window_new_exec(bContext *C, wmOperator *op)
{
wmWindow *win_src = CTX_wm_window(C);
ScrArea *area = BKE_screen_find_big_area(CTX_wm_screen(C), SPACE_TYPE_ANY, 0);
const rcti window_rect = {
/*xmin*/ 0,
/*xmax*/ int(win_src->sizex * 0.95f),
/*ymin*/ 0,
/*ymax*/ int(win_src->sizey * 0.9f),
};
bool ok = (WM_window_open(C,
nullptr,
&window_rect,
area->spacetype,
false,
false,
false,
WIN_ALIGN_PARENT_CENTER,
nullptr,
nullptr) != nullptr);
if (!ok) {
BKE_report(op->reports, RPT_ERROR, "Failed to create window");
return OPERATOR_CANCELLED;
}
return OPERATOR_FINISHED;
}
wmOperatorStatus wm_window_new_main_exec(bContext *C, wmOperator *op)
{
wmWindow *win_src = CTX_wm_window(C);
bool ok = (wm_window_copy_test(C, win_src, true, false) != nullptr);
if (!ok) {
BKE_report(op->reports, RPT_ERROR, "Failed to create window");
return OPERATOR_CANCELLED;
}
return OPERATOR_FINISHED;
}
wmOperatorStatus wm_window_fullscreen_toggle_exec(bContext *C, wmOperator * /*op*/)
{
wmWindow *window = CTX_wm_window(C);
if (G.background) {
return OPERATOR_CANCELLED;
}
GHOST_TWindowState state = GHOST_GetWindowState(
static_cast<GHOST_WindowHandle>(window->ghostwin));
if (state != GHOST_kWindowStateFullScreen) {
GHOST_SetWindowState(static_cast<GHOST_WindowHandle>(window->ghostwin),
GHOST_kWindowStateFullScreen);
}
else {
GHOST_SetWindowState(static_cast<GHOST_WindowHandle>(window->ghostwin),
GHOST_kWindowStateNormal);
}
return OPERATOR_FINISHED;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Events
* \{ */
void wm_cursor_position_from_ghost_client_coords(wmWindow *win, int *x, int *y)
{
float fac = GHOST_GetNativePixelSize(static_cast<GHOST_WindowHandle>(win->ghostwin));
*x *= fac;
*y = (win->sizey - 1) - *y;
*y *= fac;
}
void wm_cursor_position_to_ghost_client_coords(wmWindow *win, int *x, int *y)
{
float fac = GHOST_GetNativePixelSize(static_cast<GHOST_WindowHandle>(win->ghostwin));
*x /= fac;
*y /= fac;
*y = win->sizey - *y - 1;
}
void wm_cursor_position_from_ghost_screen_coords(wmWindow *win, int *x, int *y)
{
GHOST_ScreenToClient(static_cast<GHOST_WindowHandle>(win->ghostwin), *x, *y, x, y);
wm_cursor_position_from_ghost_client_coords(win, x, y);
}
void wm_cursor_position_to_ghost_screen_coords(wmWindow *win, int *x, int *y)
{
wm_cursor_position_to_ghost_client_coords(win, x, y);
GHOST_ClientToScreen(static_cast<GHOST_WindowHandle>(win->ghostwin), *x, *y, x, y);
}
bool wm_cursor_position_get(wmWindow *win, int *r_x, int *r_y)
{
if (UNLIKELY(G.f & G_FLAG_EVENT_SIMULATE)) {
*r_x = win->eventstate->xy[0];
*r_y = win->eventstate->xy[1];
return true;
}
if (GHOST_GetCursorPosition(
g_system, static_cast<GHOST_WindowHandle>(win->ghostwin), r_x, r_y) == GHOST_kSuccess)
{
wm_cursor_position_from_ghost_client_coords(win, r_x, r_y);
return true;
}
return false;
}
/** Check if specified modifier key type is pressed. */
static uint8_t wm_ghost_modifier_query(const enum ModSide side)
{
uint8_t result = 0;
for (int i = 0; i < ARRAY_SIZE(g_modifier_table); i++) {
bool val = false;
GHOST_GetModifierKeyState(g_system, g_modifier_table[i].ghost_mask_pair[side], &val);
if (val) {
result |= g_modifier_table[i].flag;
}
}
return result;
}
static void wm_window_set_drawable(wmWindowManager *wm, wmWindow *win, bool activate)
{
BLI_assert(ELEM(wm->windrawable, nullptr, win));
wm->windrawable = win;
if (activate) {
GHOST_ActivateWindowDrawingContext(static_cast<GHOST_WindowHandle>(win->ghostwin));
}
GPU_context_active_set(static_cast<GPUContext *>(win->gpuctx));
}
void wm_window_clear_drawable(wmWindowManager *wm)
{
if (wm->windrawable) {
wm->windrawable = nullptr;
}
}
void wm_window_make_drawable(wmWindowManager *wm, wmWindow *win)
{
BLI_assert(GPU_framebuffer_active_get() == GPU_framebuffer_back_get());
if (win != wm->windrawable && win->ghostwin) {
// win->lmbut = 0; /* Keeps hanging when mouse-pressed while other window opened. */
wm_window_clear_drawable(wm);
if (G.debug & G_DEBUG_EVENTS) {
printf("%s: set drawable %d\n", __func__, win->winid);
}
wm_window_set_drawable(wm, win, true);
}
if (win->ghostwin) {
/* This can change per window. */
WM_window_dpi_set_userdef(win);
}
}
void wm_window_reset_drawable()
{
BLI_assert(BLI_thread_is_main());
BLI_assert(GPU_framebuffer_active_get() == GPU_framebuffer_back_get());
wmWindowManager *wm = static_cast<wmWindowManager *>(G_MAIN->wm.first);
if (wm == nullptr) {
return;
}
wmWindow *win = wm->windrawable;
if (win && win->ghostwin) {
wm_window_clear_drawable(wm);
wm_window_set_drawable(wm, win, true);
}
}
#ifndef NDEBUG
/**
* Time-stamp validation that uses basic heuristics to warn about bad time-stamps.
* Issues here should be resolved in GHOST.
*/
static void ghost_event_proc_timestamp_warning(GHOST_EventHandle ghost_event)
{
/* NOTE: The following time constants can be tweaked if they're reporting false positives. */
/* The reference event time-stamp must have happened in this time-frame. */
constexpr uint64_t event_time_ok_ms = 1000;
/* The current event time-stamp must be outside this time-frame to be considered an error. */
constexpr uint64_t event_time_error_ms = 5000;
static uint64_t event_ms_ref_last = std::numeric_limits<uint64_t>::max();
const uint64_t event_ms = GHOST_GetEventTime(ghost_event);
const uint64_t event_ms_ref = event_ms_ref_last;
/* Assign first (allow early returns). */
event_ms_ref_last = event_ms;
if (event_ms_ref == std::numeric_limits<uint64_t>::max()) {
return;
}
/* Check the events are recent enough to be used for testing. */
const uint64_t now_ms = GHOST_GetMilliSeconds(g_system);
/* Ensure the reference time occurred in the last #event_time_ok_ms.
* If not, the reference time it's self may be a bad time-stamp. */
if (event_ms_ref < event_time_error_ms || (event_ms_ref < (now_ms - event_time_ok_ms)) ||
(event_ms_ref > (now_ms + event_time_ok_ms)))
{
/* Skip, the reference time not recent enough to be used. */
return;
}
/* NOTE: Regarding time-stamps from the future.
* Generally this shouldn't happen but may do depending on the kinds of events.
