This adds support for selective rendering of caustics in shadows of refractive objects. Example uses are rendering of underwater caustics and eye caustics. This is based on "Manifold Next Event Estimation", a method developed for production rendering. The idea is to selectively enable shadow caustics on a few objects in the scene where they have a big visual impact, without impacting render performance for the rest of the scene. The Shadow Caustic option must be manually enabled on light, caustic receiver and caster objects. For such light paths, the Filter Glossy option will be ignored and replaced by sharp caustics. Currently this method has a various limitations: * Only caustics in shadows of refractive objects work, which means no caustics from reflection or caustics that outside shadows. Only up to 4 refractive caustic bounces are supported. * Caustic caster objects should have smooth normals. * Not currently support for Metal GPU rendering. In the future this method may be extended for more general caustics. TECHNICAL DETAILS This code adds manifold next event estimation through refractive surface(s) as a new sampling technique for direct lighting, i.e. finding the point on the refractive surface(s) along the path to a light sample, which satisfies Fermat's principle for a given microfacet normal and the path's end points. This technique involves walking on the "specular manifold" using a pseudo newton solver. Such a manifold is defined by the specular constraint matrix from the manifold exploration framework [2]. For each refractive interface, this constraint is defined by enforcing that the generalized half-vector projection onto the interface local tangent plane is null. The newton solver guides the walk by linearizing the manifold locally before reprojecting the linear solution onto the refractive surface. See paper [1] for more details about the technique itself and [3] for the half-vector light transport formulation, from which it is derived. [1] Manifold Next Event Estimation Johannes Hanika, Marc Droske, and Luca Fascione. 2015. Comput. Graph. Forum 34, 4 (July 2015), 87–97. https://jo.dreggn.org/home/2015_mnee.pdf [2] Manifold exploration: a Markov Chain Monte Carlo technique for rendering scenes with difficult specular transport Wenzel Jakob and Steve Marschner. 2012. ACM Trans. Graph. 31, 4, Article 58 (July 2012), 13 pages. https://www.cs.cornell.edu/projects/manifolds-sg12/ [3] The Natural-Constraint Representation of the Path Space for Efficient Light Transport Simulation. Anton S. Kaplanyan, Johannes Hanika, and Carsten Dachsbacher. 2014. ACM Trans. Graph. 33, 4, Article 102 (July 2014), 13 pages. https://cg.ivd.kit.edu/english/HSLT.php The code for this samping technique was inserted at the light sampling stage (direct lighting). If the walk is successful, it turns off path regularization using a specialized flag in the path state (PATH_MNEE_SUCCESS). This flag tells the integrator not to blur the brdf roughness further down the path (in a child ray created from BSDF sampling). In addition, using a cascading mechanism of flag values, we cull connections to caustic lights for this and children rays, which should be resolved through MNEE. This mechanism also cancels the MIS bsdf counter part at the casutic receiver depth, in essence leaving MNEE as the only sampling technique from receivers through refractive casters to caustic lights. This choice might not be optimal when the light gets large wrt to the receiver, though this is usually not when you want to use MNEE. This connection culling strategy removes a fair amount of fireflies, at the cost of introducing a slight bias. Because of the selective nature of the culling mechanism, reflective caustics still benefit from the native path regularization, which further removes fireflies on other surfaces (bouncing light off casters). Differential Revision: https://developer.blender.org/D13533
1252 lines
46 KiB
C++
1252 lines
46 KiB
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#pragma once
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CCL_NAMESPACE_BEGIN
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/* Closure Nodes */
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ccl_device void svm_node_glass_setup(ccl_private ShaderData *sd,
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ccl_private MicrofacetBsdf *bsdf,
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int type,
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float eta,
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float roughness,
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bool refract)
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{
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if (type == CLOSURE_BSDF_SHARP_GLASS_ID) {
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if (refract) {
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bsdf->alpha_y = 0.0f;
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bsdf->alpha_x = 0.0f;
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bsdf->ior = eta;
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sd->flag |= bsdf_refraction_setup(bsdf);
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}
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else {
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bsdf->alpha_y = 0.0f;
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bsdf->alpha_x = 0.0f;
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bsdf->ior = 0.0f;
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sd->flag |= bsdf_reflection_setup(bsdf);
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}
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}
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else if (type == CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID) {
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bsdf->alpha_x = roughness;
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bsdf->alpha_y = roughness;
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bsdf->ior = eta;
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if (refract)
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sd->flag |= bsdf_microfacet_beckmann_refraction_setup(bsdf);
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else
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sd->flag |= bsdf_microfacet_beckmann_setup(bsdf);
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}
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else {
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bsdf->alpha_x = roughness;
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bsdf->alpha_y = roughness;
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bsdf->ior = eta;
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if (refract)
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sd->flag |= bsdf_microfacet_ggx_refraction_setup(bsdf);
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else
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sd->flag |= bsdf_microfacet_ggx_setup(bsdf);
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}
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}
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ccl_device_inline int svm_node_closure_bsdf_skip(KernelGlobals kg, int offset, uint type)
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{
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if (type == CLOSURE_BSDF_PRINCIPLED_ID) {
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/* Read all principled BSDF extra data to get the right offset. */
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read_node(kg, &offset);
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read_node(kg, &offset);
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read_node(kg, &offset);
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read_node(kg, &offset);
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}
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return offset;
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}
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template<uint node_feature_mask, ShaderType shader_type>
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ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
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ccl_private ShaderData *sd,
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ccl_private float *stack,
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uint4 node,
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uint32_t path_flag,
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int offset)
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{
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uint type, param1_offset, param2_offset;
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uint mix_weight_offset;
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svm_unpack_node_uchar4(node.y, &type, ¶m1_offset, ¶m2_offset, &mix_weight_offset);
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float mix_weight = (stack_valid(mix_weight_offset) ? stack_load_float(stack, mix_weight_offset) :
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1.0f);
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/* note we read this extra node before weight check, so offset is added */
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uint4 data_node = read_node(kg, &offset);
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/* Only compute BSDF for surfaces, transparent variable is shared with volume extinction. */
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IF_KERNEL_NODES_FEATURE(BSDF)
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{
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if ((shader_type != SHADER_TYPE_SURFACE) || mix_weight == 0.0f) {
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return svm_node_closure_bsdf_skip(kg, offset, type);
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}
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}
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else
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{
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return svm_node_closure_bsdf_skip(kg, offset, type);
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}
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float3 N = stack_valid(data_node.x) ? stack_load_float3(stack, data_node.x) : sd->N;
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if (!(sd->type & PRIMITIVE_CURVE)) {
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N = ensure_valid_reflection(sd->Ng, sd->I, N);
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}
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float param1 = (stack_valid(param1_offset)) ? stack_load_float(stack, param1_offset) :
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__uint_as_float(node.z);
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float param2 = (stack_valid(param2_offset)) ? stack_load_float(stack, param2_offset) :
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__uint_as_float(node.w);
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switch (type) {
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#ifdef __PRINCIPLED__
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case CLOSURE_BSDF_PRINCIPLED_ID: {
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uint specular_offset, roughness_offset, specular_tint_offset, anisotropic_offset,
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sheen_offset, sheen_tint_offset, clearcoat_offset, clearcoat_roughness_offset,
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eta_offset, transmission_offset, anisotropic_rotation_offset,
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transmission_roughness_offset;
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uint4 data_node2 = read_node(kg, &offset);
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float3 T = stack_load_float3(stack, data_node.y);
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svm_unpack_node_uchar4(data_node.z,
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&specular_offset,
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&roughness_offset,
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&specular_tint_offset,
