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f08a9dfd8a9b7d6ba10d764f087c5bbd3ff1013d
test/source/gameengine/Physics/Bullet
History
Campbell Barton f49fc58df6 enable building the game engine without bullet for scons & cmake
2010-10-10 07:01:56 +00:00
..
CcdGraphicController.cpp
BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127
2009-11-15 23:58:56 +00:00
CcdGraphicController.h
- WITH_CXX_GUARDEDALLOC working again
2010-06-06 01:15:44 +00:00
CcdPhysicsController.cpp
BGE patch #22623 applied: new bound type: Capsule.
2010-08-28 20:56:54 +00:00
CcdPhysicsController.h
- WITH_CXX_GUARDEDALLOC working again
2010-06-06 01:15:44 +00:00
CcdPhysicsEnvironment.cpp
BGE: Add option to return UV coordinates aofthe hit point to KX_GameObject::rayCast(). Details in PyDoc.
2009-12-04 11:27:40 +00:00
CcdPhysicsEnvironment.h
- WITH_CXX_GUARDEDALLOC working again
2010-06-06 01:15:44 +00:00
CMakeLists.txt
enable building the game engine without bullet for scons & cmake
2010-10-10 07:01:56 +00:00
Makefile
Update address in license block.
2010-08-10 21:22:26 +00:00
SConscript
enable building the game engine without bullet for scons & cmake
2010-10-10 07:01:56 +00:00
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