* Different input methods may detect and trigger events in a way that wont ensure
* monotonic event times, so only consider this an error for large time deltas. */
double time_delta = 0.0;
if (event_ms < (event_ms_ref - event_time_error_ms)) {
/* New event time is after (to be expected). */
time_delta = double(now_ms - event_ms) / -1000.0;
}
else if (event_ms > (event_ms_ref + event_time_error_ms)) {
/* New event time is before (unexpected but not an error). */
time_delta = double(event_ms - now_ms) / 1000.0;
}
else {
/* Time is in range. */
return;
}
const char *time_unit = "seconds";
const struct {
const char *unit;
double scale;
} unit_table[] = {{"minutes", 60}, {"hours", 60}, {"days", 24}, {"weeks", 7}, {"years", 52}};
for (int i = 0; i < ARRAY_SIZE(unit_table); i++) {
if (std::abs(time_delta) <= unit_table[i].scale) {
break;
}
time_delta /= unit_table[i].scale;
time_unit = unit_table[i].unit;
}
CLOG_INFO_NOCHECK(WM_LOG_EVENTS,
"GHOST: suspicious time-stamp from far in the %s: %.2f %s, "
"absolute value is %" PRIu64 ", current time is %" PRIu64 ", for type %d\n",
time_delta < 0.0f ? "past" : "future",
std::abs(time_delta),
time_unit,
event_ms,
now_ms,
int(GHOST_GetEventType(ghost_event)));
}
#endif /* !NDEBUG */
/**
* Called by ghost, here we handle events for windows themselves or send to event system.
*
* Mouse coordinate conversion happens here.
*/
static bool ghost_event_proc(GHOST_EventHandle ghost_event, GHOST_TUserDataPtr C_void_ptr)
{
bContext *C = static_cast<bContext *>(C_void_ptr);
wmWindowManager *wm = CTX_wm_manager(C);
GHOST_TEventType type = GHOST_GetEventType(ghost_event);
GHOST_WindowHandle ghostwin = GHOST_GetEventWindow(ghost_event);
#ifndef NDEBUG
ghost_event_proc_timestamp_warning(ghost_event);
#endif
if (type == GHOST_kEventQuitRequest) {
/* Find an active window to display quit dialog in. */
wmWindow *win;
if (ghostwin && GHOST_ValidWindow(g_system, ghostwin)) {
win = static_cast<wmWindow *>(GHOST_GetWindowUserData(ghostwin));
}
else {
win = wm->winactive;
}
/* Display quit dialog or quit immediately. */
if (win) {
wm_quit_with_optional_confirmation_prompt(C, win);
}
else {
wm_exit_schedule_delayed(C);
}
return true;
}
GHOST_TEventDataPtr data = GHOST_GetEventData(ghost_event);
const uint64_t event_time_ms = GHOST_GetEventTime(ghost_event);
/* Ghost now can call this function for life resizes,
* but it should return if WM didn't initialize yet.
* Can happen on file read (especially full size window). */
if ((wm->init_flag & WM_INIT_FLAG_WINDOW) == 0) {
return true;
}
if (!ghostwin) {
/* XXX: should be checked, why are we getting an event here, and what is it? */
puts("<!> event has no window");
return true;
}
if (!GHOST_ValidWindow(g_system, ghostwin)) {
/* XXX: should be checked, why are we getting an event here, and what is it? */
puts("<!> event has invalid window");
return true;
}
wmWindow *win = static_cast<wmWindow *>(GHOST_GetWindowUserData(ghostwin));
switch (type) {
case GHOST_kEventWindowDeactivate: {
wm_window_update_eventstate_modifiers_clear(wm, win, event_time_ms);
wm_event_add_ghostevent(wm, win, type, data, event_time_ms);
win->active = 0;
break;
}
case GHOST_kEventWindowActivate: {
/* Ensure the event state matches modifiers (window was inactive). */
wm_window_update_eventstate_modifiers(wm, win, event_time_ms);
/* Entering window, update mouse position (without sending an event). */
wm_window_update_eventstate(win);
/* No context change! `C->wm->windrawable` is drawable, or for area queues. */
wm->winactive = win;
win->active = 1;
/* Zero the `keymodifier`, it hangs on hotkeys that open windows otherwise. */
win->eventstate->keymodifier = EVENT_NONE;
win->addmousemove = 1; /* Enables highlighted buttons. */
wm_window_make_drawable(wm, win);
/* NOTE(@sergey): Window might be focused by mouse click in configuration of window manager
* when focus is not following mouse
* click could have been done on a button and depending on window manager settings
* click would be passed to blender or not, but in any case button under cursor
* should be activated, so at max next click on button without moving mouse
* would trigger its handle function
* currently it seems to be common practice to generate new event for, but probably
* we'll need utility function for this?
*/
wmEvent event;
wm_event_init_from_window(win, &event);
event.type = MOUSEMOVE;
event.val = KM_NOTHING;
copy_v2_v2_int(event.prev_xy, event.xy);
event.flag = eWM_EventFlag(0);
WM_event_add(win, &event);
break;
}
case GHOST_kEventWindowClose: {
wm_window_close(C, wm, win);
break;
}
case GHOST_kEventWindowUpdate: {
if (G.debug & G_DEBUG_EVENTS) {
printf("%s: ghost redraw %d\n", __func__, win->winid);
}
wm_window_make_drawable(wm, win);
WM_event_add_notifier_ex(wm, win, NC_WINDOW, nullptr);
break;
}
case GHOST_kEventWindowUpdateDecor: {
if (G.debug & G_DEBUG_EVENTS) {
printf("%s: ghost redraw decor %d\n", __func__, win->winid);
}
wm_window_make_drawable(wm, win);
#if 0
/* NOTE(@ideasman42): Ideally we could swap-buffers to avoid a full redraw.
* however this causes window flickering on resize with LIBDECOR under WAYLAND. */
wm_window_swap_buffers(win);
#else
WM_event_add_notifier_ex(wm, win, NC_WINDOW, nullptr);
#endif
break;
}
case GHOST_kEventWindowSize:
case GHOST_kEventWindowMove: {
GHOST_TWindowState state = GHOST_GetWindowState(
static_cast<GHOST_WindowHandle>(win->ghostwin));
win->windowstate = state;
WM_window_dpi_set_userdef(win);
/* WIN32: gives undefined window size when minimized. */
if (state != GHOST_kWindowStateMinimized) {
/*
* Ghost sometimes send size or move events when the window hasn't changed.
* One case of this is using COMPIZ on Linux.
* To alleviate the problem we ignore all such event here.
*
* It might be good to eventually do that at GHOST level, but that is for another time.
