Files
test/source/blender/sequencer/SEQ_time.hh
Aras Pranckevicius bcacb01d34 Cleanup: Make more VSE functions use const arguments where they can
SEQ_transform_sequence_can_be_translated, SEQ_transform_single_image_check,
SEQ_can_use_proxy can all trivially take const Sequence argument.

Made SEQ_give_frame_index take const Sequence too, by removing the
"modify seq strobe to be at least 1.0" code. The strobe itself is only
ever used inside the same function, and is already guarded by
"is strobe > 1.0" check.

Original code seems to be coming all the way from 2009 with
commit message "2.5. 12k lines of sequencer back!" (03fc5696dc).

Pull Request: https://projects.blender.org/blender/blender/pulls/126021
2024-08-07 15:53:06 +02:00

137 lines
5.3 KiB
C++

/* SPDX-FileCopyrightText: 2004 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup sequencer
*/
struct ListBase;
struct Scene;
struct Sequence;
struct rctf;
/**
* Initialize given rectangle with the Scene's timeline boundaries.
*
* \param scene: the Scene instance whose timeline boundaries are extracted from
* \param rect: output parameter to be filled with timeline boundaries
*/
void SEQ_timeline_init_boundbox(const Scene *scene, rctf *rect);
/**
* Stretch the given rectangle to include the given strips boundaries
*
* \param seqbase: ListBase in which strips are located
* \param rect: output parameter to be filled with strips' boundaries
*/
void SEQ_timeline_expand_boundbox(const Scene *scene, const ListBase *seqbase, rctf *rect);
/**
* Define boundary rectangle of sequencer timeline and fill in rect data
*
* \param scene: Scene in which strips are located
* \param seqbase: ListBase in which strips are located
* \param rect: data structure describing rectangle, that will be filled in by this function
*/
void SEQ_timeline_boundbox(const Scene *scene, const ListBase *seqbase, rctf *rect);
/**
* Get FPS rate of source media. Movie, scene and movie-clip strips are supported.
* Returns 0 for unsupported strip or if media can't be loaded.
*/
float SEQ_time_sequence_get_fps(Scene *scene, Sequence *seq);
/**
* Find start or end position of next or previous strip.
* \param scene: Video editing scene
* \param timeline_frame: reference frame for searching
* \param side: direction of searching, `SEQ_SIDE_LEFT`, `SEQ_SIDE_RIGHT` or `SEQ_SIDE_BOTH`.
* \param do_center: find closest strip center if true, otherwise finds closest handle position.
* \param do_unselected: only find closest position of unselected strip.
*/
int SEQ_time_find_next_prev_edit(Scene *scene,
int timeline_frame,
short side,
bool do_skip_mute,
bool do_center,
bool do_unselected);
/**
* Test if strip intersects with timeline frame.
* \note This checks if strip would be rendered at this frame. For rendering it is assumed, that
* timeline frame has width of 1 frame and therefore ends at timeline_frame + 1
*
* \param seq: Sequence to be checked
* \param timeline_frame: absolute frame position
* \return true if strip intersects with timeline frame.
*/
bool SEQ_time_strip_intersects_frame(const Scene *scene, const Sequence *seq, int timeline_frame);
/* Convert timeline frame so strip frame index. */
float SEQ_give_frame_index(const Scene *scene, const Sequence *seq, float timeline_frame);
/**
* Returns true if strip has frames without content to render.
*/
bool SEQ_time_has_still_frames(const Scene *scene, const Sequence *seq);
/**
* Returns true if at beginning of strip there is no content to be rendered.
*/
bool SEQ_time_has_left_still_frames(const Scene *scene, const Sequence *seq);
/**
* Returns true if at end of strip there is no content to be rendered.
*/
bool SEQ_time_has_right_still_frames(const Scene *scene, const Sequence *seq);
/**
* Get timeline frame where strip boundary starts.
*/
int SEQ_time_left_handle_frame_get(const Scene *scene, const Sequence *seq);
/**
* Get timeline frame where strip boundary ends.
*/
int SEQ_time_right_handle_frame_get(const Scene *scene, const Sequence *seq);
/**
* Set frame where strip boundary starts. This function moves only handle, content is not moved.
*/
void SEQ_time_left_handle_frame_set(const Scene *scene, Sequence *seq, int timeline_frame);
/**
* Set frame where strip boundary ends.
* This function moves only handle, content is not moved.
*/
void SEQ_time_right_handle_frame_set(const Scene *scene, Sequence *seq, int timeline_frame);
/**
* Get number of frames (in timeline) that can be rendered.
* This can change depending on scene FPS or strip speed factor.
*/
int SEQ_time_strip_length_get(const Scene *scene, const Sequence *seq);
/**
* Get timeline frame where strip content starts.
*/
float SEQ_time_start_frame_get(const Sequence *seq);
/**
* Get timeline frame where strip content ends.
*/
float SEQ_time_content_end_frame_get(const Scene *scene, const Sequence *seq);
/**
* Set frame where strip content starts.
* This function will also move strip handles.
*/
void SEQ_time_start_frame_set(const Scene *scene, Sequence *seq, int timeline_frame);
/**
* Update meta strip content start and end, update sound playback range.
* To be used after any contained strip length or position has changed.
*
* \note this function is currently only used internally and in versioning code.
*/
void SEQ_time_update_meta_strip_range(const Scene *scene, Sequence *seq_meta);
/**
* Move contents of a strip without moving the strip handles.
*/
void SEQ_time_slip_strip(const Scene *scene, Sequence *seq, int delta, float subframe_delta);
/**
* Get difference between scene and movie strip frame-rate.
*/
float SEQ_time_media_playback_rate_factor_get(const Scene *scene, const Sequence *seq);
/**
* Get the sound offset (if any) and round it to the nearest integer.
* This is mostly used in places where subframe data is not allowed (like re-timing key positions).
* Returns zero if sequence is not a sound strip or if there is no offset.
*/
int SEQ_time_get_rounded_sound_offset(const Scene *scene, const Sequence *seq);