Files
test/source/blender/editors/include/ED_mask.h
Sergey Sharybin 66f8835f9c Fix T84850: "Lock to Selection" causes unwanted jumps
Adding new tracks, mask points, mask primitives, changing selection was
causing an unwanted jumps in the view.

This change makes it so those operations are preserving view offset.

Differential Revision: https://developer.blender.org/D10146
2021-01-26 16:23:09 +01:00

132 lines
5.1 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2012 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup editors
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
#include "DNA_mask_types.h"
struct Depsgraph;
struct KeyframeEditData;
struct MaskLayer;
struct MaskLayerShape;
struct bContext;
struct wmKeyConfig;
/* mask_edit.c */
void ED_mask_deselect_all(const struct bContext *C);
void ED_operatortypes_mask(void);
void ED_keymap_mask(struct wmKeyConfig *keyconf);
void ED_operatormacros_mask(void);
/* mask_query.c */
void ED_mask_get_size(struct ScrArea *area, int *width, int *height);
void ED_mask_zoom(struct ScrArea *area, struct ARegion *region, float *zoomx, float *zoomy);
void ED_mask_get_aspect(struct ScrArea *area, struct ARegion *region, float *aspx, float *aspy);
void ED_mask_pixelspace_factor(struct ScrArea *area,
struct ARegion *region,
float *scalex,
float *scaley);
void ED_mask_mouse_pos(struct ScrArea *area,
struct ARegion *region,
const int mval[2],
float co[2]);
void ED_mask_point_pos(
struct ScrArea *area, struct ARegion *region, float x, float y, float *xr, float *yr);
void ED_mask_point_pos__reverse(
struct ScrArea *area, struct ARegion *region, float x, float y, float *xr, float *yr);
void ED_mask_cursor_location_get(struct ScrArea *area, float cursor[2]);
bool ED_mask_selected_minmax(const struct bContext *C,
float min[2],
float max[2],
bool include_handles);
/* mask_draw.c */
void ED_mask_draw(const struct bContext *C, const char draw_flag, const char draw_type);
void ED_mask_draw_region(struct Depsgraph *depsgraph,
struct Mask *mask,
struct ARegion *region,
const char draw_flag,
const char draw_type,
const eMaskOverlayMode overlay_mode,
const int width_i,
const int height_i,
const float aspx,
const float aspy,
const bool do_scale_applied,
const bool do_draw_cb,
float stabmat[4][4],
const struct bContext *C);
void ED_mask_draw_frames(
struct Mask *mask, struct ARegion *region, const int cfra, const int sfra, const int efra);
/* mask_shapekey.c */
void ED_mask_layer_shape_auto_key(struct MaskLayer *mask_layer, const int frame);
bool ED_mask_layer_shape_auto_key_all(struct Mask *mask, const int frame);
bool ED_mask_layer_shape_auto_key_select(struct Mask *mask, const int frame);
/* ----------- Mask AnimEdit API ------------------ */
bool ED_masklayer_frames_looper(struct MaskLayer *mask_layer,
struct Scene *scene,
bool (*mask_layer_shape_cb)(struct MaskLayerShape *,
struct Scene *));
void ED_masklayer_make_cfra_list(struct MaskLayer *mask_layer, ListBase *elems, bool onlysel);
bool ED_masklayer_frame_select_check(struct MaskLayer *mask_layer);
void ED_masklayer_frame_select_set(struct MaskLayer *mask_layer, short mode);
void ED_masklayer_frames_select_box(struct MaskLayer *mask_layer,
float min,
float max,
short select_mode);
void ED_masklayer_frames_select_region(struct KeyframeEditData *ked,
struct MaskLayer *mask_layer,
short tool,
short select_mode);
void ED_mask_select_frames(struct MaskLayer *mask_layer, short select_mode);
void ED_mask_select_frame(struct MaskLayer *mask_layer, int selx, short select_mode);
bool ED_masklayer_frames_delete(struct MaskLayer *mask_layer);
void ED_masklayer_frames_duplicate(struct MaskLayer *mask_layer);
void ED_masklayer_snap_frames(struct MaskLayer *mask_layer, struct Scene *scene, short mode);
#if 0
void free_gpcopybuf(void);
void copy_gpdata(void);
void paste_gpdata(void);
void mirror_masklayer_frames(struct MaskLayer *mask_layer, short mode);
#endif
#ifdef __cplusplus
}
#endif