Move all header file into namespace. Unnecessary namespaces was removed from implementations file. Part of forward declarations in header was moved in the top part of file just to do not have a lot of separate namespaces. Pull Request: https://projects.blender.org/blender/blender/pulls/121637
437 lines
12 KiB
C++
437 lines
12 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edscene
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*/
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#include <cstdio>
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#include <cstring>
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#include "BLI_compiler_attrs.h"
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#include "BLI_listbase.h"
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#include "BLI_string.h"
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#include "DNA_sequence_types.h"
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#include "BKE_context.hh"
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#include "BKE_global.hh"
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#include "BKE_layer.hh"
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#include "BKE_lib_id.hh"
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#include "BKE_main.hh"
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#include "BKE_node.hh"
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#include "BKE_report.hh"
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#include "BKE_scene.hh"
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#include "DEG_depsgraph.hh"
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#include "DEG_depsgraph_build.hh"
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#include "BLT_translation.hh"
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#include "ED_render.hh"
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#include "ED_scene.hh"
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#include "ED_screen.hh"
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#include "ED_util.hh"
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#include "SEQ_relations.hh"
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#include "SEQ_select.hh"
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#include "RNA_access.hh"
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#include "RNA_define.hh"
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#include "WM_api.hh"
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#include "WM_types.hh"
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/* -------------------------------------------------------------------- */
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/** \name Scene Utilities
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* \{ */
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static Scene *scene_add(Main *bmain, Scene *scene_old, eSceneCopyMethod method)
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{
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Scene *scene_new = nullptr;
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if (method == SCE_COPY_NEW) {
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scene_new = BKE_scene_add(bmain, DATA_("Scene"));
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}
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else { /* different kinds of copying */
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/* We are going to deep-copy collections, objects and various object data, we need to have
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* up-to-date obdata for that. */
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if (method == SCE_COPY_FULL) {
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ED_editors_flush_edits(bmain);
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}
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scene_new = BKE_scene_duplicate(bmain, scene_old, method);
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}
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return scene_new;
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}
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Scene *ED_scene_sequencer_add(Main *bmain,
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bContext *C,
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eSceneCopyMethod method,
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const bool assign_strip)
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{
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Sequence *seq = nullptr;
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Scene *scene_active = CTX_data_scene(C);
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Scene *scene_strip = nullptr;
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/* Sequencer need to use as base the scene defined in the strip, not the main scene. */
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Editing *ed = scene_active->ed;
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if (ed) {
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seq = ed->act_seq;
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if (seq && seq->scene) {
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scene_strip = seq->scene;
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}
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}
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/* If no scene assigned to the strip, only NEW scene mode is logic. */
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if (scene_strip == nullptr) {
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method = SCE_COPY_NEW;
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}
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Scene *scene_new = scene_add(bmain, scene_strip, method);
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/* If don't need assign the scene to the strip, nothing else to do. */
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if (!assign_strip) {
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return scene_new;
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}
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/* As the scene is created in sequencer, do not set the new scene as active.
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* This is useful for story-boarding where we want to keep actual scene active.
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* The new scene is linked to the active strip and the viewport updated. */
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if (scene_new && seq) {
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seq->scene = scene_new;
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/* Do a refresh of the sequencer data. */
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SEQ_relations_invalidate_cache_raw(scene_active, seq);
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DEG_id_tag_update(&scene_active->id, ID_RECALC_AUDIO | ID_RECALC_SEQUENCER_STRIPS);
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DEG_relations_tag_update(bmain);
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}
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WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, scene_active);
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WM_event_add_notifier(C, NC_SCENE | ND_SCENEBROWSE, scene_active);
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return scene_new;
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}
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Scene *ED_scene_add(Main *bmain, bContext *C, wmWindow *win, eSceneCopyMethod method)
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{
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Scene *scene_old = WM_window_get_active_scene(win);
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Scene *scene_new = scene_add(bmain, scene_old, method);
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WM_window_set_active_scene(bmain, C, win, scene_new);
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WM_event_add_notifier(C, NC_SCENE | ND_SCENEBROWSE, scene_new);
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return scene_new;
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}
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bool ED_scene_delete(bContext *C, Main *bmain, Scene *scene)
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{
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Scene *scene_new;
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/* kill running jobs */
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wmWindowManager *wm = static_cast<wmWindowManager *>(bmain->wm.first);
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WM_jobs_kill_type(wm, scene, WM_JOB_TYPE_ANY);
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if (scene->id.prev) {
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scene_new = static_cast<Scene *>(scene->id.prev);
