This adds new callbacks to `bNodeSocketType` and `bNodeType`. Those are used to generate a multi-function network from a node tree. Later, this network is evaluated on e.g. particle data. Reviewers: brecht Differential Revision: https://developer.blender.org/D8169
77 lines
2.6 KiB
C++
77 lines
2.6 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "BLI_listbase.h"
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#include "node_function_util.hh"
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static bNodeSocketTemplate fn_node_switch_in[] = {
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{SOCK_BOOLEAN, N_("Switch")},
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{SOCK_FLOAT, N_("If False"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f},
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{SOCK_INT, N_("If False"), 0, 0, 0, 0, -10000, 10000},
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{SOCK_BOOLEAN, N_("If False")},
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{SOCK_VECTOR, N_("If False"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f},
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{SOCK_STRING, N_("If False")},
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{SOCK_RGBA, N_("If False"), 0.8f, 0.8f, 0.8f, 1.0f},
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{SOCK_OBJECT, N_("If False")},
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{SOCK_IMAGE, N_("If False")},
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{SOCK_FLOAT, N_("If True"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f},
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{SOCK_INT, N_("If True"), 0, 0, 0, 0, -10000, 10000},
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{SOCK_BOOLEAN, N_("If True")},
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{SOCK_VECTOR, N_("If True"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f},
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{SOCK_STRING, N_("If True")},
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{SOCK_RGBA, N_("If True"), 0.8f, 0.8f, 0.8f, 1.0f},
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{SOCK_OBJECT, N_("If True")},
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{SOCK_IMAGE, N_("If True")},
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{-1, ""},
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};
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static bNodeSocketTemplate fn_node_switch_out[] = {
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{SOCK_FLOAT, N_("Result")},
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{SOCK_INT, N_("Result")},
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{SOCK_BOOLEAN, N_("Result")},
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{SOCK_VECTOR, N_("Result")},
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{SOCK_STRING, N_("Result")},
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{SOCK_RGBA, N_("Result")},
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{SOCK_OBJECT, N_("Result")},
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{SOCK_IMAGE, N_("Result")},
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{-1, ""},
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};
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static void fn_node_switch_update(bNodeTree *UNUSED(ntree), bNode *node)
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{
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int index = 0;
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LISTBASE_FOREACH (bNodeSocket *, sock, &node->inputs) {
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nodeSetSocketAvailability(sock, index == 0 || sock->type == node->custom1);
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index++;
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}
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LISTBASE_FOREACH (bNodeSocket *, sock, &node->outputs) {
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nodeSetSocketAvailability(sock, sock->type == node->custom1);
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}
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}
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void register_node_type_fn_switch()
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{
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static bNodeType ntype;
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fn_node_type_base(&ntype, FN_NODE_SWITCH, "Switch", 0, 0);
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node_type_socket_templates(&ntype, fn_node_switch_in, fn_node_switch_out);
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node_type_update(&ntype, fn_node_switch_update);
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nodeRegisterType(&ntype);
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}
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