Files
test/intern/cycles/render/camera.cpp
Sergey Sharybin 7b644b8196 Tomato Cycles: fix for vector pass gives wrong result in some circumstances
Issue was caused by wrong camera motion stored in device in cases
when first render layer does not have vector pass enabled.

Solved by forcing device camera update in cases when scene's motion
changed since previous device camera update.
2012-08-05 17:24:10 +00:00

287 lines
7.4 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "camera.h"
#include "scene.h"
#include "util_vector.h"
CCL_NAMESPACE_BEGIN
Camera::Camera()
{
shuttertime = 1.0f;
aperturesize = 0.0f;
focaldistance = 10.0f;
blades = 0;
bladesrotation = 0.0f;
matrix = transform_identity();
motion.pre = transform_identity();
motion.post = transform_identity();
use_motion = false;
type = CAMERA_PERSPECTIVE;
panorama_type = PANORAMA_EQUIRECTANGULAR;
fisheye_fov = M_PI_F;
fisheye_lens = 10.5f;
fov = M_PI_F/4.0f;
sensorwidth = 0.036;
sensorheight = 0.024;
nearclip = 1e-5f;
farclip = 1e5f;
width = 1024;
height = 512;
left = -((float)width/(float)height);
right = (float)width/(float)height;
bottom = -1.0f;
top = 1.0f;
border_left = 0.0f;
border_right = 1.0f;
border_bottom = 0.0f;
border_top = 1.0f;
screentoworld = transform_identity();
rastertoworld = transform_identity();
ndctoworld = transform_identity();
rastertocamera = transform_identity();
cameratoworld = transform_identity();
worldtoraster = transform_identity();
dx = make_float3(0.0f, 0.0f, 0.0f);
dy = make_float3(0.0f, 0.0f, 0.0f);
need_update = true;
need_device_update = true;
previous_motion = -1;
}
Camera::~Camera()
{
}
void Camera::update()
{
if(!need_update)
return;
/* ndc to raster */
Transform screentocamera;
Transform ndctoraster = transform_scale(width, height, 1.0f);
/* raster to screen */
Transform screentoraster = ndctoraster;
screentoraster = ndctoraster *
transform_scale(1.0f/(right - left), 1.0f/(top - bottom), 1.0f) *
transform_translate(-left, -bottom, 0.0f);
Transform rastertoscreen = transform_inverse(screentoraster);
/* screen to camera */
if(type == CAMERA_PERSPECTIVE)
screentocamera = transform_inverse(transform_perspective(fov, nearclip, farclip));
else if(type == CAMERA_ORTHOGRAPHIC)
screentocamera = transform_inverse(transform_orthographic(nearclip, farclip));
else
screentocamera = transform_identity();
rastertocamera = screentocamera * rastertoscreen;
cameratoworld = matrix;
screentoworld = cameratoworld * screentocamera;
rastertoworld = cameratoworld * rastertocamera;
ndctoworld = rastertoworld * ndctoraster;
worldtoraster = transform_inverse(rastertoworld);
/* differentials */
if(type == CAMERA_ORTHOGRAPHIC) {
dx = transform_direction(&rastertocamera, make_float3(1, 0, 0));
dy = transform_direction(&rastertocamera, make_float3(0, 1, 0));
}
else if(type == CAMERA_PERSPECTIVE) {
dx = transform_perspective(&rastertocamera, make_float3(1, 0, 0)) -
transform_perspective(&rastertocamera, make_float3(0, 0, 0));
dy = transform_perspective(&rastertocamera, make_float3(0, 1, 0)) -
transform_perspective(&rastertocamera, make_float3(0, 0, 0));
}
else {
dx = make_float3(0, 0, 0);
dy = make_float3(0, 0, 0);
}
dx = transform_direction(&cameratoworld, dx);
dy = transform_direction(&cameratoworld, dy);
need_update = false;
need_device_update = true;
}
void Camera::device_update(Device *device, DeviceScene *dscene, Scene *scene)
{
Scene::MotionType need_motion = scene->need_motion();
update();
