Files
test/intern/smoke/intern/LU_HELPER.h
Daniel Genrich 83dfade37a Smoke: The well known Miika Hämäläinen (aka MiikaH) patch (http://blenderartists.org/forum/showthread.php?t=158317&page=42)
* Better (and windows enabled) OpenMP handling (> 2x-5x speed)
* More Volumetric Texture mapping options (heat, etc) <-- Matt if that's not to your liking, just revert that part, it's separate anyway
* Initial velocity taken from particle settings (no more slow starting)
* Option to select compression method (there seem to be a bug in my high compression usage, at least it's been reported to result in exploding smoke - better use low compression for the time being)

It's been tested since a while but as usual please report any (new!) bugs. ;-)
2010-01-25 15:10:14 +00:00

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C++

//////////////////////////////////////////////////////////////////////
// This file is part of Wavelet Turbulence.
//
// Wavelet Turbulence is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Wavelet Turbulence is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Wavelet Turbulence. If not, see <http://www.gnu.org/licenses/>.
//
// Copyright 2008 Theodore Kim and Nils Thuerey
//
//////////////////////////////////////////////////////////////////////
// Modified to not require TNT matrix library anymore. It was very slow
// when being run in parallel. Required TNT JAMA:LU libraries were
// converted into independent functions.
// - MiikaH
//////////////////////////////////////////////////////////////////////
#ifndef LU_HELPER_H
#define LU_HELPER_H
#include <cmath>
#include <algorithm>
using namespace std;
//////////////////////////////////////////////////////////////////////
// Helper function, compute eigenvalues of 3x3 matrix
//////////////////////////////////////////////////////////////////////
struct sLU
{
float values[3][3];
int pivsign;
int piv[3];
};
int isNonsingular (sLU LU_);
sLU computeLU( float a[3][3]);
void solveLU3x3(sLU& A, float x[3], float b[3]);
#endif