Also store the allocated deformed positions in a separate array in PBVH, so there isn't one pointer that _sometimes_ has ownership of its data. Pull Request: https://projects.blender.org/blender/blender/pulls/109981
Also store the allocated deformed positions in a separate array in PBVH, so there isn't one pointer that _sometimes_ has ownership of its data. Pull Request: https://projects.blender.org/blender/blender/pulls/109981