Files
test/source/blender/gpu/shaders/material/gpu_shader_material_camera.glsl
Clément Foucault 71dfcf4558 EEVEE-Next: Remove common lib usage
Replaces all usage by the the gpu_shader_math
equivalent. This is because the old shader
library was quite tangled.

This avoids dependency hell trying to
mix libraries.

Changes are split into isolated commits until
I had to do mass changes because of inter-
dependencies.

Pull Request: https://projects.blender.org/blender/blender/pulls/113631
2023-10-13 17:59:46 +02:00

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394 B
GLSL

/* SPDX-FileCopyrightText: 2019-2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma BLENDER_REQUIRE(gpu_shader_material_transform_utils.glsl)
void camera(out vec3 outview, out float outdepth, out float outdist)
{
vec3 vP;
point_transform_world_to_view(g_data.P, vP);
vP.z = -vP.z;
outdepth = abs(vP.z);
outdist = length(vP);
outview = normalize(vP);
}