This commit moves generated `RNA_blender.h`, `RNA_prototype.h` and `RNA_blender_cpp.h` headers to become C++ header files. It also removes the now useless `RNA_EXTERN_C` defines, and just directly use the `extern` keyword. We do not need anymore `extern "C"` declarations here. Pull Request: https://projects.blender.org/blender/blender/pulls/124469
409 lines
12 KiB
C++
409 lines
12 KiB
C++
/* SPDX-FileCopyrightText: 2015 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup wm
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*/
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#include <cstdlib>
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#include <cstring>
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#include "DNA_listBase.h"
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#include "RNA_access.hh"
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#include "RNA_prototypes.hh"
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#include "MEM_guardedalloc.h"
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#include "BLI_utildefines.h"
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#include "BKE_context.hh"
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#include "BKE_global.hh"
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#include "BKE_report.hh"
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#include "BLT_translation.hh"
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#include "GHOST_C-api.h"
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#include "ED_screen.hh"
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#include "GPU_capabilities.hh"
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#include "GPU_immediate.hh"
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#include "GPU_texture.hh"
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#include "GPU_viewport.hh"
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#include "WM_api.hh"
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#include "WM_types.hh"
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#include "wm.hh"
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#include "wm_window.hh"
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#include "UI_interface.hh"
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#include "UI_resources.hh"
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void wm_stereo3d_draw_sidebyside(wmWindow *win, int view)
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{
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bool cross_eyed = (win->stereo3d_format->flag & S3D_SIDEBYSIDE_CROSSEYED) != 0;
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GPUVertFormat *format = immVertexFormat();
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uint texcoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
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uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_3D_IMAGE);
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int soffx = WM_window_pixels_x(win) * 0.5f;
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if (view == STEREO_LEFT_ID) {
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if (!cross_eyed) {
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soffx = 0;
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}
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}
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else { /* #RIGHT_LEFT_ID. */
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if (cross_eyed) {
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soffx = 0;
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}
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}
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const int sizex = WM_window_pixels_x(win);
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const int sizey = WM_window_pixels_y(win);
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/* `wmOrtho` for the screen has this same offset. */
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const float halfx = GLA_PIXEL_OFS / sizex;
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const float halfy = GLA_PIXEL_OFS / sizex;
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/* Texture is already bound to GL_TEXTURE0 unit. */
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immBegin(GPU_PRIM_TRI_FAN, 4);
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immAttr2f(texcoord, halfx, halfy);
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immVertex2f(pos, soffx, 0.0f);
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immAttr2f(texcoord, 1.0f + halfx, halfy);
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immVertex2f(pos, soffx + (sizex * 0.5f), 0.0f);
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immAttr2f(texcoord, 1.0f + halfx, 1.0f + halfy);
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immVertex2f(pos, soffx + (sizex * 0.5f), sizey);
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immAttr2f(texcoord, halfx, 1.0f + halfy);
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immVertex2f(pos, soffx, sizey);
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immEnd();
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immUnbindProgram();
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}
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void wm_stereo3d_draw_topbottom(wmWindow *win, int view)
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{
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GPUVertFormat *format = immVertexFormat();
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uint texcoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
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uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_3D_IMAGE);
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int soffy;
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if (view == STEREO_LEFT_ID) {
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soffy = WM_window_pixels_y(win) * 0.5f;
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}
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else { /* #STEREO_RIGHT_ID. */
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soffy = 0;
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}
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const int sizex = WM_window_pixels_x(win);
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const int sizey = WM_window_pixels_y(win);
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/* `wmOrtho` for the screen has this same offset. */
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const float halfx = GLA_PIXEL_OFS / sizex;
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const float halfy = GLA_PIXEL_OFS / sizex;
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/* Texture is already bound to GL_TEXTURE0 unit. */
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immBegin(GPU_PRIM_TRI_FAN, 4);
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immAttr2f(texcoord, halfx, halfy);
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immVertex2f(pos, 0.0f, soffy);
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immAttr2f(texcoord, 1.0f + halfx, halfy);
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immVertex2f(pos, sizex, soffy);
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immAttr2f(texcoord, 1.0f + halfx, 1.0f + halfy);
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immVertex2f(pos, sizex, soffy + (sizey * 0.5f));
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immAttr2f(texcoord, halfx, 1.0f + halfy);
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immVertex2f(pos, 0.0f, soffy + (sizey * 0.5f));
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immEnd();
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immUnbindProgram();
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}
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static bool wm_stereo3d_is_fullscreen_required(eStereoDisplayMode stereo_display)
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{
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return ELEM(stereo_display, S3D_DISPLAY_SIDEBYSIDE, S3D_DISPLAY_TOPBOTTOM);
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}
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bool WM_stereo3d_enabled(wmWindow *win, bool skip_stereo3d_check)
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{
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const bScreen *screen = WM_window_get_active_screen(win);
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const Scene *scene = WM_window_get_active_scene(win);
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/* Some 3d methods change the window arrangement, thus they shouldn't
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* toggle on/off just because there is no 3d elements being drawn. */
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if (wm_stereo3d_is_fullscreen_required(eStereoDisplayMode(win->stereo3d_format->display_mode))) {
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return GHOST_GetWindowState(static_cast<GHOST_WindowHandle>(win->ghostwin)) ==
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GHOST_kWindowStateFullScreen;
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}