if (previous_motion != need_motion) {
/* scene's motion model could have been changed since
* previous device camera update
* this could happen for example in case when one render
* layer has got motion pass and another not
*/
need_device_update = true;
}
if(!need_device_update)
return;
KernelCamera *kcam = &dscene->data.cam;
/* store matrices */
kcam->screentoworld = screentoworld;
kcam->rastertoworld = rastertoworld;
kcam->ndctoworld = ndctoworld;
kcam->rastertocamera = rastertocamera;
kcam->cameratoworld = cameratoworld;
kcam->worldtoscreen = transform_inverse(screentoworld);
kcam->worldtoraster = worldtoraster;
kcam->worldtondc = transform_inverse(ndctoworld);
kcam->worldtocamera = transform_inverse(cameratoworld);
/* camera motion */
kcam->have_motion = 0;
if(need_motion == Scene::MOTION_PASS) {
if(type == CAMERA_PANORAMA) {
if(use_motion) {
kcam->motion.pre = transform_inverse(motion.pre);
kcam->motion.post = transform_inverse(motion.post);
}
else {
kcam->motion.pre = kcam->worldtocamera;
kcam->motion.post = kcam->worldtocamera;
}
}
else {
if(use_motion) {
kcam->motion.pre = transform_inverse(motion.pre * rastertocamera);
kcam->motion.post = transform_inverse(motion.post * rastertocamera);
}
else {
kcam->motion.pre = worldtoraster;
kcam->motion.post = worldtoraster;
}
}
}
else if(need_motion == Scene::MOTION_BLUR) {
/* todo: exact camera position will not be hit this way */
if(use_motion) {
transform_motion_decompose(&kcam->motion, &motion);
kcam->have_motion = 1;
}
}
/* depth of field */
kcam->aperturesize = aperturesize;
kcam->focaldistance = focaldistance;
kcam->blades = (blades < 3)? 0.0f: blades;
kcam->bladesrotation = bladesrotation;
/* motion blur */
kcam->shuttertime = (need_motion == Scene::MOTION_BLUR) ? shuttertime: 0.0f;
/* type */
kcam->type = type;
/* panorama */
kcam->panorama_type = panorama_type;
kcam->fisheye_fov = fisheye_fov;
kcam->fisheye_lens = fisheye_lens;
/* sensor size */
kcam->sensorwidth = sensorwidth;
kcam->sensorheight = sensorheight;
/* render size */
kcam->width = width;
kcam->height = height;
/* store differentials */
kcam->dx = float3_to_float4(dx);
kcam->dy = float3_to_float4(dy);
/* clipping */
kcam->nearclip = nearclip;
kcam->cliplength = (farclip == FLT_MAX)? FLT_MAX: farclip - nearclip;
need_device_update = false;
previous_motion = need_motion;
}
void Camera::device_free(Device *device, DeviceScene *dscene)
{
/* nothing to free, only writing to constant memory */
}
bool Camera::modified(const Camera& cam)
{
return !((shuttertime== cam.shuttertime) &&
(aperturesize == cam.aperturesize) &&
(blades == cam.blades) &&
(bladesrotation == cam.bladesrotation) &&
(focaldistance == cam.focaldistance) &&
(type == cam.type) &&
(fov == cam.fov) &&
(nearclip == cam.nearclip) &&
(farclip == cam.farclip) &&
(sensorwidth == cam.sensorwidth) &&
(sensorheight == cam.sensorheight) &&
// modified for progressive render
// (width == cam.width) &&
// (height == cam.height) &&
(left == cam.left) &&
(right == cam.right) &&
(bottom == cam.bottom) &&
(top == cam.top) &&
(border_left == cam.border_left) &&
(border_right == cam.border_right) &&
(border_bottom == cam.border_bottom) &&
(border_top == cam.border_top) &&
(matrix == cam.matrix) &&
(motion == cam.motion) &&
(use_motion == cam.use_motion) &&
(panorama_type == cam.panorama_type) &&
(fisheye_fov == cam.fisheye_fov) &&
(fisheye_lens == cam.fisheye_lens));
}
void Camera::tag_update()
{
need_update = true;
}
CCL_NAMESPACE_END