Files
test/source/blender/draw/intern
Clément Foucault 6eaf51ef3e DRW: Use USHORT for vertex color and upload them in linear color to the GPU
This way we remove the need for the srgb boolean uniform and a lot of code complexity. However, mesh update is going to be a bit slower.

I did not benchmark the performance impact.

This also fix a typo in draw_cache_impl_particles.c and fix hair not using vertex color in workbench.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6610
2020-01-17 16:29:20 +01:00
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2019-02-18 08:22:12 +11:00
2019-08-18 04:26:34 +10:00
2019-12-07 01:35:53 +11:00