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&anisotropic_offset);
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svm_unpack_node_uchar4(data_node.w,
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&sheen_offset,
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&sheen_tint_offset,
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&clearcoat_offset,
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&clearcoat_roughness_offset);
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svm_unpack_node_uchar4(data_node2.x,
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&eta_offset,
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&transmission_offset,
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&anisotropic_rotation_offset,
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&transmission_roughness_offset);
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// get Disney principled parameters
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float metallic = param1;
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float subsurface = param2;
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float specular = stack_load_float(stack, specular_offset);
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float roughness = stack_load_float(stack, roughness_offset);
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float specular_tint = stack_load_float(stack, specular_tint_offset);
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float anisotropic = stack_load_float(stack, anisotropic_offset);
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float sheen = stack_load_float(stack, sheen_offset);
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float sheen_tint = stack_load_float(stack, sheen_tint_offset);
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float clearcoat = stack_load_float(stack, clearcoat_offset);
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float clearcoat_roughness = stack_load_float(stack, clearcoat_roughness_offset);
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float transmission = stack_load_float(stack, transmission_offset);
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float anisotropic_rotation = stack_load_float(stack, anisotropic_rotation_offset);
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float transmission_roughness = stack_load_float(stack, transmission_roughness_offset);
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float eta = fmaxf(stack_load_float(stack, eta_offset), 1e-5f);
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ClosureType distribution = (ClosureType)data_node2.y;
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ClosureType subsurface_method = (ClosureType)data_node2.z;
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/* rotate tangent */
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if (anisotropic_rotation != 0.0f)
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T = rotate_around_axis(T, N, anisotropic_rotation * M_2PI_F);
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/* calculate ior */
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float ior = (sd->flag & SD_BACKFACING) ? 1.0f / eta : eta;
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// calculate fresnel for refraction
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float cosNO = dot(N, sd->I);
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float fresnel = fresnel_dielectric_cos(cosNO, ior);
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// calculate weights of the diffuse and specular part
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float diffuse_weight = (1.0f - saturatef(metallic)) * (1.0f - saturatef(transmission));
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float final_transmission = saturatef(transmission) * (1.0f - saturatef(metallic));
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float specular_weight = (1.0f - final_transmission);
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// get the base color
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uint4 data_base_color = read_node(kg, &offset);
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float3 base_color = stack_valid(data_base_color.x) ?
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stack_load_float3(stack, data_base_color.x) :
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make_float3(__uint_as_float(data_base_color.y),
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__uint_as_float(data_base_color.z),
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__uint_as_float(data_base_color.w));
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// get the additional clearcoat normal and subsurface scattering radius
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uint4 data_cn_ssr = read_node(kg, &offset);
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float3 clearcoat_normal = stack_valid(data_cn_ssr.x) ?
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stack_load_float3(stack, data_cn_ssr.x) :
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sd->N;
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if (!(sd->type & PRIMITIVE_CURVE)) {
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clearcoat_normal = ensure_valid_reflection(sd->Ng, sd->I, clearcoat_normal);
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}
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float3 subsurface_radius = stack_valid(data_cn_ssr.y) ?
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stack_load_float3(stack, data_cn_ssr.y) :
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make_float3(1.0f, 1.0f, 1.0f);
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float subsurface_ior = stack_valid(data_cn_ssr.z) ? stack_load_float(stack, data_cn_ssr.z) :
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1.4f;
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float subsurface_anisotropy = stack_valid(data_cn_ssr.w) ?
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stack_load_float(stack, data_cn_ssr.w) :
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0.0f;
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// get the subsurface color
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uint4 data_subsurface_color = read_node(kg, &offset);
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float3 subsurface_color = stack_valid(data_subsurface_color.x) ?
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stack_load_float3(stack, data_subsurface_color.x) :
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make_float3(__uint_as_float(data_subsurface_color.y),
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__uint_as_float(data_subsurface_color.z),
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__uint_as_float(data_subsurface_color.w));
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float3 weight = sd->svm_closure_weight * mix_weight;
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# ifdef __SUBSURFACE__
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float3 mixed_ss_base_color = subsurface_color * subsurface +
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base_color * (1.0f - subsurface);
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float3 subsurf_weight = weight * mixed_ss_base_color * diffuse_weight;
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/* disable in case of diffuse ancestor, can't see it well then and
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* adds considerably noise due to probabilities of continuing path
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* getting lower and lower */
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if (path_flag & PATH_RAY_DIFFUSE_ANCESTOR) {
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subsurface = 0.0f;
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/* need to set the base color in this case such that the
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* rays get the correctly mixed color after transmitting
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* the object */
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base_color = mixed_ss_base_color;
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}
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/* diffuse */
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if (fabsf(average(mixed_ss_base_color)) > CLOSURE_WEIGHT_CUTOFF) {
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if (subsurface <= CLOSURE_WEIGHT_CUTOFF && diffuse_weight > CLOSURE_WEIGHT_CUTOFF) {
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float3 diff_weight = weight * base_color * diffuse_weight;
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ccl_private PrincipledDiffuseBsdf *bsdf = (ccl_private PrincipledDiffuseBsdf *)
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bsdf_alloc(sd, sizeof(PrincipledDiffuseBsdf), diff_weight);
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if (bsdf) {
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bsdf->N = N;
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bsdf->roughness = roughness;
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/* setup bsdf */
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sd->flag |= bsdf_principled_diffuse_setup(bsdf, PRINCIPLED_DIFFUSE_FULL);
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}
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}
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else if (subsurface > CLOSURE_WEIGHT_CUTOFF) {
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ccl_private Bssrdf *bssrdf = bssrdf_alloc(sd, subsurf_weight);
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if (bssrdf) {
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bssrdf->radius = subsurface_radius * subsurface;
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bssrdf->albedo = mixed_ss_base_color;
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bssrdf->N = N;
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bssrdf->roughness = roughness;
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/* Clamps protecting against bad/extreme and non physical values. */
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subsurface_ior = clamp(subsurface_ior, 1.01f, 3.8f);
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bssrdf->anisotropy = clamp(subsurface_anisotropy, 0.0f, 0.9f);
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/* setup bsdf */
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sd->flag |= bssrdf_setup(sd, bssrdf, subsurface_method, subsurface_ior);
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}
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}
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}
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# else
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/* diffuse */
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if (diffuse_weight > CLOSURE_WEIGHT_CUTOFF) {
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float3 diff_weight = weight * base_color * diffuse_weight;
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ccl_private PrincipledDiffuseBsdf *bsdf = (ccl_private PrincipledDiffuseBsdf *)bsdf_alloc(
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sd, sizeof(PrincipledDiffuseBsdf), diff_weight);
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if (bsdf) {
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bsdf->N = N;
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bsdf->roughness = roughness;
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/* setup bsdf */
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sd->flag |= bsdf_principled_diffuse_setup(bsdf, PRINCIPLED_DIFFUSE_FULL);
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}
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}
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# endif
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/* sheen */
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if (diffuse_weight > CLOSURE_WEIGHT_CUTOFF && sheen > CLOSURE_WEIGHT_CUTOFF) {
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float m_cdlum = linear_rgb_to_gray(kg, base_color);
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float3 m_ctint = m_cdlum > 0.0f ?
