Files
test/source/blender/blenlib/tests/BLI_bounds_test.cc
Falk David a4e5469cc0 BLI: Bounds: Add basic functions
The overall goal is to be able to eventually replace the `BLI_rect.h` C-style API.
This only adds come basic functions and tests.

Pull Request: https://projects.blender.org/blender/blender/pulls/118964
2024-03-05 14:32:48 +01:00

172 lines
4.8 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: Apache-2.0 */
#include "testing/testing.h"
#include "BLI_math_base.hh"
#include "BLI_array.hh"
#include "BLI_bounds.hh"
namespace blender::tests {
TEST(bounds, Empty)
{
Bounds<float2> bounds1(float2(0.0f));
Bounds<float2> bounds2(float2(1.0f), float2(-1.0f));
Bounds<float2> bounds3(float2(-1.0f), float2(1.0f));
EXPECT_TRUE(bounds1.is_empty());
EXPECT_TRUE(bounds2.is_empty());
EXPECT_FALSE(bounds3.is_empty());
}
TEST(bounds, EmptyInt)
{
Bounds<int> bounds1(0);
Bounds<int> bounds2(1, -1);
Bounds<int> bounds3(-1, 1);
EXPECT_TRUE(bounds1.is_empty());
EXPECT_TRUE(bounds2.is_empty());
EXPECT_FALSE(bounds3.is_empty());
}
TEST(bounds, Center)
{
Bounds<float2> bounds1(float2(0.0f));
Bounds<float2> bounds2(float2(-1.0f));
Bounds<float2> bounds3(float2(-1.0f), float2(1.0f));
Bounds<float2> bounds4(float2(-3.0f, -5.0f), float2(2.0f, 4.0f));
EXPECT_EQ(bounds1.center(), float2(0.0f));
EXPECT_EQ(bounds2.center(), float2(-1.0f));
EXPECT_EQ(bounds3.center(), float2(0.0f));
EXPECT_EQ(bounds4.center(), float2(-0.5f, -0.5f));
}
TEST(bounds, Size)
{
Bounds<float2> bounds1(float2(0.0f));
Bounds<float2> bounds2(float2(-1.0f));
Bounds<float2> bounds3(float2(-3.0f, -5.0f), float2(2.0f, 4.0f));
EXPECT_EQ(bounds1.size(), float2(0.0f));
EXPECT_EQ(bounds2.size(), float2(0.0f));
EXPECT_EQ(bounds3.size(), float2(5.0f, 9.0f));
}
TEST(bounds, Translate)
{
Bounds<float2> bounds1(float2(0.0f));
Bounds<float2> bounds2(float2(-3.0f, -5.0f), float2(2.0f, 4.0f));
bounds1.translate(float2(-1.0f));
bounds2.translate(float2(2.0f));
EXPECT_EQ(bounds1.min, float2(-1.0f));
EXPECT_EQ(bounds1.max, float2(-1.0f));
EXPECT_EQ(bounds2.min, float2(-1.0f, -3.0f));
EXPECT_EQ(bounds2.max, float2(4.0f, 6.0f));
}
TEST(bounds, ScaleFromCenter)
{
Bounds<float2> bounds1(float2(0.0f));
Bounds<float2> bounds2(float2(-3.0f, -5.0f), float2(2.0f, 4.0f));
bounds1.scale_from_center(float2(2.0f));
const float2 bound2_size = bounds2.size();
bounds2.scale_from_center(float2(2.0f, 1.0f));
EXPECT_EQ(bounds1.min, float2(0.0f));
EXPECT_EQ(bounds1.max, float2(0.0f));
EXPECT_EQ(bounds2.min, float2(-5.5f, -5.0f));
EXPECT_EQ(bounds2.max, float2(4.5f, 4.0f));
EXPECT_EQ(bounds2.size(), bound2_size * float2(2.0f, 1.0f));
}
TEST(bounds, Resize)
{
Bounds<float2> bounds1(float2(0.0f));
Bounds<float2> bounds2(float2(-3.0f, -5.0f), float2(2.0f, 4.0f));
bounds1.resize(float2(1.0f));
bounds2.resize(float2(7.0f, 10.0f));
EXPECT_EQ(bounds1.center(), float2(0.0f));
EXPECT_EQ(bounds1.size(), float2(1.0f));
EXPECT_EQ(bounds2.size(), float2(7.0f, 10.0f));
}
TEST(bounds, Recenter)
{
Bounds<float2> bounds1(float2(0.0f));
Bounds<float2> bounds2(float2(-3.0f, -5.0f), float2(2.0f, 4.0f));
bounds1.recenter(float2(-1.0f));
bounds2.recenter(float2(2.0f, 3.0f));
EXPECT_EQ(bounds1.center(), float2(-1.0f));
EXPECT_EQ(bounds2.center(), float2(2.0f, 3.0f));
}
TEST(bounds, Pad)
{
Bounds<float2> bounds1(float2(0.0f));
Bounds<float2> bounds2(float2(-1.0f), float2(1.0f));
Bounds<float2> bounds3(float2(-3.0f, -5.0f), float2(2.0f, 4.0f));
bounds1.pad(float2(1.0f));
bounds2.pad(1.0f);
bounds3.pad(float2(1.0f, 2.0f));
EXPECT_EQ(bounds1.min, float2(-1.0f));
EXPECT_EQ(bounds1.max, float2(1.0f));
EXPECT_EQ(bounds2.min, float2(-2.0f));
EXPECT_EQ(bounds2.max, float2(2.0f));
EXPECT_EQ(bounds3.min, float2(-4.0f, -7.0f));
EXPECT_EQ(bounds3.max, float2(3.0f, 6.0f));
}
TEST(bounds, MinMaxEmpty)
{
Span<float2> empty_span{};
EXPECT_TRUE(empty_span.is_empty());
auto result = bounds::min_max(empty_span);
EXPECT_EQ(result, std::nullopt);
}
TEST(bounds, MinMax)
{
Array<float2> data = {float2(0, 1), float2(3, -1), float2(0, -2), float2(-1, 1)};
auto result = bounds::min_max(data.as_span());
EXPECT_EQ(result->min, float2(-1, -2));
EXPECT_EQ(result->max, float2(3, 1));
}
TEST(bounds, MinMaxFloat)
{
Array<float> data = {1.0f, 3.0f, 0.0f, -1.0f};
auto result = bounds::min_max(data.as_span());
EXPECT_EQ(result->min, -1.0f);
EXPECT_EQ(result->max, 3.0f);
}
TEST(bounds, MinGreaterThanZero)
{
Array<float> data = {1.5f, 3.0f, 1.1f, 100.0f};
auto result = bounds::min_max(data.as_span());
EXPECT_GT(result->min, 1.0f);
}
TEST(bounds, MinMaxRadii)
{
Array<int2> data = {int2(0, 1), int2(3, -1), int2(0, -2), int2(-1, 1)};
Array<int> radii = {5, 1, 1, 4};
auto result = bounds::min_max_with_radii(data.as_span(), radii.as_span());
EXPECT_EQ(result->min, int2(-5, -4));
EXPECT_EQ(result->max, int2(5, 6));
}
TEST(bounds, Large)
{
Array<int2> data(10000);
for (const int64_t i : data.index_range()) {
data[i] = int2(i, i);
}
auto result = bounds::min_max(data.as_span());
EXPECT_EQ(result->min, int2(0, 0));
EXPECT_EQ(result->max, int2(9999, 9999));
}
} // namespace blender::tests