*/
if (wm_window_update_size_position(win)) {
const bScreen *screen = WM_window_get_active_screen(win);
/* Debug prints. */
if (G.debug & G_DEBUG_EVENTS) {
const char *state_str;
state = GHOST_GetWindowState(static_cast<GHOST_WindowHandle>(win->ghostwin));
if (state == GHOST_kWindowStateNormal) {
state_str = "normal";
}
else if (state == GHOST_kWindowStateMinimized) {
state_str = "minimized";
}
else if (state == GHOST_kWindowStateMaximized) {
state_str = "maximized";
}
else if (state == GHOST_kWindowStateFullScreen) {
state_str = "full-screen";
}
else {
state_str = "<unknown>";
}
printf("%s: window %d state = %s\n", __func__, win->winid, state_str);
if (type != GHOST_kEventWindowSize) {
printf("win move event pos %d %d size %d %d\n",
win->posx,
win->posy,
win->sizex,
win->sizey);
}
}
wm_window_make_drawable(wm, win);
BKE_icon_changed(screen->id.icon_id);
WM_event_add_notifier_ex(wm, win, NC_SCREEN | NA_EDITED, nullptr);
WM_event_add_notifier_ex(wm, win, NC_WINDOW | NA_EDITED, nullptr);
#if defined(__APPLE__) || defined(WIN32)
/* MACOS and WIN32 don't return to the main-loop while resize. */
int dummy_sleep_ms = 0;
wm_window_timers_process(C, &dummy_sleep_ms);
wm_event_do_handlers(C);
wm_event_do_notifiers(C);
wm_draw_update(C);
#endif
}
}
break;
}
case GHOST_kEventWindowDPIHintChanged: {
WM_window_dpi_set_userdef(win);
/* Font's are stored at each DPI level, without this we can easy load 100's of fonts. */
BLF_cache_clear();
WM_main_add_notifier(NC_WINDOW, nullptr); /* Full redraw. */
WM_main_add_notifier(NC_SCREEN | NA_EDITED, nullptr); /* Refresh region sizes. */
break;
}
case GHOST_kEventOpenMainFile: {
const char *path = static_cast<const char *>(data);
if (path) {
wmOperatorType *ot = WM_operatortype_find("WM_OT_open_mainfile", false);
/* Operator needs a valid window in context, ensures it is correctly set. */
CTX_wm_window_set(C, win);
PointerRNA props_ptr;
WM_operator_properties_create_ptr(&props_ptr, ot);
RNA_string_set(&props_ptr, "filepath", path);
RNA_boolean_set(&props_ptr, "display_file_selector", false);
WM_operator_name_call_ptr(
C, ot, blender::wm::OpCallContext::InvokeDefault, &props_ptr, nullptr);
WM_operator_properties_free(&props_ptr);
CTX_wm_window_set(C, nullptr);
}
break;
}
case GHOST_kEventDraggingDropDone: {
const GHOST_TEventDragnDropData *ddd = static_cast<const GHOST_TEventDragnDropData *>(data);
/* Ensure the event state matches modifiers (window was inactive). */
wm_window_update_eventstate_modifiers(wm, win, event_time_ms);
/* Entering window, update mouse position (without sending an event). */
wm_window_update_eventstate(win);
wmEvent event;
wm_event_init_from_window(win, &event); /* Copy last state, like mouse coords. */
/* Activate region. */
event.type = MOUSEMOVE;
event.val = KM_NOTHING;
copy_v2_v2_int(event.prev_xy, event.xy);
copy_v2_v2_int(event.xy, &ddd->x);
wm_cursor_position_from_ghost_screen_coords(win, &event.xy[0], &event.xy[1]);
/* The values from #wm_window_update_eventstate may not match (under WAYLAND they don't)
* Write this into the event state. */
copy_v2_v2_int(win->eventstate->xy, event.xy);
event.flag = eWM_EventFlag(0);
/* No context change! `C->wm->windrawable` is drawable, or for area queues. */
wm->winactive = win;
win->active = 1;
WM_event_add(win, &event);
/* Make blender drop event with custom data pointing to wm drags. */
event.type = EVT_DROP;
event.val = KM_RELEASE;
event.custom = EVT_DATA_DRAGDROP;
event.customdata = &wm->drags;
event.customdata_free = true;
WM_event_add(win, &event);
// printf("Drop detected\n");
/* Add drag data to wm for paths. */
if (ddd->dataType == GHOST_kDragnDropTypeFilenames) {
const GHOST_TStringArray *stra = static_cast<const GHOST_TStringArray *>(ddd->data);
if (stra->count) {
CLOG_INFO(WM_LOG_EVENTS, "Drop %d files:", stra->count);
for (const char *path : blender::Span((char **)stra->strings, stra->count)) {
CLOG_INFO(WM_LOG_EVENTS, "%s", path);
}
/* Try to get icon type from extension of the first path. */
int icon = ED_file_extension_icon((char *)stra->strings[0]);
wmDragPath *path_data = WM_drag_create_path_data(
blender::Span((char **)stra->strings, stra->count));
WM_event_start_drag(C, icon, WM_DRAG_PATH, path_data, WM_DRAG_NOP);
/* Void pointer should point to string, it makes a copy. */
}
}
else if (ddd->dataType == GHOST_kDragnDropTypeString) {
/* Drop an arbitrary string. */
std::string *str = MEM_new<std::string>(__func__, static_cast<const char *>(ddd->data));
WM_event_start_drag(C, ICON_NONE, WM_DRAG_STRING, str, WM_DRAG_FREE_DATA);
}
break;
}
case GHOST_kEventNativeResolutionChange: {
/* Only update if the actual pixel size changes. */
float prev_pixelsize = U.pixelsize;
WM_window_dpi_set_userdef(win);
if (U.pixelsize != prev_pixelsize) {
BKE_icon_changed(WM_window_get_active_screen(win)->id.icon_id);
/* Close all popups since they are positioned with the pixel
* size baked in and it's difficult to correct them. */
CTX_wm_window_set(C, win);
UI_popup_handlers_remove_all(C, &win->modalhandlers);
CTX_wm_window_set(C, nullptr);
wm_window_make_drawable(wm, win);
WM_event_add_notifier_ex(wm, win, NC_SCREEN | NA_EDITED, nullptr);
WM_event_add_notifier_ex(wm, win, NC_WINDOW | NA_EDITED, nullptr);
}
break;
}
case GHOST_kEventButtonDown:
case GHOST_kEventButtonUp: {
if (win->active == 0) {
/* Entering window, update cursor/tablet state & modifiers.
* (ghost sends win-activate *after* the mouse-click in window!). */
wm_window_update_eventstate_modifiers(wm, win, event_time_ms);
wm_window_update_eventstate(win);
}
wm_event_add_ghostevent(wm, win, type, data, event_time_ms);
break;
}
default: {
wm_event_add_ghostevent(wm, win, type, data, event_time_ms);
break;
}
}
return true;
}
/**
* This timer system only gives maximum 1 timer event per redraw cycle,
* to prevent queues to get overloaded.
* - Timer handlers should check for delta to decide if they just update, or follow real time.
* - Timer handlers can also set duration to match frames passed.
*
* \param sleep_us_p: The number of microseconds to sleep which may be reduced by this function
* to account for timers that would run during the anticipated sleep period.
*/
static bool wm_window_timers_process(const bContext *C, int *sleep_us_p)
{
Main *bmain = CTX_data_main(C);
wmWindowManager *wm = CTX_wm_manager(C);
const double time = BLI_time_now_seconds();
bool has_event = false;
const int sleep_us = *sleep_us_p;
/* The nearest time an active timer is scheduled to run. */
double ntime_min = DBL_MAX;
/* Mutable in case the timer gets removed. */
LISTBASE_FOREACH_MUTABLE (wmTimer *, wt, &wm->timers) {
if (wt->flags & WM_TIMER_TAGGED_FOR_REMOVAL) {
continue;
}
if (wt->sleep == true) {
continue;
}
/* Future timer, update nearest time & skip. */
if (wt->time_next >= time) {
if ((has_event == false) && (sleep_us != 0)) {
/* The timer is not ready to run but may run shortly. */
ntime_min = std::min(wt->time_next, ntime_min);
}
continue;
}
wt->time_delta = time - wt->time_last;
wt->time_duration += wt->time_delta;
wt->time_last = time;
wt->time_next = wt->time_start;
if (wt->time_step != 0.0f) {
wt->time_next += wt->time_step * ceil(wt->time_duration / wt->time_step);
}
if (wt->event_type == TIMERJOBS) {
wm_jobs_timer(wm, wt);
}
else if (wt->event_type == TIMERAUTOSAVE) {
wm_autosave_timer(bmain, wm, wt);
}
else if (wt->event_type == TIMERNOTIFIER) {
WM_main_add_notifier(POINTER_AS_UINT(wt->customdata), nullptr);
}
else if (wmWindow *win = wt->win) {
wmEvent event;
wm_event_init_from_window(win, &event);
event.type = wt->event_type;
event.val = KM_NOTHING;
event.keymodifier = EVENT_NONE;
event.flag = eWM_EventFlag(0);
event.custom = EVT_DATA_TIMER;
event.customdata = wt;
WM_event_add(win, &event);
has_event = true;
}
}
if ((has_event == false) && (sleep_us != 0) && (ntime_min != DBL_MAX)) {
/* Clamp the sleep time so next execution runs earlier (if necessary).
