Files
test/source/blender/compositor/intern/COM_SharedOperationBuffers.h
Manuel Castilla f84fb12f5d Compositor: Add support for canvas compositing
This commit adds functionality for operations that require pixel
translation or resizing on "Full Frame" mode, allowing to adjust
their canvas. It fixes most cropping issues in translate, scale,
rotate and transform nodes by adjusting their canvas to the result,
instead of the input canvas.

Operations output buffer is still always on (0,0) position for
easier image algorithm implementation, even when the
canvas is not.

Current limitations (will be addressed on bcon2):
- Displayed translation in Viewer node is limited to 6000px.
- When scaling up the canvas size is limited to the
 scene resolution size x 1.5 . From that point it crops.

If none of these limitations are hit, the Viewer node displays
the full input with any translation.

Differential Revision: https://developer.blender.org/D12466
2021-09-28 22:00:17 +02:00

72 lines
2.2 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2021, Blender Foundation.
*/
#pragma once
#include "BLI_map.hh"
#include "BLI_span.hh"
#include "BLI_vector.hh"
#include "COM_MemoryBuffer.h"
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
#include <memory>
namespace blender::compositor {
/**
* Stores and shares operations rendered buffers including render data. Buffers are
* disposed once all dependent operations have finished reading them.
*/
class SharedOperationBuffers {
private:
typedef struct BufferData {
public:
BufferData();
std::unique_ptr<MemoryBuffer> buffer;
blender::Vector<rcti> render_areas;
int registered_reads;
int received_reads;
bool is_rendered;
} BufferData;
blender::Map<NodeOperation *, BufferData> buffers_;
public:
bool is_area_registered(NodeOperation *op, const rcti &area_to_render);
void register_area(NodeOperation *op, const rcti &area_to_render);
bool has_registered_reads(NodeOperation *op);
void register_read(NodeOperation *read_op);
Vector<rcti> get_areas_to_render(NodeOperation *op, int offset_x, int offset_y);
bool is_operation_rendered(NodeOperation *op);
void set_rendered_buffer(NodeOperation *op, std::unique_ptr<MemoryBuffer> buffer);
MemoryBuffer *get_rendered_buffer(NodeOperation *op);
void read_finished(NodeOperation *read_op);
private:
BufferData &get_buffer_data(NodeOperation *op);
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("COM:SharedOperationBuffers")
#endif
};
} // namespace blender::compositor