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ee65cd7685f3a2334bf47dbfeff5f0d576e082fd
test/source/gameengine/Network
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Campbell Barton 2d2d36fe3b code cleanup:
- style - multi-line ifs move braces onto new lines.
- iterators - convert some to macros, other split up and move brace.
2012-05-20 19:49:27 +00:00
..
LoopBackNetwork
code cleanup:
2012-05-20 19:49:27 +00:00
CMakeLists.txt
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
NG_NetworkDeviceInterface.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
NG_NetworkMessage.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
NG_NetworkMessage.h
style cleanup - remove unneeded ';'s
2012-03-08 03:05:57 +00:00
NG_NetworkObject.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
NG_NetworkObject.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
NG_NetworkScene.cpp
style cleanup, use { on newline after function definition.
2012-02-25 16:49:59 +00:00
NG_NetworkScene.h
style cleanup
2012-03-02 16:05:54 +00:00
SConscript
Code cleanup: remove source/kernel module, this wasn't really the kernel of
2011-05-06 20:18:42 +00:00
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