* Use `ceil` so the timer is guarantee to be ready to run (not always the case with rounding).
* Even though using `floor` or `round` is more responsive,
* it causes CPU intensive loops that may run until the timer is reached, see: #111579. */
const double microseconds = 1000000.0;
const double sleep_sec = double(sleep_us) / microseconds;
const double sleep_sec_next = ntime_min - time;
if (sleep_sec_next < sleep_sec) {
*sleep_us_p = int(std::ceil(sleep_sec_next * microseconds));
}
}
/* Effectively delete all timers marked for removal. */
wm_window_timers_delete_removed(wm);
return has_event;
}
void wm_window_events_process(const bContext *C)
{
BLI_assert(BLI_thread_is_main());
GPU_render_begin();
bool has_event = GHOST_ProcessEvents(g_system, false); /* `false` is no wait. */
if (has_event) {
GHOST_DispatchEvents(g_system);
}
/* When there is no event, sleep 5 milliseconds not to use too much CPU when idle. */
const int sleep_us_default = 5000;
int sleep_us = has_event ? 0 : sleep_us_default;
has_event |= wm_window_timers_process(C, &sleep_us);
#ifdef WITH_XR_OPENXR
/* XR events don't use the regular window queues. So here we don't only trigger
* processing/dispatching but also handling. */
has_event |= wm_xr_events_handle(CTX_wm_manager(C));
#endif
GPU_render_end();
/* Skip sleeping when simulating events so tests don't idle unnecessarily as simulated
* events are typically generated from a timer that runs in the main loop. */
if ((has_event == false) && (sleep_us != 0) && !(G.f & G_FLAG_EVENT_SIMULATE)) {
BLI_time_sleep_precise_us(sleep_us);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Ghost Init/Exit
* \{ */
void wm_ghost_init(bContext *C)
{
if (g_system) {
return;
}
BLI_assert(C != nullptr);
BLI_assert_msg(!G.background, "Use wm_ghost_init_background instead");
GHOST_EventConsumerHandle consumer;
consumer = GHOST_CreateEventConsumer(ghost_event_proc, C);
GHOST_SetBacktraceHandler((GHOST_TBacktraceFn)BLI_system_backtrace);
g_system = GHOST_CreateSystem();
GPU_backend_ghost_system_set(g_system);
if (UNLIKELY(g_system == nullptr)) {
/* GHOST will have reported the back-ends that failed to load. */
CLOG_STR_ERROR(&LOG_GHOST_SYSTEM, "Unable to initialize GHOST, exiting!");
/* This will leak memory, it's preferable to crashing. */
exit(EXIT_FAILURE);
}
#if !(defined(WIN32) || defined(__APPLE__))
g_system_backend_id = GHOST_SystemBackend();
#endif
GHOST_Debug debug = {0};
if (G.debug & G_DEBUG_GHOST) {
debug.flags |= GHOST_kDebugDefault;
}
if (G.debug & G_DEBUG_WINTAB) {
debug.flags |= GHOST_kDebugWintab;
}
GHOST_SystemInitDebug(g_system, debug);
GHOST_AddEventConsumer(g_system, consumer);
if (wm_init_state.native_pixels) {
GHOST_UseNativePixels();
}
GHOST_UseWindowFocus(wm_init_state.window_focus);
}
void wm_ghost_init_background()
{
/* TODO: move this to `wm_init_exit.cc`. */
if (g_system) {
return;
}
GHOST_SetBacktraceHandler((GHOST_TBacktraceFn)BLI_system_backtrace);
g_system = GHOST_CreateSystemBackground();
GPU_backend_ghost_system_set(g_system);
GHOST_Debug debug = {0};
if (G.debug & G_DEBUG_GHOST) {
debug.flags |= GHOST_kDebugDefault;
}
GHOST_SystemInitDebug(g_system, debug);
}
void wm_ghost_exit()
{
if (g_system) {
GHOST_DisposeSystem(g_system);
}
g_system = nullptr;
}
const char *WM_ghost_backend()
{
#if !(defined(WIN32) || defined(__APPLE__))
return g_system_backend_id ? g_system_backend_id : "NONE";
#else
/* While this could be supported, at the moment it's only needed with GHOST X11/WAYLAND
* to check which was selected and the API call may be removed after that's no longer needed.
* Use dummy values to prevent this being used on other systems. */
return g_system ? "DEFAULT" : "NONE";
#endif
}
GHOST_TDrawingContextType wm_ghost_drawing_context_type(const eGPUBackendType gpu_backend)
{
switch (gpu_backend) {
case GPU_BACKEND_NONE:
return GHOST_kDrawingContextTypeNone;
case GPU_BACKEND_ANY:
case GPU_BACKEND_OPENGL:
#ifdef WITH_OPENGL_BACKEND
return GHOST_kDrawingContextTypeOpenGL;
#endif
BLI_assert_unreachable();
return GHOST_kDrawingContextTypeNone;
case GPU_BACKEND_VULKAN:
#ifdef WITH_VULKAN_BACKEND
return GHOST_kDrawingContextTypeVulkan;
#endif
BLI_assert_unreachable();
return GHOST_kDrawingContextTypeNone;
case GPU_BACKEND_METAL:
#ifdef WITH_METAL_BACKEND
return GHOST_kDrawingContextTypeMetal;
#endif
BLI_assert_unreachable();
return GHOST_kDrawingContextTypeNone;
}
/* Avoid control reaches end of non-void function compilation warning, which could be promoted
* to error. */
BLI_assert_unreachable();
return GHOST_kDrawingContextTypeNone;
}
static uiBlock *block_create_gpu_backend_fallback(bContext *C, ARegion *region, void * /*arg1*/)
{
uiBlock *block = UI_block_begin(
C, region, "autorun_warning_popup", blender::ui::EmbossType::Emboss);
UI_block_theme_style_set(block, UI_BLOCK_THEME_STYLE_POPUP);
UI_block_emboss_set(block, blender::ui::EmbossType::Emboss);
uiLayout *layout = uiItemsAlertBox(block, 44, ALERT_ICON_ERROR);
/* Title and explanation text. */
uiLayout *col = &layout->column(false);
col->scale_y_set(0.8f);
uiItemL_ex(
col, RPT_("Failed to load using Vulkan, using OpenGL instead."), ICON_NONE, true, false);
col->separator(1.3f, LayoutSeparatorType::Space);
col->label(RPT_("Updating GPU drivers may solve this issue."), ICON_NONE);
col->label(RPT_("The graphics backend can be changed in the System section of the Preferences."),
ICON_NONE);
UI_block_bounds_set_centered(block, 14 * UI_SCALE_FAC);
return block;
}
void wm_test_gpu_backend_fallback(bContext *C)
{
if (!bool(G.f & G_FLAG_GPU_BACKEND_FALLBACK)) {
return;
}
/* Have we already shown a message during this Blender session. */
if (bool(G.f & G_FLAG_GPU_BACKEND_FALLBACK_QUIET)) {
return;
}
G.f |= G_FLAG_GPU_BACKEND_FALLBACK_QUIET;
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win = static_cast<wmWindow *>((wm->winactive) ? wm->winactive : wm->windows.first);
if (win) {
/* We want this warning on the Main window, not a child window even if active. See #118765. */
if (win->parent) {
win = win->parent;
}
wmWindow *prevwin = CTX_wm_window(C);
CTX_wm_window_set(C, win);
UI_popup_block_invoke(C, block_create_gpu_backend_fallback, nullptr, nullptr);
CTX_wm_window_set(C, prevwin);
}
}
eWM_CapabilitiesFlag WM_capabilities_flag()
{
static eWM_CapabilitiesFlag flag = eWM_CapabilitiesFlag(0);
if (flag != 0) {
return flag;
}
flag |= WM_CAPABILITY_INITIALIZED;
/* NOTE(@ideasman42): Regarding tests.
