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test/source/blender/python/gpu/gpu_py_api.cc

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/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bpygpu
*
* Experimental Python API, not considered public yet (called '_gpu'),
* we may re-expose as public later.
*
* - Use `bpygpu_` for local API.
* - Use `BPyGPU` for public API.
*/
#include <Python.h>
#include "BLI_utildefines.h"
#include "gpu_py_capabilities.h"
#include "gpu_py_matrix.h"
#include "gpu_py_platform.h"
#include "gpu_py_select.h"
#include "gpu_py_state.h"
#include "gpu_py_types.h"
#include "gpu_py.h"
#include "gpu_py_api.h" /* Own include. */
/* -------------------------------------------------------------------- */
/** \name GPU Module
* \{ */
PyDoc_STRVAR(pygpu_doc,
"This module provides Python wrappers for the GPU implementation in Blender.\n"
"Some higher level functions can be found in the `gpu_extras` module.");
static PyModuleDef pygpu_module_def = {
/*m_base*/ PyModuleDef_HEAD_INIT,
/*m_name*/ "gpu",
/*m_doc*/ pygpu_doc,
/*m_size*/ 0,
/*m_methods*/ nullptr,
/*m_slots*/ nullptr,
/*m_traverse*/ nullptr,
/*m_clear*/ nullptr,
/*m_free*/ nullptr,
};
PyObject *BPyInit_gpu(void)
{
PyObject *sys_modules = PyImport_GetModuleDict();
PyObject *submodule;
PyObject *mod;
mod = bpygpu_create_module(&pygpu_module_def);
PyModule_AddObject(mod, "types", (submodule = bpygpu_types_init()));
PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
PyModule_AddObject(mod, "capabilities", (submodule = bpygpu_capabilities_init()));
PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
PyModule_AddObject(mod, "matrix", (submodule = bpygpu_matrix_init()));
PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
PyModule_AddObject(mod, "platform", (submodule = bpygpu_platform_init()));
PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
PyModule_AddObject(mod, "select", (submodule = bpygpu_select_init()));
PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
PyModule_AddObject(mod, "shader", (submodule = bpygpu_shader_init()));
PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
PyModule_AddObject(mod, "state", (submodule = bpygpu_state_init()));
PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
PyModule_AddObject(mod, "texture", (submodule = bpygpu_texture_init()));
PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
return mod;
}
/** \} */