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base_color / m_cdlum :
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make_float3(1.0f, 1.0f, 1.0f); // normalize lum. to isolate hue+sat
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/* color of the sheen component */
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float3 sheen_color = make_float3(1.0f, 1.0f, 1.0f) * (1.0f - sheen_tint) +
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m_ctint * sheen_tint;
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float3 sheen_weight = weight * sheen * sheen_color * diffuse_weight;
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ccl_private PrincipledSheenBsdf *bsdf = (ccl_private PrincipledSheenBsdf *)bsdf_alloc(
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sd, sizeof(PrincipledSheenBsdf), sheen_weight);
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if (bsdf) {
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bsdf->N = N;
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/* setup bsdf */
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sd->flag |= bsdf_principled_sheen_setup(sd, bsdf);
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}
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}
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/* specular reflection */
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# ifdef __CAUSTICS_TRICKS__
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if (kernel_data.integrator.caustics_reflective || (path_flag & PATH_RAY_DIFFUSE) == 0) {
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# endif
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if (specular_weight > CLOSURE_WEIGHT_CUTOFF &&
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(specular > CLOSURE_WEIGHT_CUTOFF || metallic > CLOSURE_WEIGHT_CUTOFF)) {
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float3 spec_weight = weight * specular_weight;
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ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
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sd, sizeof(MicrofacetBsdf), spec_weight);
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ccl_private MicrofacetExtra *extra =
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(bsdf != NULL) ?
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(ccl_private MicrofacetExtra *)closure_alloc_extra(sd, sizeof(MicrofacetExtra)) :
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NULL;
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if (bsdf && extra) {
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bsdf->N = N;
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bsdf->ior = (2.0f / (1.0f - safe_sqrtf(0.08f * specular))) - 1.0f;
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bsdf->T = T;
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bsdf->extra = extra;
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float aspect = safe_sqrtf(1.0f - anisotropic * 0.9f);
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float r2 = roughness * roughness;
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bsdf->alpha_x = r2 / aspect;
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bsdf->alpha_y = r2 * aspect;
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float m_cdlum = 0.3f * base_color.x + 0.6f * base_color.y +
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0.1f * base_color.z; // luminance approx.
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float3 m_ctint = m_cdlum > 0.0f ?
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base_color / m_cdlum :
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make_float3(
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1.0f, 1.0f, 1.0f); // normalize lum. to isolate hue+sat
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float3 tmp_col = make_float3(1.0f, 1.0f, 1.0f) * (1.0f - specular_tint) +
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m_ctint * specular_tint;
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bsdf->extra->cspec0 = (specular * 0.08f * tmp_col) * (1.0f - metallic) +
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base_color * metallic;
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bsdf->extra->color = base_color;
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bsdf->extra->clearcoat = 0.0f;
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/* setup bsdf */
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if (distribution == CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID ||
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roughness <= 0.075f) /* use single-scatter GGX */
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sd->flag |= bsdf_microfacet_ggx_fresnel_setup(bsdf, sd);
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else /* use multi-scatter GGX */
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sd->flag |= bsdf_microfacet_multi_ggx_fresnel_setup(bsdf, sd);
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}
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}
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# ifdef __CAUSTICS_TRICKS__
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}
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# endif
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/* BSDF */
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# ifdef __CAUSTICS_TRICKS__
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if (kernel_data.integrator.caustics_reflective ||
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kernel_data.integrator.caustics_refractive || (path_flag & PATH_RAY_DIFFUSE) == 0) {
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# endif
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if (final_transmission > CLOSURE_WEIGHT_CUTOFF) {
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float3 glass_weight = weight * final_transmission;
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float3 cspec0 = base_color * specular_tint +
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make_float3(1.0f, 1.0f, 1.0f) * (1.0f - specular_tint);
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if (roughness <= 5e-2f ||
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distribution == CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID) { /* use single-scatter GGX */
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float refl_roughness = roughness;
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/* reflection */
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# ifdef __CAUSTICS_TRICKS__
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if (kernel_data.integrator.caustics_reflective || (path_flag & PATH_RAY_DIFFUSE) == 0)
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# endif
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{
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ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
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sd, sizeof(MicrofacetBsdf), glass_weight * fresnel);
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ccl_private MicrofacetExtra *extra =
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(bsdf != NULL) ? (ccl_private MicrofacetExtra *)closure_alloc_extra(
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sd, sizeof(MicrofacetExtra)) :
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NULL;
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if (bsdf && extra) {
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bsdf->N = N;
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bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
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bsdf->extra = extra;
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bsdf->alpha_x = refl_roughness * refl_roughness;
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bsdf->alpha_y = refl_roughness * refl_roughness;
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bsdf->ior = ior;
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bsdf->extra->color = base_color;
|
|
bsdf->extra->cspec0 = cspec0;
|
|
bsdf->extra->clearcoat = 0.0f;
|
|
|
|
/* setup bsdf */
|
|
sd->flag |= bsdf_microfacet_ggx_fresnel_setup(bsdf, sd);
|
|
}
|
|
}
|
|
|
|
/* refraction */
|
|
# ifdef __CAUSTICS_TRICKS__
|
|
if (kernel_data.integrator.caustics_refractive || (path_flag & PATH_RAY_DIFFUSE) == 0)
|
|
# endif
|
|
{
|
|
/* This is to prevent mnee from receiving a null bsdf. */
|
|
float refraction_fresnel = fmaxf(0.0001f, 1.0f - fresnel);
|
|
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
|
|
sd, sizeof(MicrofacetBsdf), base_color * glass_weight * refraction_fresnel);
|
|
if (bsdf) {
|
|
bsdf->N = N;
|
|
bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
|
|
bsdf->extra = NULL;
|
|
|
|
if (distribution == CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID)
|
|
transmission_roughness = 1.0f - (1.0f - refl_roughness) *
|
|
(1.0f - transmission_roughness);
|
|
else
|
|
transmission_roughness = refl_roughness;
|
|
|
|
bsdf->alpha_x = transmission_roughness * transmission_roughness;
|
|
bsdf->alpha_y = transmission_roughness * transmission_roughness;
|
|
bsdf->ior = ior;
|
|
|
|
/* setup bsdf */
|
|
sd->flag |= bsdf_microfacet_ggx_refraction_setup(bsdf);
|
|
}
|
|
}
|
|
}
|
|
else { /* use multi-scatter GGX */
|
|
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
|
|
sd, sizeof(MicrofacetBsdf), glass_weight);
|
|
ccl_private MicrofacetExtra *extra =
|
|
(bsdf != NULL) ? (ccl_private MicrofacetExtra *)closure_alloc_extra(
|
|
sd, sizeof(MicrofacetExtra)) :
|
|
NULL;
|
|
|
|
if (bsdf && extra) {
|
|
bsdf->N = N;
|
|
bsdf->extra = extra;
|
|
bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
|
|
|
|
bsdf->alpha_x = roughness * roughness;
|
|
bsdf->alpha_y = roughness * roughness;
|
|
bsdf->ior = ior;
|
|
|
|
bsdf->extra->color = base_color;
|
|
bsdf->extra->cspec0 = cspec0;
|
|
bsdf->extra->clearcoat = 0.0f;
|
|
|
|
/* setup bsdf */
|
|
sd->flag |= bsdf_microfacet_multi_ggx_glass_fresnel_setup(bsdf, sd);
|
|
}
|
|
}
|
|
}
|
|
# ifdef __CAUSTICS_TRICKS__
|
|
}
|
|
# endif
|
|
|
|
/* clearcoat */
|
|
# ifdef __CAUSTICS_TRICKS__
|
|
if (kernel_data.integrator.caustics_reflective || (path_flag & PATH_RAY_DIFFUSE) == 0) {
|
|
# endif
|
|
if (clearcoat > CLOSURE_WEIGHT_CUTOFF) {
|
|
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
|
|
sd, sizeof(MicrofacetBsdf), weight);
|
|
ccl_private MicrofacetExtra *extra =
|
|
(bsdf != NULL) ?