* Some callers of this function may run from tests where GHOST's hasn't been initialized.
* In such cases it may be necessary to check `!G.background` which is acceptable in most cases.
* At time of writing this is the case for `bl_animation_keyframing`.
*
* While this function *could* early-exit when in background mode, don't do this as GHOST
* may be initialized in background mode for GPU rendering and in this case we may want to
* query GHOST/GPU related capabilities. */
const GHOST_TCapabilityFlag ghost_flag = GHOST_GetCapabilities();
if (ghost_flag & GHOST_kCapabilityCursorWarp) {
flag |= WM_CAPABILITY_CURSOR_WARP;
}
if (ghost_flag & GHOST_kCapabilityWindowPosition) {
flag |= WM_CAPABILITY_WINDOW_POSITION;
}
if (ghost_flag & GHOST_kCapabilityClipboardPrimary) {
flag |= WM_CAPABILITY_CLIPBOARD_PRIMARY;
}
if (ghost_flag & GHOST_kCapabilityGPUReadFrontBuffer) {
flag |= WM_CAPABILITY_GPU_FRONT_BUFFER_READ;
}
if (ghost_flag & GHOST_kCapabilityClipboardImage) {
flag |= WM_CAPABILITY_CLIPBOARD_IMAGE;
}
if (ghost_flag & GHOST_kCapabilityDesktopSample) {
flag |= WM_CAPABILITY_DESKTOP_SAMPLE;
}
if (ghost_flag & GHOST_kCapabilityInputIME) {
flag |= WM_CAPABILITY_INPUT_IME;
}
if (ghost_flag & GHOST_kCapabilityTrackpadPhysicalDirection) {
flag |= WM_CAPABILITY_TRACKPAD_PHYSICAL_DIRECTION;
}
if (ghost_flag & GHOST_kCapabilityWindowDecorationStyles) {
flag |= WM_CAPABILITY_WINDOW_DECORATION_STYLES;
}
if (ghost_flag & GHOST_kCapabilityKeyboardHyperKey) {
flag |= WM_CAPABILITY_KEYBOARD_HYPER_KEY;
}
if (ghost_flag & GHOST_kCapabilityCursorRGBA) {
flag |= WM_CAPABILITY_CURSOR_RGBA;
}
if (ghost_flag & GHOST_kCapabilityCursorGenerator) {
flag |= WM_CAPABILITY_CURSOR_GENERATOR;
}
return flag;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Event Timer
* \{ */
void WM_event_timer_sleep(wmWindowManager *wm, wmWindow * /*win*/, wmTimer *timer, bool do_sleep)
{
/* Extra security check. */
if (BLI_findindex(&wm->timers, timer) == -1) {
return;
}
/* It's disputable if this is needed, when tagged for removal,
* the sleep value won't be used anyway. */
if (timer->flags & WM_TIMER_TAGGED_FOR_REMOVAL) {
return;
}
timer->sleep = do_sleep;
}
wmTimer *WM_event_timer_add(wmWindowManager *wm,
wmWindow *win,
const wmEventType event_type,
const double time_step)
{
BLI_assert(ISTIMER(event_type));
wmTimer *wt = MEM_callocN<wmTimer>("window timer");
BLI_assert(time_step >= 0.0f);
wt->event_type = event_type;
wt->time_last = BLI_time_now_seconds();
wt->time_next = wt->time_last + time_step;
wt->time_start = wt->time_last;
wt->time_step = time_step;
wt->win = win;
BLI_addtail(&wm->timers, wt);
return wt;
}
wmTimer *WM_event_timer_add_notifier(wmWindowManager *wm,
wmWindow *win,
const uint type,
const double time_step)
{
wmTimer *wt = MEM_callocN<wmTimer>("window timer");
BLI_assert(time_step >= 0.0f);
wt->event_type = TIMERNOTIFIER;
wt->time_last = BLI_time_now_seconds();
wt->time_next = wt->time_last + time_step;
wt->time_start = wt->time_last;
wt->time_step = time_step;
wt->win = win;
wt->customdata = POINTER_FROM_UINT(type);
wt->flags |= WM_TIMER_NO_FREE_CUSTOM_DATA;
BLI_addtail(&wm->timers, wt);
return wt;
}
void wm_window_timers_delete_removed(wmWindowManager *wm)
{
LISTBASE_FOREACH_MUTABLE (wmTimer *, wt, &wm->timers) {
if ((wt->flags & WM_TIMER_TAGGED_FOR_REMOVAL) == 0) {
continue;
}
/* Actual removal and freeing of the timer. */
BLI_remlink(&wm->timers, wt);
MEM_freeN(wt);
}
}
void WM_event_timer_free_data(wmTimer *timer)
{
if (timer->customdata != nullptr && (timer->flags & WM_TIMER_NO_FREE_CUSTOM_DATA) == 0) {
MEM_freeN(timer->customdata);
timer->customdata = nullptr;
}
}
void WM_event_timers_free_all(wmWindowManager *wm)
{
BLI_assert_msg(BLI_listbase_is_empty(&wm->windows),
"This should only be called when freeing the window-manager");
while (wmTimer *timer = static_cast<wmTimer *>(BLI_pophead(&wm->timers))) {
WM_event_timer_free_data(timer);
MEM_freeN(timer);
}
}
void WM_event_timer_remove(wmWindowManager *wm, wmWindow * /*win*/, wmTimer *timer)
{
/* Extra security check. */
if (BLI_findindex(&wm->timers, timer) == -1) {
return;
}
timer->flags |= WM_TIMER_TAGGED_FOR_REMOVAL;
/* Clear existing references to the timer. */
if (wm->runtime->reports.reporttimer == timer) {
wm->runtime->reports.reporttimer = nullptr;
}
/* There might be events in queue with this timer as customdata. */
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
LISTBASE_FOREACH (wmEvent *, event, &win->runtime->event_queue) {
if (event->customdata == timer) {
event->customdata = nullptr;
event->type = EVENT_NONE; /* Timer users customdata, don't want `nullptr == nullptr`. */
}
}
}
/* Immediately free `customdata` if requested, so that invalid usages of that data after
* calling `WM_event_timer_remove` can be easily spotted (through ASAN errors e.g.). */
WM_event_timer_free_data(timer);
}
void WM_event_timer_remove_notifier(wmWindowManager *wm, wmWindow *win, wmTimer *timer)
{
timer->customdata = nullptr;
WM_event_timer_remove(wm, win, timer);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Clipboard Wrappers
*
* GHOST function wrappers that support a "fake" clipboard used when simulating events.
* This is useful user actions can be simulated while the system is in use without the system's
* clipboard getting overwritten.
