Files
test/intern/cycles/kernel/svm/svm_math_util.h
OmarSquircleArt c6f8ea7b45 Fix T69044: OpenCL fail due to bad fract function.
The fract function in OpenCL does more than just return the fraction.
It also writes the floor to the second argument. Which wasn't put
in consideration.

Instead, we use a simple `a - floor(a)` like the Math node.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5553
2019-08-22 13:51:39 +02:00

221 lines
6.4 KiB
C

/*
* Copyright 2011-2014 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
CCL_NAMESPACE_BEGIN
ccl_device void svm_vector_math(
float *value, float3 *vector, NodeVectorMathType type, float3 a, float3 b, float scale)
{
switch (type) {
case NODE_VECTOR_MATH_ADD:
*vector = a + b;
break;
case NODE_VECTOR_MATH_SUBTRACT:
*vector = a - b;
break;
case NODE_VECTOR_MATH_MULTIPLY:
*vector = a * b;
break;
case NODE_VECTOR_MATH_DIVIDE:
*vector = safe_divide_float3_float3(a, b);
break;
case NODE_VECTOR_MATH_CROSS_PRODUCT:
*vector = cross(a, b);
break;
case NODE_VECTOR_MATH_PROJECT:
*vector = project(a, b);
break;
case NODE_VECTOR_MATH_REFLECT:
*vector = reflect(a, b);
break;
case NODE_VECTOR_MATH_DOT_PRODUCT:
*value = dot(a, b);
break;
case NODE_VECTOR_MATH_DISTANCE:
*value = distance(a, b);
break;
case NODE_VECTOR_MATH_LENGTH:
*value = len(a);
break;
case NODE_VECTOR_MATH_SCALE:
*vector = a * scale;
break;
case NODE_VECTOR_MATH_NORMALIZE:
*vector = safe_normalize(a);
break;
case NODE_VECTOR_MATH_SNAP:
*vector = floor(safe_divide_float3_float3(a, b)) * b;
break;
case NODE_VECTOR_MATH_FLOOR:
*vector = floor(a);
break;
case NODE_VECTOR_MATH_CEIL:
*vector = ceil(a);
break;
case NODE_VECTOR_MATH_MODULO:
*vector = make_float3(safe_modulo(a.x, b.x), safe_modulo(a.y, b.y), safe_modulo(a.z, b.z));
break;
case NODE_VECTOR_MATH_FRACTION:
*vector = a - floor(a);
break;
case NODE_VECTOR_MATH_ABSOLUTE:
*vector = fabs(a);
break;
case NODE_VECTOR_MATH_MINIMUM:
*vector = min(a, b);
break;
case NODE_VECTOR_MATH_MAXIMUM:
*vector = max(a, b);
break;
default:
*vector = make_float3(0.0f, 0.0f, 0.0f);
*value = 0.0f;
}
}
ccl_device float svm_math(NodeMathType type, float a, float b)
{
switch (type) {
case NODE_MATH_ADD:
return a + b;
case NODE_MATH_SUBTRACT:
return a - b;
case NODE_MATH_MULTIPLY:
return a * b;
case NODE_MATH_DIVIDE:
return safe_divide(a, b);
case NODE_MATH_POWER:
return safe_powf(a, b);
case NODE_MATH_LOGARITHM:
return safe_logf(a, b);
case NODE_MATH_SQRT:
return safe_sqrtf(a);
case NODE_MATH_ABSOLUTE:
return fabsf(a);
case NODE_MATH_MINIMUM:
return fminf(a, b);
case NODE_MATH_MAXIMUM:
return fmaxf(a, b);
case NODE_MATH_LESS_THAN:
return a < b;
case NODE_MATH_GREATER_THAN:
return a > b;
case NODE_MATH_ROUND:
return floorf(a + 0.5f);
case NODE_MATH_FLOOR:
return floorf(a);
case NODE_MATH_CEIL:
return ceilf(a);
case NODE_MATH_FRACTION:
return a - floorf(a);
