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f16df034c3ea2824b0fb3cd6a10ab1627089ec22
test
/
source
/
blender
/
render
/
intern
/
raytrace
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Andre Susano Pinto
f16df034c3
*Process leafs as soon as found instead of pushing them on stack for later evaluation (leads to early exits)
...
(this is mixed with some simd code commit, althouth no simd is being used up to the moment)
2009-08-06 17:45:51 +00:00
..
bvh.h
*Process leafs as soon as found instead of pushing them on stack for later evaluation (leads to early exits)
2009-08-06 17:45:51 +00:00
rayobject_bih.cpp
NlogN building:
2009-08-03 17:56:38 +00:00
rayobject_bvh.cpp
NlogN building:
2009-08-03 17:56:38 +00:00
rayobject_hint.h
generic hints for raytracer
2009-08-05 12:44:11 +00:00
rayobject_rtbuild.cpp
single tree (by default)
2009-08-03 23:25:38 +00:00
rayobject_rtbuild.h
NlogN building:
2009-08-03 17:56:38 +00:00
rayobject_vbvh.cpp
*Process leafs as soon as found instead of pushing them on stack for later evaluation (leads to early exits)
2009-08-06 17:45:51 +00:00
reorganize.h
Another try with building better trees (this should never make worst trees)
2009-07-17 19:09:42 +00:00