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if ((skip_stereo3d_check == false) && (ED_screen_stereo3d_required(screen, scene) == false)) {
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return false;
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}
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/* Some 3d methods change the window arrangement, thus they shouldn't
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* toggle on/off just because there is no 3d elements being drawn. */
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if (wm_stereo3d_is_fullscreen_required(eStereoDisplayMode(win->stereo3d_format->display_mode))) {
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return GHOST_GetWindowState(static_cast<GHOST_WindowHandle>(win->ghostwin)) ==
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GHOST_kWindowStateFullScreen;
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}
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return true;
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}
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void wm_stereo3d_mouse_offset_apply(wmWindow *win, int r_mouse_xy[2])
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{
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if (!WM_stereo3d_enabled(win, false)) {
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return;
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}
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if (win->stereo3d_format->display_mode == S3D_DISPLAY_SIDEBYSIDE) {
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const int half_x = WM_window_pixels_x(win) / 2;
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/* Right half of the screen. */
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if (r_mouse_xy[0] > half_x) {
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r_mouse_xy[0] -= half_x;
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}
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r_mouse_xy[0] *= 2;
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}
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else if (win->stereo3d_format->display_mode == S3D_DISPLAY_TOPBOTTOM) {
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const int half_y = WM_window_pixels_y(win) / 2;
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/* Upper half of the screen. */
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if (r_mouse_xy[1] > half_y) {
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r_mouse_xy[1] -= half_y;
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}
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r_mouse_xy[1] *= 2;
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}
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}
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/************************** Stereo 3D operator **********************************/
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struct Stereo3dData {
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Stereo3dFormat stereo3d_format;
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};
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static bool wm_stereo3d_set_properties(bContext * /*C*/, wmOperator *op)
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{
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Stereo3dData *s3dd = static_cast<Stereo3dData *>(op->customdata);
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Stereo3dFormat *s3d = &s3dd->stereo3d_format;
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PropertyRNA *prop;
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bool is_set = false;
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prop = RNA_struct_find_property(op->ptr, "display_mode");
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if (RNA_property_is_set(op->ptr, prop)) {
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s3d->display_mode = RNA_property_enum_get(op->ptr, prop);
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is_set = true;
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}
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prop = RNA_struct_find_property(op->ptr, "anaglyph_type");
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if (RNA_property_is_set(op->ptr, prop)) {
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s3d->anaglyph_type = RNA_property_enum_get(op->ptr, prop);
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is_set = true;
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}
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prop = RNA_struct_find_property(op->ptr, "interlace_type");
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if (RNA_property_is_set(op->ptr, prop)) {
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s3d->interlace_type = RNA_property_enum_get(op->ptr, prop);
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is_set = true;
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}
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prop = RNA_struct_find_property(op->ptr, "use_interlace_swap");
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if (RNA_property_is_set(op->ptr, prop)) {
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if (RNA_property_boolean_get(op->ptr, prop)) {
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s3d->flag |= S3D_INTERLACE_SWAP;
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}
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else {
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s3d->flag &= ~S3D_INTERLACE_SWAP;
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}
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is_set = true;
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}
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prop = RNA_struct_find_property(op->ptr, "use_sidebyside_crosseyed");
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if (RNA_property_is_set(op->ptr, prop)) {
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if (RNA_property_boolean_get(op->ptr, prop)) {
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s3d->flag |= S3D_SIDEBYSIDE_CROSSEYED;
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}
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else {
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s3d->flag &= ~S3D_SIDEBYSIDE_CROSSEYED;
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}
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is_set = true;
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}
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return is_set;
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}
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static void wm_stereo3d_set_init(bContext *C, wmOperator *op)
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{
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wmWindow *win = CTX_wm_window(C);
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Stereo3dData *s3dd = static_cast<Stereo3dData *>(MEM_callocN(sizeof(Stereo3dData), __func__));
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op->customdata = s3dd;
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/* Store the original win stereo 3d settings in case of cancel. */
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s3dd->stereo3d_format = *win->stereo3d_format;
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}
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int wm_stereo3d_set_exec(bContext *C, wmOperator *op)
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{
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wmWindowManager *wm = CTX_wm_manager(C);
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wmWindow *win_src = CTX_wm_window(C);
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wmWindow *win_dst = nullptr;
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const bool is_fullscreen = WM_window_is_fullscreen(win_src);
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char prev_display_mode = win_src->stereo3d_format->display_mode;
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bool ok = true;
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if (G.background) {
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return OPERATOR_CANCELLED;
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}
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if (op->customdata == nullptr) {
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/* No invoke means we need to set the operator properties here. */
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wm_stereo3d_set_init(C, op);
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wm_stereo3d_set_properties(C, op);
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}
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Stereo3dData *s3dd = static_cast<Stereo3dData *>(op->customdata);
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*win_src->stereo3d_format = s3dd->stereo3d_format;
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if (prev_display_mode == S3D_DISPLAY_PAGEFLIP &&
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prev_display_mode != win_src->stereo3d_format->display_mode)
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{
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/* In case the hardware supports page-flip but not the display. */
