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test/source/blender/gpu/vulkan/render_graph
Jeroen Bakker c69b107a28 Fix #130121: Vulkan: Lightbaking resources freed to early
When lighting baking is used in a background render the resources are
freed to early. The cause is that light baking does some initialization
within a context, that isn't send to the GPU. The first iteration of
light baking is expecting that it can free resources, what leads to GPU
resources to be deleted that are still used by commands that are
scheduled to be send to the GPU.

This PR fixes this by using multiple resource pools when background
rendering and ensure that contexts are send to the GPU when rendering
ends.

Pull Request: https://projects.blender.org/blender/blender/pulls/131094
2024-11-28 16:05:59 +01:00
..
2024-11-25 13:24:46 +11:00
2024-06-19 10:03:37 +10:00