Files
test/source/blender/blenkernel
Nicholas Bishop 45265b326a Add operator to extract armature and vertex groups from skin.
* The operator creates bones for each input edge (does not subdivide
  them like the skin operator does), adds a fake root bone for skin
  roots with multiple children.

* The operator adds vertex weight groups to the original mesh.

* Make copy_object_transform() public, used to match the armature
  object to the mesh object.

Skin modifier documentation:
http://wiki.blender.org/index.php/User:Nicholasbishop/SkinModifier
2012-05-22 15:29:57 +00:00
..
2012-05-16 23:37:23 +00:00
2012-05-16 23:37:23 +00:00
2012-03-02 16:05:54 +00:00
2012-05-22 13:59:58 +00:00