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if ((win_dst = wm_window_copy_test(C, win_src, false, false))) {
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/* Pass. */
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}
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else {
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BKE_report(
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op->reports,
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RPT_ERROR,
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"Failed to create a window without quad-buffer support, you may experience flickering");
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ok = false;
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}
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}
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else if (win_src->stereo3d_format->display_mode == S3D_DISPLAY_PAGEFLIP) {
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const bScreen *screen = WM_window_get_active_screen(win_src);
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/* #ED_workspace_layout_duplicate() can't handle other cases yet #44688 */
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if (screen->state != SCREENNORMAL) {
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BKE_report(
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op->reports, RPT_ERROR, "Failed to switch to Time Sequential mode when in fullscreen");
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ok = false;
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}
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/* Page-flip requires a new window to be created with the proper OS flags. */
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else if ((win_dst = wm_window_copy_test(C, win_src, false, false))) {
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if (GPU_stereo_quadbuffer_support()) {
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BKE_report(op->reports, RPT_INFO, "Quad-buffer window successfully created");
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}
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else {
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wm_window_close(C, wm, win_dst);
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win_dst = nullptr;
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BKE_report(op->reports, RPT_ERROR, "Quad-buffer not supported by the system");
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ok = false;
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}
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}
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else {
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BKE_report(op->reports,
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RPT_ERROR,
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"Failed to create a window compatible with the time sequential display method");
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ok = false;
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}
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}
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if (wm_stereo3d_is_fullscreen_required(eStereoDisplayMode(s3dd->stereo3d_format.display_mode))) {
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if (!is_fullscreen) {
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BKE_report(op->reports, RPT_INFO, "Stereo 3D Mode requires the window to be fullscreen");
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}
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}
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MEM_freeN(op->customdata);
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if (ok) {
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if (win_dst) {
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wm_window_close(C, wm, win_src);
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}
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WM_event_add_notifier(C, NC_WINDOW, nullptr);
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return OPERATOR_FINISHED;
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}
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/* Without this, the popup won't be freed properly, see #44688. */
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CTX_wm_window_set(C, win_src);
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win_src->stereo3d_format->display_mode = prev_display_mode;
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return OPERATOR_CANCELLED;
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}
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int wm_stereo3d_set_invoke(bContext *C, wmOperator *op, const wmEvent * /*event*/)
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{
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wm_stereo3d_set_init(C, op);
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if (wm_stereo3d_set_properties(C, op)) {
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return wm_stereo3d_set_exec(C, op);
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}
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return WM_operator_props_dialog_popup(C, op, 300, IFACE_("Set Stereo 3D"), IFACE_("Set"));
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}
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void wm_stereo3d_set_draw(bContext * /*C*/, wmOperator *op)
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{
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Stereo3dData *s3dd = static_cast<Stereo3dData *>(op->customdata);
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uiLayout *layout = op->layout;
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uiLayout *col;
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PointerRNA stereo3d_format_ptr = RNA_pointer_create(
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nullptr, &RNA_Stereo3dDisplay, &s3dd->stereo3d_format);
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uiLayoutSetPropSep(layout, true);
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uiLayoutSetPropDecorate(layout, false);
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col = uiLayoutColumn(layout, false);
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uiItemR(col, &stereo3d_format_ptr, "display_mode", UI_ITEM_NONE, nullptr, ICON_NONE);
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switch (s3dd->stereo3d_format.display_mode) {
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case S3D_DISPLAY_ANAGLYPH: {
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uiItemR(col, &stereo3d_format_ptr, "anaglyph_type", UI_ITEM_NONE, nullptr, ICON_NONE);
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break;
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}
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case S3D_DISPLAY_INTERLACE: {
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uiItemR(col, &stereo3d_format_ptr, "interlace_type", UI_ITEM_NONE, nullptr, ICON_NONE);
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uiItemR(col, &stereo3d_format_ptr, "use_interlace_swap", UI_ITEM_NONE, nullptr, ICON_NONE);
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break;
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}
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case S3D_DISPLAY_SIDEBYSIDE: {
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uiItemR(
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col, &stereo3d_format_ptr, "use_sidebyside_crosseyed", UI_ITEM_NONE, nullptr, ICON_NONE);
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/* Fall-through. */
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}
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case S3D_DISPLAY_PAGEFLIP:
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case S3D_DISPLAY_TOPBOTTOM:
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default: {
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break;
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}
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}
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}
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bool wm_stereo3d_set_check(bContext * /*C*/, wmOperator * /*op*/)
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{
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/* The check function guarantees that the menu is updated to show the
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* sub-options when an enum change (e.g., it shows the anaglyph options
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* when anaglyph is on, and the interlace options when this is on. */
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return true;
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}
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void wm_stereo3d_set_cancel(bContext * /*C*/, wmOperator *op)
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{
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MEM_freeN(op->customdata);
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op->customdata = nullptr;
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}
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