Files
test/intern/cycles/kernel/device/cpu/globals.h
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

52 lines
1.3 KiB
C

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
/* Constant Globals */
#pragma once
#include "kernel/tables.h"
#include "kernel/types.h"
#include "kernel/util/profiling.h"
CCL_NAMESPACE_BEGIN
/* On the CPU, we pass along the struct KernelGlobals to nearly everywhere in
* the kernel, to access constant data. These are all stored as "textures", but
* these are really just standard arrays. We can't use actually globals because
* multiple renders may be running inside the same process. */
#ifdef __OSL__
struct OSLGlobals;
struct OSLThreadData;
struct OSLShadingSystem;
#endif
typedef struct KernelGlobalsCPU {
#define KERNEL_TEX(type, name) texture<type> name;
#include "kernel/textures.h"
KernelData __data;
#ifdef __OSL__
/* On the CPU, we also have the OSL globals here. Most data structures are shared
* with SVM, the difference is in the shaders and object/mesh attributes. */
OSLGlobals *osl;
OSLShadingSystem *osl_ss;
OSLThreadData *osl_tdata;
#endif
/* **** Run-time data **** */
ProfilingState profiler;
} KernelGlobalsCPU;
typedef const KernelGlobalsCPU *ccl_restrict KernelGlobals;
/* Abstraction macros */
#define kernel_tex_fetch(tex, index) (kg->tex.fetch(index))
#define kernel_tex_array(tex) (kg->tex.data)
#define kernel_data (kg->__data)
CCL_NAMESPACE_END