Files
test/release/scripts/startup/bl_ui/properties_collection.py
Clément Foucault 83adc54438 Clay-Engine (merge clay-engine)
Initial work by Clément Foucault with contributions from Dalai Felinto
(mainly per-collection engine settings logic, and depsgraph iterator placeholder).

This makes Blender require OpenGL 3.3. Which means Intel graphic card
and OSX will break. Disable CLAY_ENGINE in CMake in those cases.

This is a prototype render engine intended to help the design of real
render engines. This is mainly an engine with enphasis in matcap and
ambient occlusion.

Implemented Features
--------------------

* Clay Render Engine, following the new API, to be used as reference for
future engines

* A more complete Matcap customization with more options

* Per-Collection render engine settings

* New Ground Truth AO - not enabled

Missing Features
----------------

* Finish object edit mode
  - Fix shaders to use new matrix
  - Fix artifacts when edge does off screen
  - Fix depth issue
  - Selection sillhouette
  - Mesh wires
  - Use mesh normals (for higher quality matcap)
  - Non-Mesh objects drawing
  - Widget drawing
  - Performance issues

* Finish mesh edit mode
  - Derived-Mesh-less edit mode API (mesh_rende.c)

* General edit mode
  - Per-collection edit mode settings

* General engines
  - Per-collection engine settings
    (they are their, but they still need to be flushed by depsgraph, and
    used by the drawing code)
2017-02-07 11:31:22 +01:00

129 lines
4.3 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Panel, UIList
class CollectionButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "collection"
class COLLECTION_PT_context_collection(CollectionButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
def draw(self, context):
layout = self.layout
space = context.space_data
collection = context.layer_collection
name = collection.name
if name == 'Master Collection':
layout.label(text=name, icon='COLLAPSEMENU')
else:
layout.prop(collection, "name", text="", icon='COLLAPSEMENU')
class COLLECTION_UL_objects(UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
# assert(isinstance(item, bpy.types.Object)
ob = item
if self.layout_type in {'DEFAULT', 'COMPACT'}:
layout.label(ob.name, icon_value=icon)
elif self.layout_type == 'GRID':
layout.alignment = 'CENTER'
layout.label("", icon_value=icon)
class COLLECTION_PT_objects(CollectionButtonsPanel, Panel):
bl_label = "Objects"
def draw(self, context):
layout = self.layout
scene = context.scene
collection = context.scene_collection
row = layout.row()
row.template_list("COLLECTION_UL_objects", "name", collection, "objects", collection.objects, "active_index", rows=2)
col = row.column(align=True)
col.operator("collections.objects_add", icon='ZOOMIN', text="")
col.operator("collections.objects_remove", icon='ZOOMOUT', text="")
row = layout.row(align=True)
row.operator("collections.objects_select", text="Select")
row.operator("collections.objects_deselect", text="Deselect")
def template_engine_settings(col, settings, name, use_icon_view=False):
icons = {
False: 'ZOOMIN',
True: 'X',
}
use_name = "{0}_use".format(name)
use = getattr(settings, use_name)
row = col.row()
col = row.column()
col.active = use
if use_icon_view:
col.template_icon_view(settings, name)
else:
col.prop(settings, name)
row.prop(settings, "{}_use".format(name), text="", icon=icons[use], emboss=False)
class COLLECTION_PT_clay_settings(CollectionButtonsPanel, Panel):
bl_label = "Render Settings"
COMPAT_ENGINES = {'BLENDER_CLAY'}
@classmethod
def poll(cls, context):
scene = context.scene
return scene and (scene.render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
collection = context.layer_collection
settings = collection.get_engine_settings()
col = layout.column()
template_engine_settings(col, settings, "type")
template_engine_settings(col, settings, "matcap_icon", use_icon_view=True)
template_engine_settings(col, settings, "matcap_rotation")
template_engine_settings(col, settings, "matcap_hue")
template_engine_settings(col, settings, "matcap_saturation")
template_engine_settings(col, settings, "matcap_value")
template_engine_settings(col, settings, "ssao_factor_cavity")
template_engine_settings(col, settings, "ssao_factor_edge")
template_engine_settings(col, settings, "ssao_distance")
template_engine_settings(col, settings, "ssao_attenuation")
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)