* \{ */
struct {
char *buffers[2];
} *g_wm_clipboard_text_simulate = nullptr;
void wm_clipboard_free()
{
if (g_wm_clipboard_text_simulate == nullptr) {
return;
}
for (int i = 0; i < ARRAY_SIZE(g_wm_clipboard_text_simulate->buffers); i++) {
char *buf = g_wm_clipboard_text_simulate->buffers[i];
if (buf) {
MEM_freeN(buf);
}
}
MEM_freeN(g_wm_clipboard_text_simulate);
g_wm_clipboard_text_simulate = nullptr;
}
static char *wm_clipboard_text_get_impl(bool selection)
{
if (UNLIKELY(G.f & G_FLAG_EVENT_SIMULATE)) {
if (g_wm_clipboard_text_simulate == nullptr) {
return nullptr;
}
const char *buf_src = g_wm_clipboard_text_simulate->buffers[int(selection)];
if (buf_src == nullptr) {
return nullptr;
}
size_t size = strlen(buf_src) + 1;
char *buf = static_cast<char *>(malloc(size));
memcpy(buf, buf_src, size);
return buf;
}
return GHOST_getClipboard(selection);
}
static void wm_clipboard_text_set_impl(const char *buf, bool selection)
{
if (UNLIKELY(G.f & G_FLAG_EVENT_SIMULATE)) {
if (g_wm_clipboard_text_simulate == nullptr) {
g_wm_clipboard_text_simulate =
MEM_callocN<std::remove_pointer_t<decltype(g_wm_clipboard_text_simulate)>>(__func__);
}
char **buf_src_p = &(g_wm_clipboard_text_simulate->buffers[int(selection)]);
MEM_SAFE_FREE(*buf_src_p);
*buf_src_p = BLI_strdup(buf);
return;
}
GHOST_putClipboard(buf, selection);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Clipboard
* \{ */
static char *wm_clipboard_text_get_ex(bool selection,
int *r_len,
const bool ensure_utf8,
const bool firstline)
{
if (G.background) {
*r_len = 0;
return nullptr;
}
char *buf = wm_clipboard_text_get_impl(selection);
if (!buf) {
*r_len = 0;
return nullptr;
}
int buf_len = strlen(buf);
if (ensure_utf8) {
/* TODO(@ideasman42): It would be good if unexpected byte sequences could be interpreted
* instead of stripped - so mixed in characters (typically Latin1) aren't ignored.
* Check on how Python bytes this, see: #PyC_UnicodeFromBytesAndSize,
* there are clever ways to handle this although they increase the size of the buffer. */
buf_len -= BLI_str_utf8_invalid_strip(buf, buf_len);
}
/* Always convert from `\r\n` to `\n`. */
char *newbuf = MEM_malloc_arrayN<char>(size_t(buf_len + 1), __func__);
char *p2 = newbuf;
if (firstline) {
/* Will return an over-allocated value in the case there are newlines. */
for (char *p = buf; *p; p++) {
if (!ELEM(*p, '\n', '\r')) {
*(p2++) = *p;
}
else {
break;
}
}
}
else {
for (char *p = buf; *p; p++) {
if (*p != '\r') {
*(p2++) = *p;
}
}
}
*p2 = '\0';
free(buf); /* GHOST uses regular malloc. */
*r_len = (p2 - newbuf);
return newbuf;
}
char *WM_clipboard_text_get(bool selection, bool ensure_utf8, int *r_len)
{
return wm_clipboard_text_get_ex(selection, r_len, ensure_utf8, false);
}
char *WM_clipboard_text_get_firstline(bool selection, bool ensure_utf8, int *r_len)
{
return wm_clipboard_text_get_ex(selection, r_len, ensure_utf8, true);
}
void WM_clipboard_text_set(const char *buf, bool selection)
{
if (!G.background) {
#ifdef _WIN32
/* Do conversion from `\n` to `\r\n` on Windows. */
const char *p;
char *p2, *newbuf;
int newlen = 0;
for (p = buf; *p; p++) {
if (*p == '\n') {
newlen += 2;
}
else {
newlen++;
}
}
newbuf = MEM_calloc_arrayN<char>(newlen + 1, "WM_clipboard_text_set");
for (p = buf, p2 = newbuf; *p; p++, p2++) {
if (*p == '\n') {
*(p2++) = '\r';
*p2 = '\n';
}
else {
*p2 = *p;
}
}
*p2 = '\0';
wm_clipboard_text_set_impl(newbuf, selection);
MEM_freeN(newbuf);
#else
wm_clipboard_text_set_impl(buf, selection);
#endif
}
}
bool WM_clipboard_image_available()
{
if (G.background) {
return false;
}
return bool(GHOST_hasClipboardImage());
}
ImBuf *WM_clipboard_image_get()
{
if (G.background) {
return nullptr;
}
int width, height;
uint8_t *rgba = (uint8_t *)GHOST_getClipboardImage(&width, &height);
if (!rgba) {
return nullptr;
}
ImBuf *ibuf = IMB_allocFromBuffer(rgba, nullptr, width, height, 4);
free(rgba);
return ibuf;
}
bool WM_clipboard_image_set_byte_buffer(ImBuf *ibuf)
{
if (G.background) {
return false;
}
if (ibuf->byte_buffer.data == nullptr) {
return false;
}
bool success = bool(GHOST_putClipboardImage((uint *)ibuf->byte_buffer.data, ibuf->x, ibuf->y));
return success;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Progress Bar
* \{ */
void WM_progress_set(wmWindow *win, float progress)
{
/* In background mode we may have windows, but not actual GHOST windows. */
if (win->ghostwin) {
GHOST_SetProgressBar(static_cast<GHOST_WindowHandle>(win->ghostwin), progress);
}
}
void WM_progress_clear(wmWindow *win)
{
if (win->ghostwin) {
GHOST_EndProgressBar(static_cast<GHOST_WindowHandle>(win->ghostwin));
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Window Position/Size (internal)
* \{ */
void wm_window_set_size(wmWindow *win, int width, int height)
{
GHOST_SetClientSize(static_cast<GHOST_WindowHandle>(win->ghostwin), width, height);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Window Depth (Raise/Lower)
* \{ */
void wm_window_lower(wmWindow *win)
{
GHOST_SetWindowOrder(static_cast<GHOST_WindowHandle>(win->ghostwin), GHOST_kWindowOrderBottom);
}
void wm_window_raise(wmWindow *win)
{
/* Restore window if minimized. */
if (GHOST_GetWindowState(static_cast<GHOST_WindowHandle>(win->ghostwin)) ==
GHOST_kWindowStateMinimized)
{
GHOST_SetWindowState(static_cast<GHOST_WindowHandle>(win->ghostwin), GHOST_kWindowStateNormal);
}
GHOST_SetWindowOrder(static_cast<GHOST_WindowHandle>(win->ghostwin), GHOST_kWindowOrderTop);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Window Buffers
* \{ */
void wm_window_swap_buffers(wmWindow *win)
{
GHOST_SwapWindowBuffers(static_cast<GHOST_WindowHandle>(win->ghostwin));
}
void wm_window_set_swap_interval(wmWindow *win, int interval)
{
GHOST_SetSwapInterval(static_cast<GHOST_WindowHandle>(win->ghostwin), interval);
}
bool wm_window_get_swap_interval(wmWindow *win, int *r_interval)
{
return GHOST_GetSwapInterval(static_cast<GHOST_WindowHandle>(win->ghostwin), r_interval);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Find Window Utility
* \{ */
wmWindow *WM_window_find_under_cursor(wmWindow *win,
const int event_xy[2],
int r_event_xy_other[2])
{
if ((WM_capabilities_flag() & WM_CAPABILITY_WINDOW_POSITION) == 0) {
/* Window positions are unsupported, so this function can't work as intended.