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}
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else if (scene->id.next) {
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scene_new = static_cast<Scene *>(scene->id.next);
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}
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else {
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return false;
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}
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LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
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if (win->parent != nullptr) { /* We only care about main windows here... */
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continue;
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}
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if (win->scene == scene) {
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WM_window_set_active_scene(bmain, C, win, scene_new);
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}
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}
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BKE_id_delete(bmain, scene);
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return true;
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}
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void ED_scene_change_update(Main *bmain, Scene *scene, ViewLayer *layer)
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{
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Depsgraph *depsgraph = BKE_scene_ensure_depsgraph(bmain, scene, layer);
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BKE_scene_set_background(bmain, scene);
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DEG_graph_relations_update(depsgraph);
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DEG_tag_on_visible_update(bmain, false);
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ED_render_engine_changed(bmain, false);
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ED_update_for_newframe(bmain, depsgraph);
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}
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static bool view_layer_remove_poll(const Scene *scene, const ViewLayer *layer)
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{
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const int act = BLI_findindex(&scene->view_layers, layer);
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if (act == -1) {
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return false;
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}
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if ((scene->view_layers.first == scene->view_layers.last) && (scene->view_layers.first == layer))
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{
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/* ensure 1 layer is kept */
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return false;
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}
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return true;
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}
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static void view_layer_remove_unset_nodetrees(const Main *bmain, Scene *scene, ViewLayer *layer)
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{
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int act_layer_index = BLI_findindex(&scene->view_layers, layer);
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for (Scene *sce = static_cast<Scene *>(bmain->scenes.first); sce;
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sce = static_cast<Scene *>(sce->id.next))
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{
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if (sce->nodetree) {
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blender::bke::BKE_nodetree_remove_layer_n(sce->nodetree, scene, act_layer_index);
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}
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}
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}
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bool ED_scene_view_layer_delete(Main *bmain, Scene *scene, ViewLayer *layer, ReportList *reports)
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{
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if (view_layer_remove_poll(scene, layer) == false) {
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if (reports) {
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BKE_reportf(reports,
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RPT_ERROR,
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"View layer '%s' could not be removed from scene '%s'",
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layer->name,
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scene->id.name + 2);
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}
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return false;
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}
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/* We need to unset node-trees before removing the layer, otherwise its index will be -1. */
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view_layer_remove_unset_nodetrees(bmain, scene, layer);
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BLI_remlink(&scene->view_layers, layer);
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BLI_assert(BLI_listbase_is_empty(&scene->view_layers) == false);
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/* Remove from windows. */
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wmWindowManager *wm = static_cast<wmWindowManager *>(bmain->wm.first);
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LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
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if (win->scene == scene && STREQ(win->view_layer_name, layer->name)) {
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ViewLayer *first_layer = BKE_view_layer_default_view(scene);
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STRNCPY(win->view_layer_name, first_layer->name);
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}
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}
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BKE_scene_free_view_layer_depsgraph(scene, layer);
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BKE_view_layer_free(layer);
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DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS);
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DEG_relations_tag_update(bmain);
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WM_main_add_notifier(NC_SCENE | ND_LAYER | NA_REMOVED, scene);
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return true;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Scene New Operator
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* \{ */
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static int scene_new_exec(bContext *C, wmOperator *op)
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{
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Main *bmain = CTX_data_main(C);
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wmWindow *win = CTX_wm_window(C);
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int type = RNA_enum_get(op->ptr, "type");
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ED_scene_add(bmain, C, win, eSceneCopyMethod(type));
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return OPERATOR_FINISHED;
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}
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static EnumPropertyItem scene_new_items[] = {
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{SCE_COPY_NEW, "NEW", 0, "New", "Add a new, empty scene with default settings"},
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{SCE_COPY_EMPTY,
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"EMPTY",
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0,
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"Copy Settings",
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"Add a new, empty scene, and copy settings from the current scene"},
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{SCE_COPY_LINK_COLLECTION,
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"LINK_COPY",
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0,
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"Linked Copy",
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"Link in the collections from the current scene (shallow copy)"},
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{SCE_COPY_FULL, "FULL_COPY", 0, "Full Copy", "Make a full copy of the current scene"},
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{0, nullptr, 0, nullptr, nullptr},
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};
