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test/source
Campbell Barton f088c6b9f6 Mesh: concave quad support
Previously quads always split along first-third vertices.
This is still the default, to avoid flickering with animated deformation
however concave quads that would create two opposing triangles now use
second-fourth split.

Reported as T53999 although this issue has been known limitation
for a long time.
2018-02-08 23:38:17 +11:00
..
2018-02-08 23:38:17 +11:00
2018-01-30 16:11:58 +01:00