* Perform the bare minimum, return the active window if the event is within it. */
rcti rect;
WM_window_rect_calc(win, &rect);
if (!BLI_rcti_isect_pt_v(&rect, event_xy)) {
return nullptr;
}
copy_v2_v2_int(r_event_xy_other, event_xy);
return win;
}
int temp_xy[2];
copy_v2_v2_int(temp_xy, event_xy);
wm_cursor_position_to_ghost_screen_coords(win, &temp_xy[0], &temp_xy[1]);
GHOST_WindowHandle ghostwin = GHOST_GetWindowUnderCursor(g_system, temp_xy[0], temp_xy[1]);
if (!ghostwin) {
return nullptr;
}
wmWindow *win_other = static_cast<wmWindow *>(GHOST_GetWindowUserData(ghostwin));
wm_cursor_position_from_ghost_screen_coords(win_other, &temp_xy[0], &temp_xy[1]);
copy_v2_v2_int(r_event_xy_other, temp_xy);
return win_other;
}
wmWindow *WM_window_find_by_area(wmWindowManager *wm, const ScrArea *area)
{
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
bScreen *sc = WM_window_get_active_screen(win);
if (BLI_findindex(&sc->areabase, area) != -1) {
return win;
}
}
return nullptr;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Initial Window State API
* \{ */
void WM_init_state_size_set(int stax, int stay, int sizx, int sizy)
{
wm_init_state.start = blender::int2(stax, stay); /* Left hand bottom position. */
wm_init_state.size = blender::int2(std::max(sizx, 640), std::max(sizy, 480));
wm_init_state.override_flag |= WIN_OVERRIDE_GEOM;
}
void WM_init_state_fullscreen_set()
{
wm_init_state.windowstate = GHOST_kWindowStateFullScreen;
wm_init_state.override_flag |= WIN_OVERRIDE_WINSTATE;
}
void WM_init_state_normal_set()
{
wm_init_state.windowstate = GHOST_kWindowStateNormal;
wm_init_state.override_flag |= WIN_OVERRIDE_WINSTATE;
}
void WM_init_state_maximized_set()
{
wm_init_state.windowstate = GHOST_kWindowStateMaximized;
wm_init_state.override_flag |= WIN_OVERRIDE_WINSTATE;
}
void WM_init_window_focus_set(bool do_it)
{
wm_init_state.window_focus = do_it;
}
void WM_init_native_pixels(bool do_it)
{
wm_init_state.native_pixels = do_it;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Cursor API
* \{ */
void WM_init_input_devices()
{
if (UNLIKELY(!g_system)) {
return;
}
GHOST_SetMultitouchGestures(g_system, (U.uiflag & USER_NO_MULTITOUCH_GESTURES) == 0);
switch (U.tablet_api) {
case USER_TABLET_NATIVE:
GHOST_SetTabletAPI(g_system, GHOST_kTabletWinPointer);
break;
case USER_TABLET_WINTAB:
GHOST_SetTabletAPI(g_system, GHOST_kTabletWintab);
break;
case USER_TABLET_AUTOMATIC:
default:
GHOST_SetTabletAPI(g_system, GHOST_kTabletAutomatic);
break;
}
}
void WM_cursor_warp(wmWindow *win, int x, int y)
{
/* This function requires access to the GHOST_SystemHandle (`g_system`). */
if (!(win && win->ghostwin)) {
return;
}
int oldx = x, oldy = y;
wm_cursor_position_to_ghost_client_coords(win, &x, &y);
GHOST_SetCursorPosition(g_system, static_cast<GHOST_WindowHandle>(win->ghostwin), x, y);
win->eventstate->prev_xy[0] = oldx;
win->eventstate->prev_xy[1] = oldy;
win->eventstate->xy[0] = oldx;
win->eventstate->xy[1] = oldy;
}
uint WM_cursor_preferred_logical_size()
{
return GHOST_GetCursorPreferredLogicalSize(g_system);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Window Size (public)
* \{ */
int WM_window_native_pixel_x(const wmWindow *win)
{
const float fac = GHOST_GetNativePixelSize(static_cast<GHOST_WindowHandle>(win->ghostwin));
return int(fac * float(win->sizex));
}
int WM_window_native_pixel_y(const wmWindow *win)
{
const float fac = GHOST_GetNativePixelSize(static_cast<GHOST_WindowHandle>(win->ghostwin));
return int(fac * float(win->sizey));
}
blender::int2 WM_window_native_pixel_size(const wmWindow *win)
{
const float fac = GHOST_GetNativePixelSize(static_cast<GHOST_WindowHandle>(win->ghostwin));
return blender::int2(int(fac * float(win->sizex)), int(fac * float(win->sizey)));
}
void WM_window_native_pixel_coords(const wmWindow *win, int *x, int *y)
{
const float fac = GHOST_GetNativePixelSize(static_cast<GHOST_WindowHandle>(win->ghostwin));
*x *= fac;
*y *= fac;
}
void WM_window_rect_calc(const wmWindow *win, rcti *r_rect)
{
const blender::int2 win_size = WM_window_native_pixel_size(win);
BLI_rcti_init(r_rect, 0, win_size[0], 0, win_size[1]);
}
void WM_window_screen_rect_calc(const wmWindow *win, rcti *r_rect)
{
rcti window_rect, screen_rect;
WM_window_rect_calc(win, &window_rect);
screen_rect = window_rect;
/* Subtract global areas from screen rectangle. */
LISTBASE_FOREACH (ScrArea *, global_area, &win->global_areas.areabase) {
int height = ED_area_global_size_y(global_area) - 1;
if (global_area->global->flag & GLOBAL_AREA_IS_HIDDEN) {
continue;
}
switch (global_area->global->align) {
case GLOBAL_AREA_ALIGN_TOP:
screen_rect.ymax -= height;
break;
case GLOBAL_AREA_ALIGN_BOTTOM:
screen_rect.ymin += height;
break;
default:
BLI_assert_unreachable();
break;
}
}
BLI_assert(BLI_rcti_is_valid(&screen_rect));
*r_rect = screen_rect;
}
bool WM_window_is_fullscreen(const wmWindow *win)
{
return win->windowstate == GHOST_kWindowStateFullScreen;
}
bool WM_window_is_maximized(const wmWindow *win)
{
return win->windowstate == GHOST_kWindowStateMaximized;
}
bool WM_window_is_main_top_level(const wmWindow *win)
{
/**
* Return whether the window is a main/top-level window. In which case it is expected to contain
* global areas (top-bar/status-bar).
