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f02f491ed04b3427840c375de3fd62c9de59cd84
test
/
source
/
gameengine
/
Physics
/
Bullet
History
Campbell Barton
69ddc5eb99
make bullet optional again
2013-01-23 07:26:39 +00:00
..
CcdGraphicController.cpp
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
2012-04-11 08:15:13 +00:00
CcdGraphicController.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
CcdPhysicsController.cpp
BGE: Adding a jumpCount to KX_CharacterWrapper. This can be used to have different logic for a single jump versus a double jump. For example, a different animation for the second jump.
2012-12-29 10:22:19 +00:00
CcdPhysicsController.h
BGE: Adding a jumpCount to KX_CharacterWrapper. This can be used to have different logic for a single jump versus a double jump. For example, a different animation for the second jump.
2012-12-29 10:22:19 +00:00
CcdPhysicsEnvironment.cpp
BGE: Adding a jumpCount to KX_CharacterWrapper. This can be used to have different logic for a single jump versus a double jump. For example, a different animation for the second jump.
2012-12-29 10:22:19 +00:00
CcdPhysicsEnvironment.h
BGE: This patch adds a character wrapper (similar to the already implemented vehicle wrapper) to control character physics options. Currently supported options are:
2012-11-04 20:56:02 +00:00
CMakeLists.txt
make bullet optional again
2013-01-23 07:26:39 +00:00
SConscript
make bullet optional again
2013-01-23 07:26:39 +00:00