color attribute system.
This commit removes sculpt colors from experimental
status and unifies it with vertex colors. It
introduces the concept of "color attributes", which
are any attributes that represents colors. Color
attributes can be represented with byte or floating-point
numbers and can be stored in either vertices or
face corners.
Color attributes share a common namespace
(so you can no longer have a floating-point
sculpt color attribute and a byte vertex color
attribute with the same name).
Note: this commit does not include vertex paint mode,
which is a separate patch, see:
https://developer.blender.org/D14179
Differential Revision: https://developer.blender.org/D12587
Ref D12587
277 lines
9.0 KiB
Python
277 lines
9.0 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
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# <pep8 compliant>
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import bpy
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from bpy.types import Menu, Panel, UIList
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from rna_prop_ui import PropertyPanel
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from bl_ui.utils import PresetPanel
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from bl_ui.properties_grease_pencil_common import (
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GreasePencilMaterialsPanel,
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)
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class GPENCIL_MT_material_context_menu(Menu):
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bl_label = "Material Specials"
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def draw(self, _context):
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layout = self.layout
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layout.operator("gpencil.material_reveal", icon='RESTRICT_VIEW_OFF', text="Show All")
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layout.operator("gpencil.material_hide", icon='RESTRICT_VIEW_ON', text="Hide Others").unselected = True
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layout.separator()
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layout.operator("gpencil.material_lock_all", icon='LOCKED', text="Lock All")
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layout.operator("gpencil.material_unlock_all", icon='UNLOCKED', text="Unlock All")
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layout.operator("gpencil.material_lock_unused", text="Lock Unselected")
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layout.operator("gpencil.lock_layer", text="Lock Unused")
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layout.separator()
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layout.operator("gpencil.material_to_vertex_color", text="Convert Materials to Color Attribute")
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layout.operator("gpencil.extract_palette_vertex", text="Extract Palette from Color Attribute")
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layout.separator()
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layout.operator("gpencil.materials_copy_to_object", text="Copy Material to Selected").only_active = True
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layout.operator("gpencil.materials_copy_to_object", text="Copy All Materials to Selected").only_active = False
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layout.separator()
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layout.operator("gpencil.stroke_merge_material", text="Merge Similar")
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layout.operator("object.material_slot_remove_unused")
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class GPENCIL_UL_matslots(UIList):
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def draw_item(self, _context, layout, _data, item, icon, _active_data, _active_propname, _index):
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slot = item
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ma = slot.material
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if (ma is not None) and (ma.grease_pencil is not None):
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gpcolor = ma.grease_pencil
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if self.layout_type in {'DEFAULT', 'COMPACT'}:
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if gpcolor.lock:
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layout.active = False
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row = layout.row(align=True)
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row.enabled = not gpcolor.lock
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row.prop(ma, "name", text="", emboss=False, icon_value=icon)
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row = layout.row(align=True)
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if gpcolor.ghost is True:
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icon = 'ONIONSKIN_OFF'
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else:
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icon = 'ONIONSKIN_ON'
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row.prop(gpcolor, "ghost", text="", icon=icon, emboss=False)
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row.prop(gpcolor, "hide", text="", emboss=False)
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row.prop(gpcolor, "lock", text="", emboss=False)
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elif self.layout_type == 'GRID':
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layout.alignment = 'CENTER'
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layout.label(text="", icon_value=icon)
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class GPMaterialButtonsPanel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "material"
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@classmethod
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def poll(cls, context):
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ma = context.material
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return ma and ma.grease_pencil
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class MATERIAL_PT_gpencil_slots(GreasePencilMaterialsPanel, Panel):
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bl_label = "Grease Pencil Material Slots"
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "material"
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bl_options = {'HIDE_HEADER'}
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@classmethod
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def poll(cls, context):
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ob = context.object
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ma = context.material
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return (ma and ma.grease_pencil) or (ob and ob.type == 'GPENCIL')
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# Used as parent for "Stroke" and "Fill" panels
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class MATERIAL_PT_gpencil_surface(GPMaterialButtonsPanel, Panel):
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bl_label = "Surface"
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def draw_header_preset(self, _context):
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MATERIAL_PT_gpencil_material_presets.draw_panel_header(self.layout)
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def draw(self, _context):
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layout = self.layout
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layout.use_property_split = True
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class MATERIAL_PT_gpencil_strokecolor(GPMaterialButtonsPanel, Panel):
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bl_label = "Stroke"
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bl_parent_id = 'MATERIAL_PT_gpencil_surface'
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def draw_header(self, context):
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ma = context.material
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if ma is not None and ma.grease_pencil is not None:
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gpcolor = ma.grease_pencil
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self.layout.enabled = not gpcolor.lock
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self.layout.prop(gpcolor, "show_stroke", text="")
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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ma = context.material
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if ma is not None and ma.grease_pencil is not None:
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gpcolor = ma.grease_pencil
