Remove `Material > Shadow Mode` and use `Object > Shadow Ray Visibility` and `Material > Transparent Shadows` instead. The versioning system auto-updates objects/materials in EEVEE scenes so their behavior is as close as possible to the previous one. Update Cycles to use the native `use_transparent_shadow` property. Note: Material changes don't set any `recalc` flag on the objects that use them, so the EEVEE Next shadow maps don't update when changing settings/nodes. Fixing this issue is required for 4.1, but it's out of the scope of this PR. Pull Request: https://projects.blender.org/blender/blender/pulls/113980
45 lines
753 B
C
45 lines
753 B
C
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup DNA
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*/
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#pragma once
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/* Struct members on own line. */
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/* clang-format off */
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/* -------------------------------------------------------------------- */
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/** \name Material Struct
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* \{ */
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#define _DNA_DEFAULT_Material \
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{ \
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.r = 0.8, \
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.g = 0.8, \
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.b = 0.8, \
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.specr = 1.0, \
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.specg = 1.0, \
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.specb = 1.0, \
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.a = 1.0f, \
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.spec = 0.5, \
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\
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.roughness = 0.4f, \
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\
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.pr_type = MA_SPHERE, \
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\
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.alpha_threshold = 0.5f, \
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\
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.blend_shadow = MA_BS_SOLID, \
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\
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.blend_flag = MA_BL_TRANSPARENT_SHADOW,\
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\
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.lineart.mat_occlusion = 1, \
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}
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/** \} */
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/* clang-format on */
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