* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
52 lines
1.3 KiB
C
52 lines
1.3 KiB
C
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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/* Constant Globals */
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#pragma once
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#include "kernel/tables.h"
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#include "kernel/types.h"
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#include "kernel/util/profiling.h"
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CCL_NAMESPACE_BEGIN
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/* On the CPU, we pass along the struct KernelGlobals to nearly everywhere in
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* the kernel, to access constant data. These are all stored as "textures", but
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* these are really just standard arrays. We can't use actually globals because
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* multiple renders may be running inside the same process. */
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#ifdef __OSL__
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struct OSLGlobals;
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struct OSLThreadData;
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struct OSLShadingSystem;
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#endif
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typedef struct KernelGlobalsCPU {
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#define KERNEL_TEX(type, name) texture<type> name;
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#include "kernel/textures.h"
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KernelData __data;
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#ifdef __OSL__
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/* On the CPU, we also have the OSL globals here. Most data structures are shared
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* with SVM, the difference is in the shaders and object/mesh attributes. */
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OSLGlobals *osl;
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OSLShadingSystem *osl_ss;
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OSLThreadData *osl_tdata;
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#endif
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/* **** Run-time data **** */
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ProfilingState profiler;
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} KernelGlobalsCPU;
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typedef const KernelGlobalsCPU *ccl_restrict KernelGlobals;
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/* Abstraction macros */
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#define kernel_tex_fetch(tex, index) (kg->tex.fetch(index))
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#define kernel_tex_array(tex) (kg->tex.data)
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#define kernel_data (kg->__data)
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CCL_NAMESPACE_END
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