Files
test/source/blender/modifiers/intern/MOD_dynamicpaint.c
Hans Goudey ba4a2a4c8b UI: Use instanced panel custom data instead of list index
For modifier shortcuts we added a "custom_data" field to panels.
This commit uses the same system for accessing the list data that
corresponds to each panel. This way the context is only used once
and the modifier for each panel can be accessed more easily later.

This ends up being mostly a cleanup commit with a few small changes
in interface_panel.c. The large changes in the UI functions are due
to the fact that the panel custom data is now passed around as a
single pointer instead of being created again for every panel.

The list_index variable in Panel.runtime is removed as it's now
unnecessary.

Differential Revision: https://developer.blender.org/D8559
2020-09-02 14:13:26 -05:00

237 lines
7.3 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup modifiers
*/
#include <stddef.h>
#include "BLI_listbase.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "DNA_dynamicpaint_types.h"
#include "DNA_mesh_types.h"
#include "DNA_object_force_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "BKE_context.h"
#include "BKE_dynamicpaint.h"
#include "BKE_layer.h"
#include "BKE_lib_query.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_screen.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_physics.h"
#include "DEG_depsgraph_query.h"
#include "MOD_modifiertypes.h"
#include "MOD_ui_common.h"
static void initData(ModifierData *md)
{
DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md;
pmd->canvas = NULL;
pmd->brush = NULL;
pmd->type = MOD_DYNAMICPAINT_TYPE_CANVAS;
}
static void copyData(const ModifierData *md, ModifierData *target, const int flag)
{
const DynamicPaintModifierData *pmd = (const DynamicPaintModifierData *)md;
DynamicPaintModifierData *tpmd = (DynamicPaintModifierData *)target;
dynamicPaint_Modifier_copy(pmd, tpmd, flag);
}
static void freeRuntimeData(void *runtime_data_v)
{
if (runtime_data_v == NULL) {
return;
}
DynamicPaintRuntime *runtime_data = (DynamicPaintRuntime *)runtime_data_v;
dynamicPaint_Modifier_free_runtime(runtime_data);
}
static void freeData(ModifierData *md)
{
DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md;
dynamicPaint_Modifier_free(pmd);
}
static void requiredDataMask(Object *UNUSED(ob),
ModifierData *md,
CustomData_MeshMasks *r_cddata_masks)
{
DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md;
if (pmd->canvas) {
DynamicPaintSurface *surface = pmd->canvas->surfaces.first;
for (; surface; surface = surface->next) {
/* tface */
if (surface->format == MOD_DPAINT_SURFACE_F_IMAGESEQ ||
surface->init_color_type == MOD_DPAINT_INITIAL_TEXTURE) {
r_cddata_masks->lmask |= CD_MASK_MLOOPUV;
}
/* mcol */
if (surface->type == MOD_DPAINT_SURFACE_T_PAINT ||
surface->init_color_type == MOD_DPAINT_INITIAL_VERTEXCOLOR) {
r_cddata_masks->lmask |= CD_MASK_MLOOPCOL;
}
/* CD_MDEFORMVERT */
if (surface->type == MOD_DPAINT_SURFACE_T_WEIGHT) {
r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
}
}
}
}
static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
{
DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md;
/* dont apply dynamic paint on orco mesh stack */
if (!(ctx->flag & MOD_APPLY_ORCO)) {
Scene *scene = DEG_get_evaluated_scene(ctx->depsgraph);
return dynamicPaint_Modifier_do(pmd, ctx->depsgraph, scene, ctx->object, mesh);
}
return mesh;
}
static bool is_brush_cb(Object *UNUSED(ob), ModifierData *md)
{
DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md;
return (pmd->brush != NULL && pmd->type == MOD_DYNAMICPAINT_TYPE_BRUSH);
}
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md;
/* Add relation from canvases to all brush objects. */
if (pmd->canvas != NULL && pmd->type == MOD_DYNAMICPAINT_TYPE_CANVAS) {
LISTBASE_FOREACH (DynamicPaintSurface *, surface, &pmd->canvas->surfaces) {
if (surface->effect & MOD_DPAINT_EFFECT_DO_DRIP) {
DEG_add_forcefield_relations(
ctx->node, ctx->object, surface->effector_weights, true, 0, "Dynamic Paint Field");
}
/* Actual code uses custom loop over group/scene
* without layer checks in dynamicPaint_doStep. */
DEG_add_collision_relations(ctx->node,
ctx->object,
surface->brush_group,
eModifierType_DynamicPaint,
is_brush_cb,
"Dynamic Paint Brush");
}
}
}
static bool dependsOnTime(ModifierData *UNUSED(md))
{
return true;
}
static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
{
DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md;
if (pmd->canvas) {
DynamicPaintSurface *surface = pmd->canvas->surfaces.first;
for (; surface; surface = surface->next) {
walk(userData, ob, (ID **)&surface->brush_group, IDWALK_CB_NOP);
walk(userData, ob, (ID **)&surface->init_texture, IDWALK_CB_USER);
if (surface->effector_weights) {
walk(userData, ob, (ID **)&surface->effector_weights->group, IDWALK_CB_NOP);
}
}
}
}
static void foreachTexLink(ModifierData *UNUSED(md),
Object *UNUSED(ob),
TexWalkFunc UNUSED(walk),
void *UNUSED(userData))
{
// walk(userData, ob, md, ""); /* re-enable when possible */
}
static void panel_draw(const bContext *UNUSED(C), Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, NULL);
uiItemL(layout, IFACE_("Settings are inside the Physics tab"), ICON_NONE);
modifier_panel_end(layout, ptr);
}
static void panelRegister(ARegionType *region_type)
{
modifier_panel_register(region_type, eModifierType_DynamicPaint, panel_draw);
}
ModifierTypeInfo modifierType_DynamicPaint = {
/* name */ "Dynamic Paint",
/* structName */ "DynamicPaintModifierData",
/* structSize */ sizeof(DynamicPaintModifierData),
/* type */ eModifierTypeType_Constructive,
/* flags */ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsMapping |
eModifierTypeFlag_UsesPointCache | eModifierTypeFlag_Single |
eModifierTypeFlag_UsesPreview,
/* copyData */ copyData,
/* deformVerts */ NULL,
/* deformMatrices */ NULL,
/* deformVertsEM */ NULL,
/* deformMatricesEM */ NULL,
/* modifyMesh */ modifyMesh,
/* modifyHair */ NULL,
/* modifyPointCloud */ NULL,
/* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
/* freeData */ freeData,
/* isDisabled */ NULL,
/* updateDepsgraph */ updateDepsgraph,
/* dependsOnTime */ dependsOnTime,
/* dependsOnNormals */ NULL,
/* foreachObjectLink */ NULL,
/* foreachIDLink */ foreachIDLink,
/* foreachTexLink */ foreachTexLink,
/* freeRuntimeData */ freeRuntimeData,
/* panelRegister */ panelRegister,
/* blendWrite */ NULL,
/* blendRead */ NULL,
};