|
|
(ccl_private MicrofacetExtra *)closure_alloc_extra(sd, sizeof(MicrofacetExtra)) :
|
|
NULL;
|
|
|
|
if (bsdf && extra) {
|
|
bsdf->N = clearcoat_normal;
|
|
bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
|
|
bsdf->ior = 1.5f;
|
|
bsdf->extra = extra;
|
|
|
|
bsdf->alpha_x = clearcoat_roughness * clearcoat_roughness;
|
|
bsdf->alpha_y = clearcoat_roughness * clearcoat_roughness;
|
|
|
|
bsdf->extra->color = make_float3(0.0f, 0.0f, 0.0f);
|
|
bsdf->extra->cspec0 = make_float3(0.04f, 0.04f, 0.04f);
|
|
bsdf->extra->clearcoat = clearcoat;
|
|
|
|
/* setup bsdf */
|
|
sd->flag |= bsdf_microfacet_ggx_clearcoat_setup(bsdf, sd);
|
|
}
|
|
}
|
|
# ifdef __CAUSTICS_TRICKS__
|
|
}
|
|
# endif
|
|
|
|
break;
|
|
}
|
|
#endif /* __PRINCIPLED__ */
|
|
case CLOSURE_BSDF_DIFFUSE_ID: {
|
|
float3 weight = sd->svm_closure_weight * mix_weight;
|
|
ccl_private OrenNayarBsdf *bsdf = (ccl_private OrenNayarBsdf *)bsdf_alloc(
|
|
sd, sizeof(OrenNayarBsdf), weight);
|
|
|
|
if (bsdf) {
|
|
bsdf->N = N;
|
|
|
|
float roughness = param1;
|
|
|
|
if (roughness == 0.0f) {
|
|
sd->flag |= bsdf_diffuse_setup((ccl_private DiffuseBsdf *)bsdf);
|
|
}
|
|
else {
|
|
bsdf->roughness = roughness;
|
|
sd->flag |= bsdf_oren_nayar_setup(bsdf);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case CLOSURE_BSDF_TRANSLUCENT_ID: {
|
|
float3 weight = sd->svm_closure_weight * mix_weight;
|
|
ccl_private DiffuseBsdf *bsdf = (ccl_private DiffuseBsdf *)bsdf_alloc(
|
|
sd, sizeof(DiffuseBsdf), weight);
|
|
|
|
if (bsdf) {
|
|
bsdf->N = N;
|
|
sd->flag |= bsdf_translucent_setup(bsdf);
|
|
}
|
|
break;
|
|
}
|
|
case CLOSURE_BSDF_TRANSPARENT_ID: {
|
|
float3 weight = sd->svm_closure_weight * mix_weight;
|
|
bsdf_transparent_setup(sd, weight, path_flag);
|
|
break;
|
|
}
|
|
case CLOSURE_BSDF_REFLECTION_ID:
|
|
case CLOSURE_BSDF_MICROFACET_GGX_ID:
|
|
case CLOSURE_BSDF_MICROFACET_BECKMANN_ID:
|
|
case CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID:
|
|
case CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID: {
|
|
#ifdef __CAUSTICS_TRICKS__
|
|
if (!kernel_data.integrator.caustics_reflective && (path_flag & PATH_RAY_DIFFUSE))
|
|
break;
|
|
#endif
|
|
float3 weight = sd->svm_closure_weight * mix_weight;
|
|
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
|
|
sd, sizeof(MicrofacetBsdf), weight);
|
|
|
|
if (!bsdf) {
|
|
break;
|
|
}
|
|
|
|
float roughness = sqr(param1);
|
|
|
|
bsdf->N = N;
|
|
bsdf->ior = 0.0f;
|
|
bsdf->extra = NULL;
|
|
|
|
if (data_node.y == SVM_STACK_INVALID) {
|
|
bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
|
|
bsdf->alpha_x = roughness;
|
|
bsdf->alpha_y = roughness;
|
|
}
|
|
else {
|
|
bsdf->T = stack_load_float3(stack, data_node.y);
|
|
|
|
/* rotate tangent */
|
|
float rotation = stack_load_float(stack, data_node.z);
|
|
if (rotation != 0.0f)
|
|
bsdf->T = rotate_around_axis(bsdf->T, bsdf->N, rotation * M_2PI_F);
|
|
|
|
/* compute roughness */
|
|
float anisotropy = clamp(param2, -0.99f, 0.99f);
|
|
if (anisotropy < 0.0f) {
|
|
bsdf->alpha_x = roughness / (1.0f + anisotropy);
|
|
bsdf->alpha_y = roughness * (1.0f + anisotropy);
|
|
}
|
|
else {
|
|
bsdf->alpha_x = roughness * (1.0f - anisotropy);
|
|
bsdf->alpha_y = roughness / (1.0f - anisotropy);
|
|
}
|
|
}
|
|
|
|
/* setup bsdf */
|
|
if (type == CLOSURE_BSDF_REFLECTION_ID)
|
|
sd->flag |= bsdf_reflection_setup(bsdf);
|
|
else if (type == CLOSURE_BSDF_MICROFACET_BECKMANN_ID)
|
|
sd->flag |= bsdf_microfacet_beckmann_setup(bsdf);
|
|
else if (type == CLOSURE_BSDF_MICROFACET_GGX_ID)
|
|
sd->flag |= bsdf_microfacet_ggx_setup(bsdf);
|
|
else if (type == CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID) {
|
|
kernel_assert(stack_valid(data_node.w));
|
|
bsdf->extra = (ccl_private MicrofacetExtra *)closure_alloc_extra(sd,
|
|
sizeof(MicrofacetExtra));
|
|
if (bsdf->extra) {
|
|
bsdf->extra->color = stack_load_float3(stack, data_node.w);
|
|
bsdf->extra->cspec0 = make_float3(0.0f, 0.0f, 0.0f);
|
|
bsdf->extra->clearcoat = 0.0f;
|
|
sd->flag |= bsdf_microfacet_multi_ggx_setup(bsdf);
|
|
}
|
|
}
|
|
else {
|
|
sd->flag |= bsdf_ashikhmin_shirley_setup(bsdf);
|
|
}
|
|
|
|
break;
|
|
}
|
|
case CLOSURE_BSDF_REFRACTION_ID:
|
|
case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID:
|
|
case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID: {
|
|
#ifdef __CAUSTICS_TRICKS__
|
|
if (!kernel_data.integrator.caustics_refractive && (path_flag & PATH_RAY_DIFFUSE))
|
|
break;
|
|
#endif
|
|
float3 weight = sd->svm_closure_weight * mix_weight;
|
|
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
|
|
sd, sizeof(MicrofacetBsdf), weight);
|
|
|
|
if (bsdf) {
|
|
bsdf->N = N;
|
|
bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
|
|
bsdf->extra = NULL;
|
|
|
|
float eta = fmaxf(param2, 1e-5f);
|
|
eta = (sd->flag & SD_BACKFACING) ? 1.0f / eta : eta;
|
|
|
|
/* setup bsdf */
|
|
if (type == CLOSURE_BSDF_REFRACTION_ID) {
|
|
bsdf->alpha_x = 0.0f;
|
|
bsdf->alpha_y = 0.0f;