*/
const bScreen *screen = BKE_workspace_active_screen_get(win->workspace_hook);
if ((win->parent != nullptr) || screen->temp) {
return false;
}
return true;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Window Screen/Scene/WorkSpaceViewLayer API
* \{ */
void WM_windows_scene_data_sync(const ListBase *win_lb, Scene *scene)
{
LISTBASE_FOREACH (wmWindow *, win, win_lb) {
if (WM_window_get_active_scene(win) == scene) {
ED_workspace_scene_data_sync(win->workspace_hook, scene);
}
}
}
Scene *WM_windows_scene_get_from_screen(const wmWindowManager *wm, const bScreen *screen)
{
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
if (WM_window_get_active_screen(win) == screen) {
return WM_window_get_active_scene(win);
}
}
return nullptr;
}
ViewLayer *WM_windows_view_layer_get_from_screen(const wmWindowManager *wm, const bScreen *screen)
{
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
if (WM_window_get_active_screen(win) == screen) {
return WM_window_get_active_view_layer(win);
}
}
return nullptr;
}
WorkSpace *WM_windows_workspace_get_from_screen(const wmWindowManager *wm, const bScreen *screen)
{
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
if (WM_window_get_active_screen(win) == screen) {
return WM_window_get_active_workspace(win);
}
}
return nullptr;
}
Scene *WM_window_get_active_scene(const wmWindow *win)
{
return win->scene;
}
void WM_window_set_active_scene(Main *bmain, bContext *C, wmWindow *win, Scene *scene)
{
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win_parent = (win->parent) ? win->parent : win;
bool changed = false;
/* Set scene in parent and its child windows. */
if (win_parent->scene != scene) {
ED_screen_scene_change(C, win_parent, scene, true);
changed = true;
}
LISTBASE_FOREACH (wmWindow *, win_child, &wm->windows) {
if (win_child->parent == win_parent && win_child->scene != scene) {
ED_screen_scene_change(C, win_child, scene, true);
changed = true;
}
}
if (changed) {
/* Update depsgraph and renderers for scene change. */
ViewLayer *view_layer = WM_window_get_active_view_layer(win_parent);
ED_scene_change_update(bmain, scene, view_layer);
/* Complete redraw. */
WM_event_add_notifier(C, NC_WINDOW, nullptr);
}
}
ViewLayer *WM_window_get_active_view_layer(const wmWindow *win)
{
Scene *scene = WM_window_get_active_scene(win);
if (scene == nullptr) {
return nullptr;
}
ViewLayer *view_layer = BKE_view_layer_find(scene, win->view_layer_name);
if (view_layer) {
return view_layer;
}
view_layer = BKE_view_layer_default_view(scene);
if (view_layer) {
WM_window_set_active_view_layer((wmWindow *)win, view_layer);
}
return view_layer;
}
void WM_window_set_active_view_layer(wmWindow *win, ViewLayer *view_layer)
{
BLI_assert(BKE_view_layer_find(WM_window_get_active_scene(win), view_layer->name) != nullptr);
Main *bmain = G_MAIN;
wmWindowManager *wm = static_cast<wmWindowManager *>(bmain->wm.first);
wmWindow *win_parent = (win->parent) ? win->parent : win;
/* Set view layer in parent and child windows. */
LISTBASE_FOREACH (wmWindow *, win_iter, &wm->windows) {
if ((win_iter == win_parent) || (win_iter->parent == win_parent)) {
STRNCPY_UTF8(win_iter->view_layer_name, view_layer->name);
bScreen *screen = BKE_workspace_active_screen_get(win_iter->workspace_hook);
ED_render_view_layer_changed(bmain, screen);
}
}
}
void WM_window_ensure_active_view_layer(wmWindow *win)
{
/* Update layer name is correct after scene changes, load without UI, etc. */
Scene *scene = WM_window_get_active_scene(win);
if (scene && BKE_view_layer_find(scene, win->view_layer_name) == nullptr) {
ViewLayer *view_layer = BKE_view_layer_default_view(scene);
STRNCPY_UTF8(win->view_layer_name, view_layer->name);
}
}
WorkSpace *WM_window_get_active_workspace(const wmWindow *win)
{
return BKE_workspace_active_get(win->workspace_hook);
}
void WM_window_set_active_workspace(bContext *C, wmWindow *win, WorkSpace *workspace)
{
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win_parent = (win->parent) ? win->parent : win;
ED_workspace_change(workspace, C, wm, win);
LISTBASE_FOREACH (wmWindow *, win_child, &wm->windows) {
if (win_child->parent == win_parent) {
bScreen *screen = WM_window_get_active_screen(win_child);
/* Don't change temporary screens, they only serve a single purpose. */
if (screen->temp) {
continue;
}
ED_workspace_change(workspace, C, wm, win_child);
}
}
}
WorkSpaceLayout *WM_window_get_active_layout(const wmWindow *win)
{
const WorkSpace *workspace = WM_window_get_active_workspace(win);
return (LIKELY(workspace != nullptr) ? BKE_workspace_active_layout_get(win->workspace_hook) :
nullptr);
}
void WM_window_set_active_layout(wmWindow *win, WorkSpace *workspace, WorkSpaceLayout *layout)
{
BKE_workspace_active_layout_set(win->workspace_hook, win->winid, workspace, layout);
}
bScreen *WM_window_get_active_screen(const wmWindow *win)
{
const WorkSpace *workspace = WM_window_get_active_workspace(win);
/* May be null in rare cases like closing Blender. */
return (LIKELY(workspace != nullptr) ? BKE_workspace_active_screen_get(win->workspace_hook) :
nullptr);
}
void WM_window_set_active_screen(wmWindow *win, WorkSpace *workspace, bScreen *screen)
{
BKE_workspace_active_screen_set(win->workspace_hook, win->winid, workspace, screen);
}
bool WM_window_is_temp_screen(const wmWindow *win)
{
const bScreen *screen = WM_window_get_active_screen(win);
return (screen && screen->temp != 0);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Window IME API
* \{ */
#ifdef WITH_INPUT_IME
void wm_window_IME_begin(wmWindow *win, int x, int y, int w, int h, bool complete)
{
/* NOTE: Keep in mind #wm_window_IME_begin is also used to reposition the IME window. */
BLI_assert(win);
if ((WM_capabilities_flag() & WM_CAPABILITY_INPUT_IME) == 0) {
return;
}
/* Convert to native OS window coordinates. */
float fac = GHOST_GetNativePixelSize(static_cast<GHOST_WindowHandle>(win->ghostwin));
x /= fac;
y /= fac;
GHOST_BeginIME(
static_cast<GHOST_WindowHandle>(win->ghostwin), x, win->sizey - y, w, h, complete);
}
void wm_window_IME_end(wmWindow *win)
{
if ((WM_capabilities_flag() & WM_CAPABILITY_INPUT_IME) == 0) {
return;
}
BLI_assert(win);
/* NOTE(@ideasman42): on WAYLAND a call to "begin" must be closed by an "end" call.
* Even if no IME events were generated (which assigned `ime_data`).
* TODO: check if #GHOST_EndIME can run on WIN32 & APPLE without causing problems. */
# if defined(WIN32) || defined(__APPLE__)
BLI_assert(win->runtime->ime_data);
# endif
GHOST_EndIME(static_cast<GHOST_WindowHandle>(win->ghostwin));
MEM_delete(win->runtime->ime_data);
win->runtime->ime_data = nullptr;
win->runtime->ime_data_is_composing = false;
}
#endif /* WITH_INPUT_IME */
/** \} */
/* -------------------------------------------------------------------- */
/** \name Direct GPU Context Management
* \{ */
void *WM_system_gpu_context_create()
{
/* On Windows there is a problem creating contexts that share resources (almost any object,
* including legacy display lists, but also textures) with a context which is current in another
* thread. This is a documented and behavior of both `::wglCreateContextAttribsARB()` and
* `::wglShareLists()`.
*
* Other platforms might successfully share resources from context which is active somewhere
* else, but to keep our code behave the same on all platform we expect contexts to only be
* created from the main thread. */
BLI_assert(BLI_thread_is_main());
BLI_assert(GPU_framebuffer_active_get() == GPU_framebuffer_back_get());
GHOST_GPUSettings gpu_settings = {0};
const eGPUBackendType gpu_backend = GPU_backend_type_selection_get();
gpu_settings.context_type = wm_ghost_drawing_context_type(gpu_backend);
if (G.debug & G_DEBUG_GPU) {
gpu_settings.flags |= GHOST_gpuDebugContext;
}
gpu_settings.preferred_device.index = U.gpu_preferred_index;
gpu_settings.preferred_device.vendor_id = U.gpu_preferred_vendor_id;
gpu_settings.preferred_device.device_id = U.gpu_preferred_device_id;
if (GPU_backend_vsync_is_overridden()) {
gpu_settings.flags |= GHOST_gpuVSyncIsOverridden;
gpu_settings.vsync = GHOST_TVSyncModes(GPU_backend_vsync_get());
}
return GHOST_CreateGPUContext(g_system, gpu_settings);
}
void WM_system_gpu_context_dispose(void *context)
{
BLI_assert(GPU_framebuffer_active_get() == GPU_framebuffer_back_get());
GHOST_DisposeGPUContext(g_system, (GHOST_ContextHandle)context);
}
void WM_system_gpu_context_activate(void *context)
{
BLI_assert(GPU_framebuffer_active_get() == GPU_framebuffer_back_get());
GHOST_ActivateGPUContext((GHOST_ContextHandle)context);
}
void WM_system_gpu_context_release(void *context)
{
BLI_assert(GPU_framebuffer_active_get() == GPU_framebuffer_back_get());
GHOST_ReleaseGPUContext((GHOST_ContextHandle)context);
}
void WM_ghost_show_message_box(const char *title,
const char *message,
const char *help_label,
const char *continue_label,
const char *link,
GHOST_DialogOptions dialog_options)
{
BLI_assert(g_system);
GHOST_ShowMessageBox(g_system, title, message, help_label, continue_label, link, dialog_options);
}
/** \} */