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test/source/blender/blenkernel
Sean Kim cf656ac040 Refactor: Use float3 instead of PBVHVertRef for pivot_vertex
This commit removes the extra initial_pivot_position variable from
SculptBoundary as well as the PBVHVertRef in favor of a single float3.
This value is effectively const for the lifetime of the struct in the
current state, as this value is only calculated and used at the
beginning of the brush stroke.

Pull Request: https://projects.blender.org/blender/blender/pulls/124755
2024-07-16 04:20:22 +02:00
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