|
|
bsdf->ior = eta;
|
|
|
|
sd->flag |= bsdf_refraction_setup(bsdf);
|
|
}
|
|
else {
|
|
float roughness = sqr(param1);
|
|
bsdf->alpha_x = roughness;
|
|
bsdf->alpha_y = roughness;
|
|
bsdf->ior = eta;
|
|
|
|
if (type == CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID)
|
|
sd->flag |= bsdf_microfacet_beckmann_refraction_setup(bsdf);
|
|
else
|
|
sd->flag |= bsdf_microfacet_ggx_refraction_setup(bsdf);
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
case CLOSURE_BSDF_SHARP_GLASS_ID:
|
|
case CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID:
|
|
case CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID: {
|
|
#ifdef __CAUSTICS_TRICKS__
|
|
if (!kernel_data.integrator.caustics_reflective &&
|
|
!kernel_data.integrator.caustics_refractive && (path_flag & PATH_RAY_DIFFUSE)) {
|
|
break;
|
|
}
|
|
#endif
|
|
float3 weight = sd->svm_closure_weight * mix_weight;
|
|
|
|
/* index of refraction */
|
|
float eta = fmaxf(param2, 1e-5f);
|
|
eta = (sd->flag & SD_BACKFACING) ? 1.0f / eta : eta;
|
|
|
|
/* fresnel */
|
|
float cosNO = dot(N, sd->I);
|
|
float fresnel = fresnel_dielectric_cos(cosNO, eta);
|
|
float roughness = sqr(param1);
|
|
|
|
/* reflection */
|
|
#ifdef __CAUSTICS_TRICKS__
|
|
if (kernel_data.integrator.caustics_reflective || (path_flag & PATH_RAY_DIFFUSE) == 0)
|
|
#endif
|
|
{
|
|
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
|
|
sd, sizeof(MicrofacetBsdf), weight * fresnel);
|
|
|
|
if (bsdf) {
|
|
bsdf->N = N;
|
|
bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
|
|
bsdf->extra = NULL;
|
|
svm_node_glass_setup(sd, bsdf, type, eta, roughness, false);
|
|
}
|
|
}
|
|
|
|
/* refraction */
|
|
#ifdef __CAUSTICS_TRICKS__
|
|
if (kernel_data.integrator.caustics_refractive || (path_flag & PATH_RAY_DIFFUSE) == 0)
|
|
#endif
|
|
{
|
|
/* This is to prevent mnee from receiving a null bsdf. */
|
|
float refraction_fresnel = fmaxf(0.0001f, 1.0f - fresnel);
|
|
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
|
|
sd, sizeof(MicrofacetBsdf), weight * refraction_fresnel);
|
|
|
|
if (bsdf) {
|
|
bsdf->N = N;
|
|
bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
|
|
bsdf->extra = NULL;
|
|
svm_node_glass_setup(sd, bsdf, type, eta, roughness, true);
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID: {
|
|
#ifdef __CAUSTICS_TRICKS__
|
|
if (!kernel_data.integrator.caustics_reflective &&
|
|
!kernel_data.integrator.caustics_refractive && (path_flag & PATH_RAY_DIFFUSE))
|
|
break;
|
|
#endif
|
|
float3 weight = sd->svm_closure_weight * mix_weight;
|
|
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
|
|
sd, sizeof(MicrofacetBsdf), weight);
|
|
if (!bsdf) {
|
|
break;
|
|
}
|
|
|
|
ccl_private MicrofacetExtra *extra = (ccl_private MicrofacetExtra *)closure_alloc_extra(
|
|
sd, sizeof(MicrofacetExtra));
|
|
if (!extra) {
|
|
break;
|
|
}
|
|
|
|
bsdf->N = N;
|
|
bsdf->extra = extra;
|
|
bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
|
|
|
|
float roughness = sqr(param1);
|
|
bsdf->alpha_x = roughness;
|
|
bsdf->alpha_y = roughness;
|
|
float eta = fmaxf(param2, 1e-5f);
|
|
bsdf->ior = (sd->flag & SD_BACKFACING) ? 1.0f / eta : eta;
|
|
|
|
kernel_assert(stack_valid(data_node.z));
|
|
bsdf->extra->color = stack_load_float3(stack, data_node.z);
|
|
bsdf->extra->cspec0 = make_float3(0.0f, 0.0f, 0.0f);
|
|
bsdf->extra->clearcoat = 0.0f;
|
|
|
|
/* setup bsdf */
|
|
sd->flag |= bsdf_microfacet_multi_ggx_glass_setup(bsdf);
|
|
break;
|
|
}
|
|
case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID: {
|
|
float3 weight = sd->svm_closure_weight * mix_weight;
|
|
ccl_private VelvetBsdf *bsdf = (ccl_private VelvetBsdf *)bsdf_alloc(
|
|
sd, sizeof(VelvetBsdf), weight);
|
|
|
|
if (bsdf) {
|
|
bsdf->N = N;
|
|
|
|
bsdf->sigma = saturatef(param1);
|
|
sd->flag |= bsdf_ashikhmin_velvet_setup(bsdf);
|
|
}
|
|
break;
|
|
}
|
|
case CLOSURE_BSDF_GLOSSY_TOON_ID:
|
|
#ifdef __CAUSTICS_TRICKS__
|
|
if (!kernel_data.integrator.caustics_reflective && (path_flag & PATH_RAY_DIFFUSE))
|
|
break;
|
|
ATTR_FALLTHROUGH;
|
|
#endif
|
|
case CLOSURE_BSDF_DIFFUSE_TOON_ID: {
|
|
float3 weight = sd->svm_closure_weight * mix_weight;
|
|
ccl_private ToonBsdf *bsdf = (ccl_private ToonBsdf *)bsdf_alloc(
|
|
sd, sizeof(ToonBsdf), weight);
|
|
|
|
if (bsdf) {
|
|
bsdf->N = N;
|
|
bsdf->size = param1;
|
|
bsdf->smooth = param2;
|
|
|
|
if (type == CLOSURE_BSDF_DIFFUSE_TOON_ID)
|
|
sd->flag |= bsdf_diffuse_toon_setup(bsdf);
|
|
else
|
|
sd->flag |= bsdf_glossy_toon_setup(bsdf);
|
|
}
|
|
break;
|
|
}
|
|
#ifdef __HAIR__
|
|
case CLOSURE_BSDF_HAIR_PRINCIPLED_ID: {
|
|
uint4 data_node2 = read_node(kg, &offset);
|
|
uint4 data_node3 = read_node(kg, &offset);
|
|
uint4 data_node4 = read_node(kg, &offset);
|
|
|
|
float3 weight = sd->svm_closure_weight * mix_weight;
|
|
|
|
uint offset_ofs, ior_ofs, color_ofs, parametrization;
|
|
svm_unpack_node_uchar4(data_node.y, &offset_ofs, &ior_ofs, &color_ofs, ¶metrization);
|
|
