Updated Blender's Bullet to 2.76 in this branch only. This update was done by: 1) deleting the contents of the existing extern/bullet2/src directory (leaving the .svn folder in place), 2) copy/pasting the contents of the bullet/src directory (from unzipped Bullet archive) into this newly cleared folder. Hopefully there aren't any patches that are still needed from the Bullet we had in source. --- Note: I didn't use Moguri's patch, since that was giving me compile errors with headers not being able to be found. [[Split portion of a mixed commit.]]
23 lines
1.0 KiB
C++
23 lines
1.0 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btThreadSupportInterface.h"
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btThreadSupportInterface::~btThreadSupportInterface()
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{
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}
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