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f2faebe9cf6aea833f60da93efcffb7f0c271d82
test
/
source
/
gameengine
/
GamePlayer
/
ghost
History
Jens Verwiebe
dba787f529
OSX/player: Remove some very old code ( 11 years+ ), was commented anyway
2013-11-05 20:30:09 +00:00
..
CMakeLists.txt
Add the Boost include to the right CMakeLists.txt...
2013-07-20 01:17:00 +00:00
GPG_Application.cpp
BGE Rasterizer Cleanup: Removing the Singletexture material mode. More conversion code will probably be needed.
2013-11-04 19:21:50 +00:00
GPG_Application.h
BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionality to RAS_IRasterizer. RAS_OpenGLRasterizer is a bit of a mess now with references to Ketsji and other modules it shouldn't be accessing.
2013-11-04 19:21:07 +00:00
GPG_Canvas.cpp
BGE: Adding vsync control. Users can enable vsync, disable vsync, or use adaptive vsync via UI options in the render properties, or by using the new Python method bge.render.setVsync(). Win32 and X11 support are done via EXT_swap_control. Support for using EXT_swap_control on OS X still needs to be added to Ghost.
2013-07-29 22:31:32 +00:00
GPG_Canvas.h
BGE: Adding vsync control. Users can enable vsync, disable vsync, or use adaptive vsync via UI options in the render properties, or by using the new Python method bge.render.setVsync(). Win32 and X11 support are done via EXT_swap_control. Support for using EXT_swap_control on OS X still needs to be added to Ghost.
2013-07-29 22:31:32 +00:00
GPG_ghost.cpp
OSX/player: Remove some very old code ( 11 years+ ), was commented anyway
2013-11-05 20:30:09 +00:00
GPG_KeyboardDevice.cpp
BGE: Fix for [
#35479
] "OSKEY (Command Key on Mac) not working" reported by Mike Pan (mpan3).
2013-06-20 03:22:55 +00:00
GPG_KeyboardDevice.h
…
GPG_System.cpp
…
GPG_System.h
BGE cleanup: GPC_System was an empty class, so I'm dropping it and having GPG_System inherit directly from KX_ISystem.
2013-07-09 01:18:48 +00:00
SConscript
More build fixes for r58428.
2013-07-20 01:15:36 +00:00