float alpha = stack_load_float_default(stack, offset_ofs, data_node.z);
|
|
float ior = stack_load_float_default(stack, ior_ofs, data_node.w);
|
|
|
|
uint coat_ofs, melanin_ofs, melanin_redness_ofs, absorption_coefficient_ofs;
|
|
svm_unpack_node_uchar4(data_node2.x,
|
|
&coat_ofs,
|
|
&melanin_ofs,
|
|
&melanin_redness_ofs,
|
|
&absorption_coefficient_ofs);
|
|
|
|
uint tint_ofs, random_ofs, random_color_ofs, random_roughness_ofs;
|
|
svm_unpack_node_uchar4(
|
|
data_node3.x, &tint_ofs, &random_ofs, &random_color_ofs, &random_roughness_ofs);
|
|
|
|
const AttributeDescriptor attr_descr_random = find_attribute(kg, sd, data_node4.y);
|
|
float random = 0.0f;
|
|
if (attr_descr_random.offset != ATTR_STD_NOT_FOUND) {
|
|
random = primitive_surface_attribute_float(kg, sd, attr_descr_random, NULL, NULL);
|
|
}
|
|
else {
|
|
random = stack_load_float_default(stack, random_ofs, data_node3.y);
|
|
}
|
|
|
|
ccl_private PrincipledHairBSDF *bsdf = (ccl_private PrincipledHairBSDF *)bsdf_alloc(
|
|
sd, sizeof(PrincipledHairBSDF), weight);
|
|
if (bsdf) {
|
|
ccl_private PrincipledHairExtra *extra = (ccl_private PrincipledHairExtra *)
|
|
closure_alloc_extra(sd, sizeof(PrincipledHairExtra));
|
|
|
|
if (!extra)
|
|
break;
|
|
|
|
/* Random factors range: [-randomization/2, +randomization/2]. */
|
|
float random_roughness = stack_load_float_default(
|
|
stack, random_roughness_ofs, data_node3.w);
|
|
float factor_random_roughness = 1.0f + 2.0f * (random - 0.5f) * random_roughness;
|
|
float roughness = param1 * factor_random_roughness;
|
|
float radial_roughness = param2 * factor_random_roughness;
|
|
|
|
/* Remap Coat value to [0, 100]% of Roughness. */
|
|
float coat = stack_load_float_default(stack, coat_ofs, data_node2.y);
|
|
float m0_roughness = 1.0f - clamp(coat, 0.0f, 1.0f);
|
|
|
|
bsdf->N = N;
|
|
bsdf->v = roughness;
|
|
bsdf->s = radial_roughness;
|
|
bsdf->m0_roughness = m0_roughness;
|
|
bsdf->alpha = alpha;
|
|
bsdf->eta = ior;
|
|
bsdf->extra = extra;
|
|
|
|
switch (parametrization) {
|
|
case NODE_PRINCIPLED_HAIR_DIRECT_ABSORPTION: {
|
|
float3 absorption_coefficient = stack_load_float3(stack, absorption_coefficient_ofs);
|
|
bsdf->sigma = absorption_coefficient;
|
|
break;
|
|
}
|
|
case NODE_PRINCIPLED_HAIR_PIGMENT_CONCENTRATION: {
|
|
float melanin = stack_load_float_default(stack, melanin_ofs, data_node2.z);
|
|
float melanin_redness = stack_load_float_default(
|
|
stack, melanin_redness_ofs, data_node2.w);
|
|
|
|
/* Randomize melanin. */
|
|
float random_color = stack_load_float_default(stack, random_color_ofs, data_node3.z);
|
|
random_color = clamp(random_color, 0.0f, 1.0f);
|
|
float factor_random_color = 1.0f + 2.0f * (random - 0.5f) * random_color;
|
|
melanin *= factor_random_color;
|
|
|
|
/* Map melanin 0..inf from more perceptually linear 0..1. */
|
|
melanin = -logf(fmaxf(1.0f - melanin, 0.0001f));
|
|
|
|
/* Benedikt Bitterli's melanin ratio remapping. */
|
|
float eumelanin = melanin * (1.0f - melanin_redness);
|
|
float pheomelanin = melanin * melanin_redness;
|
|
float3 melanin_sigma = bsdf_principled_hair_sigma_from_concentration(eumelanin,
|
|
pheomelanin);
|
|
|
|
/* Optional tint. */
|
|
float3 tint = stack_load_float3(stack, tint_ofs);
|
|
float3 tint_sigma = bsdf_principled_hair_sigma_from_reflectance(tint,
|
|
radial_roughness);
|
|
|
|
bsdf->sigma = melanin_sigma + tint_sigma;
|
|
break;
|
|
}
|
|
case NODE_PRINCIPLED_HAIR_REFLECTANCE: {
|
|
float3 color = stack_load_float3(stack, color_ofs);
|
|
bsdf->sigma = bsdf_principled_hair_sigma_from_reflectance(color, radial_roughness);
|
|
break;
|
|
}
|
|
default: {
|
|
/* Fallback to brownish hair, same as defaults for melanin. */
|
|
kernel_assert(!"Invalid Principled Hair parametrization!");
|
|
bsdf->sigma = bsdf_principled_hair_sigma_from_concentration(0.0f, 0.8054375f);
|
|
break;
|
|
}
|
|
}
|
|
|
|
sd->flag |= bsdf_principled_hair_setup(sd, bsdf);
|
|
}
|
|
break;
|
|
}
|
|
case CLOSURE_BSDF_HAIR_REFLECTION_ID:
|
|
case CLOSURE_BSDF_HAIR_TRANSMISSION_ID: {
|
|
float3 weight = sd->svm_closure_weight * mix_weight;
|
|
|
|
ccl_private HairBsdf *bsdf = (ccl_private HairBsdf *)bsdf_alloc(
|
|
sd, sizeof(HairBsdf), weight);
|
|
|
|
if (bsdf) {
|
|
bsdf->N = N;
|
|
bsdf->roughness1 = param1;
|
|
bsdf->roughness2 = param2;
|
|
bsdf->offset = -stack_load_float(stack, data_node.z);
|
|
|
|
if (stack_valid(data_node.y)) {
|
|
bsdf->T = normalize(stack_load_float3(stack, data_node.y));
|
|
}
|
|
else if (!(sd->type & PRIMITIVE_CURVE)) {
|
|
bsdf->T = normalize(sd->dPdv);
|
|
bsdf->offset = 0.0f;
|
|
}
|
|
else
|
|
bsdf->T = normalize(sd->dPdu);
|
|
|
|
if (type == CLOSURE_BSDF_HAIR_REFLECTION_ID) {
|
|
sd->flag |= bsdf_hair_reflection_setup(bsdf);
|
|
}
|
|
else {
|
|
sd->flag |= bsdf_hair_transmission_setup(bsdf);
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
#endif /* __HAIR__ */
|
|
|
|
#ifdef __SUBSURFACE__
|
|
case CLOSURE_BSSRDF_BURLEY_ID:
|
|
case CLOSURE_BSSRDF_RANDOM_WALK_ID:
|
|
case CLOSURE_BSSRDF_RANDOM_WALK_FIXED_RADIUS_ID: {
|
|
float3 weight = sd->svm_closure_weight * mix_weight;
|
|
ccl_private Bssrdf *bssrdf = bssrdf_alloc(sd, weight);
|
|
|
|
if (bssrdf) {
|
|
/* disable in case of diffuse ancestor, can't see it well then and
|
|
* adds considerably noise due to probabilities of continuing path
|
|
* getting lower and lower */
|
|
if (path_flag & PATH_RAY_DIFFUSE_ANCESTOR)
|
|
param1 = 0.0f;
|
|
|
|
bssrdf->radius = stack_load_float3(stack, data_node.z) * param1;
|
|
bssrdf->albedo = sd->svm_closure_weight;
|
|
bssrdf->N = N;
|
|
bssrdf->roughness = FLT_MAX;
|
|
|
|
const float subsurface_ior = clamp(param2, 1.01f, 3.8f);
|
|
const float subsurface_anisotropy = stack_load_float(stack, data_node.w);
|
|
bssrdf->anisotropy = clamp(subsurface_anisotropy, 0.0f, 0.9f);
|
|
|
|
sd->flag |= bssrdf_setup(sd, bssrdf, (ClosureType)type, subsurface_ior);
|
|
}
|
|
|
|
break;
|
|
}
|
|
#endif
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return offset;
|
|
}
|
|
|
|
template<ShaderType shader_type>
|
|
ccl_device_noinline void svm_node_closure_volume(KernelGlobals kg,
|
|
ccl_private ShaderData *sd,
|
|
ccl_private float *stack,
|
|
uint4 node)
|
|
{
|
|
#ifdef __VOLUME__
|
|
/* Only sum extinction for volumes, variable is shared with surface transparency. */
|
|
if (shader_type != SHADER_TYPE_VOLUME) {
|
|
return;
|
|
}
|
|
|
|
uint type, density_offset, anisotropy_offset;
|
|
|
|
uint mix_weight_offset;
|
|
svm_unpack_node_uchar4(node.y, &type, &density_offset, &anisotropy_offset, &mix_weight_offset);
|
|
float mix_weight = (stack_valid(mix_weight_offset) ? stack_load_float(stack, mix_weight_offset) :
|
|
1.0f);
|
|
|
|
if (mix_weight == 0.0f) {
|
|
return;
|
|
}
|
|
|
|
float density = (stack_valid(density_offset)) ? stack_load_float(stack, density_offset) :
|
|
__uint_as_float(node.z);
|
|
density = mix_weight * fmaxf(density, 0.0f);
|
|
|
|
/* Compute scattering coefficient. */
|
|
float3 weight = sd->svm_closure_weight;
|
|
|
|
if (type == CLOSURE_VOLUME_ABSORPTION_ID) {
|
|
weight = make_float3(1.0f, 1.0f, 1.0f) - weight;
|
|
}
|
|
|
|
weight *= density;
|
|
|
|
/* Add closure for volume scattering. */
|
|
if (type == CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID) {
|
|
ccl_private HenyeyGreensteinVolume *volume = (ccl_private HenyeyGreensteinVolume *)bsdf_alloc(
|
|
sd, sizeof(HenyeyGreensteinVolume), weight);
|
|
|
|
if (volume) {
|
|
float anisotropy = (stack_valid(anisotropy_offset)) ?
|
|
stack_load_float(stack, anisotropy_offset) :
|
|
__uint_as_float(node.w);
|
|
volume->g = anisotropy; /* g */
|
|
sd->flag |= volume_henyey_greenstein_setup(volume);
|
|
}
|
|
}
|
|
|
|
/* Sum total extinction weight. */
|
|
volume_extinction_setup(sd, weight);
|
|
#endif
|
|
}
|
|
|
|
template<ShaderType shader_type>
|
|
ccl_device_noinline int svm_node_principled_volume(KernelGlobals kg,
|
|
ccl_private ShaderData *sd,
|
|
ccl_private float *stack,
|
|
uint4 node,
|
|
uint32_t path_flag,
|
|
int offset)
|
|
{
|
|
#ifdef __VOLUME__
|
|
uint4 value_node = read_node(kg, &offset);
|
|
uint4 attr_node = read_node(kg, &offset);
|
|
|
|
/* Only sum extinction for volumes, variable is shared with surface transparency. */
|
|
if (shader_type != SHADER_TYPE_VOLUME) {
|
|
return offset;
|
|
}
|
|
|
|
uint density_offset, anisotropy_offset, absorption_color_offset, mix_weight_offset;
|
|
svm_unpack_node_uchar4(
|
|
node.y, &density_offset, &anisotropy_offset, &absorption_color_offset, &mix_weight_offset);
|
|
float mix_weight = (stack_valid(mix_weight_offset) ? stack_load_float(stack, mix_weight_offset) :
|
|
1.0f);
|
|
|
|
if (mix_weight == 0.0f) {
|
|
return offset;
|
|
}
|
|
|
|
/* Compute density. */
|
|
float primitive_density = 1.0f;
|
|
float density = (stack_valid(density_offset)) ? stack_load_float(stack, density_offset) :
|
|
__uint_as_float(value_node.x);
|
|
density = mix_weight * fmaxf(density, 0.0f);
|
|
|
|
if (density > CLOSURE_WEIGHT_CUTOFF) {
|
|
/* Density and color attribute lookup if available. */
|
|
const AttributeDescriptor attr_density = find_attribute(kg, sd, attr_node.x);
|
|
if (attr_density.offset != ATTR_STD_NOT_FOUND) {
|
|
primitive_density = primitive_volume_attribute_float(kg, sd, attr_density);
|
|
density = fmaxf(density * primitive_density, 0.0f);
|
|
}
|
|
}
|
|
|
|
if (density > CLOSURE_WEIGHT_CUTOFF) {
|
|
/* Compute scattering color. */
|
|
float3 color = sd->svm_closure_weight;
|
|
|
|
const AttributeDescriptor attr_color = find_attribute(kg, sd, attr_node.y);
|
|
if (attr_color.offset != ATTR_STD_NOT_FOUND) {
|
|
color *= primitive_volume_attribute_float3(kg, sd, attr_color);
|
|
}
|
|
|
|
/* Add closure for volume scattering. */
|
|
ccl_private HenyeyGreensteinVolume *volume = (ccl_private HenyeyGreensteinVolume *)bsdf_alloc(
|
|
sd, sizeof(HenyeyGreensteinVolume), color * density);
|
|
if (volume) {
|
|
float anisotropy = (stack_valid(anisotropy_offset)) ?