case NODE_MATH_MODULO:
return safe_modulo(a, b);
case NODE_MATH_SINE:
return sinf(a);
case NODE_MATH_COSINE:
return cosf(a);
case NODE_MATH_TANGENT:
return tanf(a);
case NODE_MATH_ARCSINE:
return safe_asinf(a);
case NODE_MATH_ARCCOSINE:
return safe_acosf(a);
case NODE_MATH_ARCTANGENT:
return atanf(a);
case NODE_MATH_ARCTAN2:
return atan2f(a, b);
default:
return 0.0f;
}
}
/* Calculate color in range 800..12000 using an approximation
* a/x+bx+c for R and G and ((at + b)t + c)t + d) for B
* Max absolute error for RGB is (0.00095, 0.00077, 0.00057),
* which is enough to get the same 8 bit/channel color.
*/
ccl_static_constant float blackbody_table_r[6][3] = {
{2.52432244e+03f, -1.06185848e-03f, 3.11067539e+00f},
{3.37763626e+03f, -4.34581697e-04f, 1.64843306e+00f},
{4.10671449e+03f, -8.61949938e-05f, 6.41423749e-01f},
{4.66849800e+03f, 2.85655028e-05f, 1.29075375e-01f},
{4.60124770e+03f, 2.89727618e-05f, 1.48001316e-01f},
{3.78765709e+03f, 9.36026367e-06f, 3.98995841e-01f},
};
ccl_static_constant float blackbody_table_g[6][3] = {
{-7.50343014e+02f, 3.15679613e-04f, 4.73464526e-01f},
{-1.00402363e+03f, 1.29189794e-04f, 9.08181524e-01f},
{-1.22075471e+03f, 2.56245413e-05f, 1.20753416e+00f},
{-1.42546105e+03f, -4.01730887e-05f, 1.44002695e+00f},
{-1.18134453e+03f, -2.18913373e-05f, 1.30656109e+00f},
{-5.00279505e+02f, -4.59745390e-06f, 1.09090465e+00f},
};
ccl_static_constant float blackbody_table_b[6][4] = {
{0.0f, 0.0f, 0.0f, 0.0f}, /* zeros should be optimized by compiler */
{0.0f, 0.0f, 0.0f, 0.0f},
{0.0f, 0.0f, 0.0f, 0.0f},
{-2.02524603e-11f, 1.79435860e-07f, -2.60561875e-04f, -1.41761141e-02f},
{-2.22463426e-13f, -1.55078698e-08f, 3.81675160e-04f, -7.30646033e-01f},
{6.72595954e-13f, -2.73059993e-08f, 4.24068546e-04f, -7.52204323e-01f},
};
ccl_device float3 svm_math_blackbody_color(float t)
{
/* TODO(lukas): Reimplement in XYZ. */
if (t >= 12000.0f) {
return make_float3(0.826270103f, 0.994478524f, 1.56626022f);
}
else if (t < 965.0f) {
/* For 800 <= t < 965 color does not change in OSL implementation, so keep color the same */
return make_float3(4.70366907f, 0.0f, 0.0f);
}
int i = (t >= 6365.0f) ?
5 :
(t >= 3315.0f) ? 4 :
(t >= 1902.0f) ? 3 : (t >= 1449.0f) ? 2 : (t >= 1167.0f) ? 1 : 0;
ccl_constant float *r = blackbody_table_r[i];
ccl_constant float *g = blackbody_table_g[i];
ccl_constant float *b = blackbody_table_b[i];
const float t_inv = 1.0f / t;
return make_float3(r[0] * t_inv + r[1] * t + r[2],
g[0] * t_inv + g[1] * t + g[2],
((b[0] * t + b[1]) * t + b[2]) * t + b[3]);
}
ccl_device_inline float3 svm_math_gamma_color(float3 color, float gamma)
{
if (gamma == 0.0f)
return make_float3(1.0f, 1.0f, 1.0f);
if (color.x > 0.0f)
color.x = powf(color.x, gamma);
if (color.y > 0.0f)
color.y = powf(color.y, gamma);
if (color.z > 0.0f)
color.z = powf(color.z, gamma);
return color;
}
CCL_NAMESPACE_END