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static void SCENE_OT_new(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "New Scene";
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ot->description = "Add new scene by type";
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ot->idname = "SCENE_OT_new";
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/* api callbacks */
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ot->exec = scene_new_exec;
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ot->invoke = WM_menu_invoke;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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/* properties */
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ot->prop = RNA_def_enum(ot->srna, "type", scene_new_items, SCE_COPY_NEW, "Type", "");
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RNA_def_property_translation_context(ot->prop, BLT_I18NCONTEXT_ID_SCENE);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Scene New Sequencer Operator
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* \{ */
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static int scene_new_sequencer_exec(bContext *C, wmOperator *op)
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{
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Main *bmain = CTX_data_main(C);
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int type = RNA_enum_get(op->ptr, "type");
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if (ED_scene_sequencer_add(bmain, C, eSceneCopyMethod(type), true) == nullptr) {
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return OPERATOR_CANCELLED;
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}
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return OPERATOR_FINISHED;
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}
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static bool scene_new_sequencer_poll(bContext *C)
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{
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Scene *scene = CTX_data_scene(C);
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const Sequence *seq = SEQ_select_active_get(scene);
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return (seq && (seq->type == SEQ_TYPE_SCENE));
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}
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static const EnumPropertyItem *scene_new_sequencer_enum_itemf(bContext *C,
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PointerRNA * /*ptr*/,
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PropertyRNA * /*prop*/,
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bool *r_free)
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{
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EnumPropertyItem *item = nullptr;
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int totitem = 0;
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uint item_index;
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item_index = RNA_enum_from_value(scene_new_items, SCE_COPY_NEW);
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RNA_enum_item_add(&item, &totitem, &scene_new_items[item_index]);
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bool has_scene_or_no_context = false;
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if (C == nullptr) {
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/* For documentation generation. */
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has_scene_or_no_context = true;
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}
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else {
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Scene *scene = CTX_data_scene(C);
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Sequence *seq = SEQ_select_active_get(scene);
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if (seq && (seq->type == SEQ_TYPE_SCENE) && (seq->scene != nullptr)) {
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has_scene_or_no_context = true;
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}
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}
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if (has_scene_or_no_context) {
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int values[] = {SCE_COPY_EMPTY, SCE_COPY_LINK_COLLECTION, SCE_COPY_FULL};
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for (int i = 0; i < ARRAY_SIZE(values); i++) {
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item_index = RNA_enum_from_value(scene_new_items, values[i]);
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RNA_enum_item_add(&item, &totitem, &scene_new_items[item_index]);
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}
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}
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RNA_enum_item_end(&item, &totitem);
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*r_free = true;
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return item;
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}
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static void SCENE_OT_new_sequencer(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "New Scene";
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ot->description = "Add new scene by type in the sequence editor and assign to active strip";
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ot->idname = "SCENE_OT_new_sequencer";
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/* api callbacks */
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ot->exec = scene_new_sequencer_exec;
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ot->invoke = WM_menu_invoke;
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ot->poll = scene_new_sequencer_poll;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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/* properties */
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ot->prop = RNA_def_enum(ot->srna, "type", scene_new_items, SCE_COPY_NEW, "Type", "");
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RNA_def_enum_funcs(ot->prop, scene_new_sequencer_enum_itemf);
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RNA_def_property_flag(ot->prop, PROP_ENUM_NO_TRANSLATE);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Scene Delete Operator
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* \{ */
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static bool scene_delete_poll(bContext *C)
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{
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Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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return BKE_scene_can_be_removed(bmain, scene);
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}
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static int scene_delete_exec(bContext *C, wmOperator * /*op*/)
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{
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Scene *scene = CTX_data_scene(C);
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if (ED_scene_delete(C, CTX_data_main(C), scene) == false) {
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return OPERATOR_CANCELLED;
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}
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if (G.debug & G_DEBUG) {
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printf("scene delete %p\n", scene);
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}
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WM_event_add_notifier(C, NC_SCENE | NA_REMOVED, scene);
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return OPERATOR_FINISHED;
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}
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static void SCENE_OT_delete(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Delete Scene";
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ot->description = "Delete active scene";
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ot->idname = "SCENE_OT_delete";
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/* api callbacks */
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ot->exec = scene_delete_exec;
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ot->poll = scene_delete_poll;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Registration
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* \{ */
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void ED_operatortypes_scene()
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{
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WM_operatortype_append(SCENE_OT_new);
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WM_operatortype_append(SCENE_OT_delete);
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WM_operatortype_append(SCENE_OT_new_sequencer);
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}
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/** \} */
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