|
|
stack_load_float(stack, anisotropy_offset) :
|
|
__uint_as_float(value_node.y);
|
|
volume->g = anisotropy;
|
|
sd->flag |= volume_henyey_greenstein_setup(volume);
|
|
}
|
|
|
|
/* Add extinction weight. */
|
|
float3 zero = make_float3(0.0f, 0.0f, 0.0f);
|
|
float3 one = make_float3(1.0f, 1.0f, 1.0f);
|
|
float3 absorption_color = max(sqrt(stack_load_float3(stack, absorption_color_offset)), zero);
|
|
float3 absorption = max(one - color, zero) * max(one - absorption_color, zero);
|
|
volume_extinction_setup(sd, (color + absorption) * density);
|
|
}
|
|
|
|
/* Compute emission. */
|
|
if (path_flag & PATH_RAY_SHADOW) {
|
|
/* Don't need emission for shadows. */
|
|
return offset;
|
|
}
|
|
|
|
uint emission_offset, emission_color_offset, blackbody_offset, temperature_offset;
|
|
svm_unpack_node_uchar4(
|
|
node.z, &emission_offset, &emission_color_offset, &blackbody_offset, &temperature_offset);
|
|
float emission = (stack_valid(emission_offset)) ? stack_load_float(stack, emission_offset) :
|
|
__uint_as_float(value_node.z);
|
|
float blackbody = (stack_valid(blackbody_offset)) ? stack_load_float(stack, blackbody_offset) :
|
|
__uint_as_float(value_node.w);
|
|
|
|
if (emission > CLOSURE_WEIGHT_CUTOFF) {
|
|
float3 emission_color = stack_load_float3(stack, emission_color_offset);
|
|
emission_setup(sd, emission * emission_color);
|
|
}
|
|
|
|
if (blackbody > CLOSURE_WEIGHT_CUTOFF) {
|
|
float T = stack_load_float(stack, temperature_offset);
|
|
|
|
/* Add flame temperature from attribute if available. */
|
|
const AttributeDescriptor attr_temperature = find_attribute(kg, sd, attr_node.z);
|
|
if (attr_temperature.offset != ATTR_STD_NOT_FOUND) {
|
|
float temperature = primitive_volume_attribute_float(kg, sd, attr_temperature);
|
|
T *= fmaxf(temperature, 0.0f);
|
|
}
|
|
|
|
T = fmaxf(T, 0.0f);
|
|
|
|
/* Stefan-Boltzmann law. */
|
|
float T4 = sqr(sqr(T));
|
|
float sigma = 5.670373e-8f * 1e-6f / M_PI_F;
|
|
float intensity = sigma * mix(1.0f, T4, blackbody);
|
|
|
|
if (intensity > CLOSURE_WEIGHT_CUTOFF) {
|
|
float3 blackbody_tint = stack_load_float3(stack, node.w);
|
|
float3 bb = blackbody_tint * intensity * svm_math_blackbody_color(T);
|
|
emission_setup(sd, bb);
|
|
}
|
|
}
|
|
#endif
|
|
return offset;
|
|
}
|
|
|
|
ccl_device_noinline void svm_node_closure_emission(ccl_private ShaderData *sd,
|
|
ccl_private float *stack,
|
|
uint4 node)
|
|
{
|
|
uint mix_weight_offset = node.y;
|
|
float3 weight = sd->svm_closure_weight;
|
|
|
|
if (stack_valid(mix_weight_offset)) {
|
|
float mix_weight = stack_load_float(stack, mix_weight_offset);
|
|
|
|
if (mix_weight == 0.0f)
|
|
return;
|
|
|
|
weight *= mix_weight;
|
|
}
|
|
|
|
emission_setup(sd, weight);
|
|
}
|
|
|
|
ccl_device_noinline void svm_node_closure_background(ccl_private ShaderData *sd,
|
|
ccl_private float *stack,
|
|
uint4 node)
|
|
{
|
|
uint mix_weight_offset = node.y;
|
|
float3 weight = sd->svm_closure_weight;
|
|
|
|
if (stack_valid(mix_weight_offset)) {
|
|
float mix_weight = stack_load_float(stack, mix_weight_offset);
|
|
|
|
if (mix_weight == 0.0f)
|
|
return;
|
|
|
|
weight *= mix_weight;
|
|
}
|
|
|
|
background_setup(sd, weight);
|
|
}
|
|
|
|
ccl_device_noinline void svm_node_closure_holdout(ccl_private ShaderData *sd,
|
|
ccl_private float *stack,
|
|
uint4 node)
|
|
{
|
|
uint mix_weight_offset = node.y;
|
|
|
|
if (stack_valid(mix_weight_offset)) {
|
|
float mix_weight = stack_load_float(stack, mix_weight_offset);
|
|
|
|
if (mix_weight == 0.0f)
|
|
return;
|
|
|
|
closure_alloc(
|
|
sd, sizeof(ShaderClosure), CLOSURE_HOLDOUT_ID, sd->svm_closure_weight * mix_weight);
|
|
}
|
|
else
|
|
closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_HOLDOUT_ID, sd->svm_closure_weight);
|
|
|
|
sd->flag |= SD_HOLDOUT;
|
|
}
|
|
|
|
/* Closure Nodes */
|
|
|
|
ccl_device_inline void svm_node_closure_store_weight(ccl_private ShaderData *sd, float3 weight)
|
|
{
|
|
sd->svm_closure_weight = weight;
|
|
}
|
|
|
|
ccl_device void svm_node_closure_set_weight(ccl_private ShaderData *sd, uint r, uint g, uint b)
|
|
{
|
|
float3 weight = make_float3(__uint_as_float(r), __uint_as_float(g), __uint_as_float(b));
|
|
svm_node_closure_store_weight(sd, weight);
|
|
}
|
|
|
|
ccl_device void svm_node_closure_weight(ccl_private ShaderData *sd,
|
|
ccl_private float *stack,
|
|
uint weight_offset)
|
|
{
|
|
float3 weight = stack_load_float3(stack, weight_offset);
|
|
svm_node_closure_store_weight(sd, weight);
|
|
}
|
|
|
|
ccl_device_noinline void svm_node_emission_weight(KernelGlobals kg,
|
|
ccl_private ShaderData *sd,
|
|
ccl_private float *stack,
|
|
uint4 node)
|
|
{
|
|
uint color_offset = node.y;
|
|
uint strength_offset = node.z;
|
|
|
|
float strength = stack_load_float(stack, strength_offset);
|
|
float3 weight = stack_load_float3(stack, color_offset) * strength;
|
|
|
|
svm_node_closure_store_weight(sd, weight);
|
|
}
|
|
|
|
ccl_device_noinline void svm_node_mix_closure(ccl_private ShaderData *sd,
|
|
ccl_private float *stack,
|
|
uint4 node)
|
|
{
|
|
/* fetch weight from blend input, previous mix closures,
|
|
* and write to stack to be used by closure nodes later */
|
|
uint weight_offset, in_weight_offset, weight1_offset, weight2_offset;
|
|
svm_unpack_node_uchar4(
|
|
node.y, &weight_offset, &in_weight_offset, &weight1_offset, &weight2_offset);
|
|
|
|
float weight = stack_load_float(stack, weight_offset);
|
|
weight = saturatef(weight);
|
|
|
|
float in_weight = (stack_valid(in_weight_offset)) ? stack_load_float(stack, in_weight_offset) :
|
|
1.0f;
|
|
|
|
if (stack_valid(weight1_offset))
|
|
stack_store_float(stack, weight1_offset, in_weight * (1.0f - weight));
|
|
if (stack_valid(weight2_offset))
|
|
stack_store_float(stack, weight2_offset, in_weight * weight);
|
|
}
|
|
|
|
/* (Bump) normal */
|
|
|
|
ccl_device void svm_node_set_normal(KernelGlobals kg,
|
|
ccl_private ShaderData *sd,
|
|
ccl_private float *stack,
|
|
uint in_direction,
|
|
uint out_normal)
|
|
{
|
|
float3 normal = stack_load_float3(stack, in_direction);
|
|
sd->N = normal;
|
|
stack_store_float3(stack, out_normal, normal);
|
|
}
|
|
|
|
CCL_NAMESPACE_END
|