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eee8dd9086e5b8e1abe36fb545b07aaeba351d57
test
/
source
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gameengine
History
Campbell Barton
eee8dd9086
- Updated BGE docs to match the game engines class inheritance more closely.
...
- Grouped deprecated functions for KX_Camera, KX_GameObject, SCA_ISensor, SCA_ILogicBrick, KX_Scene
2009-04-28 13:02:49 +00:00
..
BlenderRoutines
Fix for part of bug
#18496
: issue with light state switching
2009-04-23 13:30:34 +00:00
Converter
BGE soft body: change welding option to disable welding check by default: speeds up shape conversion. This is fine if the object has no duplicate vertices. Otherwise, bullet will be extremely slow and you can either set some welding or remove duplicates in the mesh. Welding is now displayed in linear scale: 0.0 -> 0.01, no need to use logarithmic scale ;-). Fix a bug with Bullet by which vertex array for soft body must have 3xfloat stride.
2009-04-27 22:21:42 +00:00
Expressions
[
#18616
] Scons+MinGW compiling error with gaming engine enabled.
2009-04-27 07:07:22 +00:00
GameLogic
patch from Mitchell Stokes, comments only - KX_PYATTRIBUTE_TODO for missing attributes
2009-04-23 00:47:45 +00:00
GamePlayer
Fix for part of bug
#18496
: issue with light state switching
2009-04-23 13:30:34 +00:00
Ketsji
BGE: Add soft body welding parameter to the Advanced Settings panel. The values are very small so I chose to use logarithmic scale. Should be fine, it's an advanced setting after all.
2009-04-27 16:44:02 +00:00
Network
BGE patch
#18350
: Add sendMessage() to GameLogic. Added sendMessage to both GameLogic and KX_GameObject.
2009-04-08 16:57:08 +00:00
Physics
BGE soft body: change welding option to disable welding check by default: speeds up shape conversion. This is fine if the object has no duplicate vertices. Otherwise, bullet will be extremely slow and you can either set some welding or remove duplicates in the mesh. Welding is now displayed in linear scale: 0.0 -> 0.01, no need to use logarithmic scale ;-). Fix a bug with Bullet by which vertex array for soft body must have 3xfloat stride.
2009-04-27 22:21:42 +00:00
PyDoc
- Updated BGE docs to match the game engines class inheritance more closely.
2009-04-28 13:02:49 +00:00
Rasterizer
TexVert sharing was disabled for flat faces, this is silly since a building or any other model with flat faces will often be able to share texverts.
2009-04-27 17:53:41 +00:00
SceneGraph
BGE Scenegraph and View frustrum culling improvement.
2009-04-07 22:14:06 +00:00
VideoTexture
BGE: Fix Orthographic mode and viewport scaling
2009-04-26 12:23:30 +00:00
CMakeLists.txt
VideoTexture module.
2008-10-31 22:35:52 +00:00
Makefile
Makefile fixes for compiling with new videotexture code.
2008-11-02 18:12:45 +00:00
SConscript
Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
2009-02-25 12:07:51 +00:00