Files
test/source/blender/nodes/function/nodes/node_fn_switch.cc
Jacques Lucke 4990e4dd01 Nodes: Generate multi-function network from node tree
This adds new callbacks to `bNodeSocketType` and `bNodeType`.
Those are used to generate a multi-function network from a node
tree. Later, this network is evaluated on e.g. particle data.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D8169
2020-07-07 18:23:33 +02:00

77 lines
2.6 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "BLI_listbase.h"
#include "node_function_util.hh"
static bNodeSocketTemplate fn_node_switch_in[] = {
{SOCK_BOOLEAN, N_("Switch")},
{SOCK_FLOAT, N_("If False"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f},
{SOCK_INT, N_("If False"), 0, 0, 0, 0, -10000, 10000},
{SOCK_BOOLEAN, N_("If False")},
{SOCK_VECTOR, N_("If False"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f},
{SOCK_STRING, N_("If False")},
{SOCK_RGBA, N_("If False"), 0.8f, 0.8f, 0.8f, 1.0f},
{SOCK_OBJECT, N_("If False")},
{SOCK_IMAGE, N_("If False")},
{SOCK_FLOAT, N_("If True"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f},
{SOCK_INT, N_("If True"), 0, 0, 0, 0, -10000, 10000},
{SOCK_BOOLEAN, N_("If True")},
{SOCK_VECTOR, N_("If True"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f},
{SOCK_STRING, N_("If True")},
{SOCK_RGBA, N_("If True"), 0.8f, 0.8f, 0.8f, 1.0f},
{SOCK_OBJECT, N_("If True")},
{SOCK_IMAGE, N_("If True")},
{-1, ""},
};
static bNodeSocketTemplate fn_node_switch_out[] = {
{SOCK_FLOAT, N_("Result")},
{SOCK_INT, N_("Result")},
{SOCK_BOOLEAN, N_("Result")},
{SOCK_VECTOR, N_("Result")},
{SOCK_STRING, N_("Result")},
{SOCK_RGBA, N_("Result")},
{SOCK_OBJECT, N_("Result")},
{SOCK_IMAGE, N_("Result")},
{-1, ""},
};
static void fn_node_switch_update(bNodeTree *UNUSED(ntree), bNode *node)
{
int index = 0;
LISTBASE_FOREACH (bNodeSocket *, sock, &node->inputs) {
nodeSetSocketAvailability(sock, index == 0 || sock->type == node->custom1);
index++;
}
LISTBASE_FOREACH (bNodeSocket *, sock, &node->outputs) {
nodeSetSocketAvailability(sock, sock->type == node->custom1);
}
}
void register_node_type_fn_switch()
{
static bNodeType ntype;
fn_node_type_base(&ntype, FN_NODE_SWITCH, "Switch", 0, 0);
node_type_socket_templates(&ntype, fn_node_switch_in, fn_node_switch_out);
node_type_update(&ntype, fn_node_switch_update);
nodeRegisterType(&ntype);
}