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col = layout.column()
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col.enabled = not gpcolor.lock
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col.prop(gpcolor, "mode")
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col.prop(gpcolor, "stroke_style", text="Style")
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col.prop(gpcolor, "color", text="Base Color")
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col.prop(gpcolor, "use_stroke_holdout")
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if gpcolor.stroke_style == 'TEXTURE':
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row = col.row()
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row.enabled = not gpcolor.lock
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col = row.column(align=True)
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col.template_ID(gpcolor, "stroke_image", open="image.open")
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if gpcolor.stroke_style == 'TEXTURE':
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row = col.row()
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row.prop(gpcolor, "mix_stroke_factor", text="Blend", slider=True)
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if gpcolor.mode == 'LINE':
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col.prop(gpcolor, "pixel_size", text="UV Factor")
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if gpcolor.mode in {'DOTS', 'BOX'}:
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col.prop(gpcolor, "alignment_mode")
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col.prop(gpcolor, "alignment_rotation")
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if gpcolor.mode == 'LINE':
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col.prop(gpcolor, "use_overlap_strokes")
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class MATERIAL_PT_gpencil_fillcolor(GPMaterialButtonsPanel, Panel):
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bl_label = "Fill"
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bl_parent_id = 'MATERIAL_PT_gpencil_surface'
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def draw_header(self, context):
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ma = context.material
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gpcolor = ma.grease_pencil
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self.layout.enabled = not gpcolor.lock
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self.layout.prop(gpcolor, "show_fill", text="")
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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ma = context.material
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gpcolor = ma.grease_pencil
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# color settings
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col = layout.column()
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col.enabled = not gpcolor.lock
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col.prop(gpcolor, "fill_style", text="Style")
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if gpcolor.fill_style == 'SOLID':
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col.prop(gpcolor, "fill_color", text="Base Color")
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col.prop(gpcolor, "use_fill_holdout")
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elif gpcolor.fill_style == 'GRADIENT':
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col.prop(gpcolor, "gradient_type")
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col.prop(gpcolor, "fill_color", text="Base Color")
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col.prop(gpcolor, "mix_color", text="Secondary Color")
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col.prop(gpcolor, "use_fill_holdout")
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col.prop(gpcolor, "mix_factor", text="Blend", slider=True)
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col.prop(gpcolor, "flip", text="Flip Colors")
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col.prop(gpcolor, "texture_offset", text="Location")
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row = col.row()
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row.enabled = gpcolor.gradient_type == 'LINEAR'
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row.prop(gpcolor, "texture_angle", text="Rotation")
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col.prop(gpcolor, "texture_scale", text="Scale")
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elif gpcolor.fill_style == 'TEXTURE':
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col.prop(gpcolor, "fill_color", text="Base Color")
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col.prop(gpcolor, "use_fill_holdout")
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col.template_ID(gpcolor, "fill_image", open="image.open")
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col.prop(gpcolor, "mix_factor", text="Blend", slider=True)
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col.prop(gpcolor, "texture_offset", text="Location")
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col.prop(gpcolor, "texture_angle", text="Rotation")
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col.prop(gpcolor, "texture_scale", text="Scale")
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col.prop(gpcolor, "texture_clamp", text="Clip Image")
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class MATERIAL_PT_gpencil_preview(GPMaterialButtonsPanel, Panel):
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bl_label = "Preview"
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COMPAT_ENGINES = {'BLENDER_EEVEE'}
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bl_options = {'DEFAULT_CLOSED'}
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def draw(self, context):
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ma = context.material
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self.layout.label(text=ma.name)
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self.layout.template_preview(ma)
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class MATERIAL_PT_gpencil_custom_props(GPMaterialButtonsPanel, PropertyPanel, Panel):
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COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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_context_path = "object.active_material"
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_property_type = bpy.types.Material
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class MATERIAL_PT_gpencil_settings(GPMaterialButtonsPanel, Panel):
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bl_label = "Settings"
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bl_options = {'DEFAULT_CLOSED'}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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ma = context.material
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gpcolor = ma.grease_pencil
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layout.prop(gpcolor, "pass_index")
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class MATERIAL_PT_gpencil_material_presets(PresetPanel, Panel):
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"""Material settings"""
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bl_label = "Material Presets"
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preset_subdir = "gpencil_material"
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preset_operator = "script.execute_preset"
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preset_add_operator = "scene.gpencil_material_preset_add"
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classes = (
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GPENCIL_UL_matslots,
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GPENCIL_MT_material_context_menu,
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MATERIAL_PT_gpencil_slots,
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MATERIAL_PT_gpencil_preview,
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MATERIAL_PT_gpencil_material_presets,
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MATERIAL_PT_gpencil_surface,
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MATERIAL_PT_gpencil_strokecolor,
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MATERIAL_PT_gpencil_fillcolor,
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MATERIAL_PT_gpencil_settings,
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MATERIAL_PT_gpencil_custom_props,
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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