Files
test/intern/ghost/intern/GHOST_WindowX11.cpp
Kent Mein fd7c729bd1 This is patch: [#8216] Make blender compile with gcc 4.3
minus one small include file that was commented out, I'm not
sure why it was commented out but I'm pretty sure its needed.
If there are still problems later we can sort it out, everything
else is pretty simple.

Kent
2008-02-04 21:52:03 +00:00

1035 lines
56 KiB
C++

/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "GHOST_WindowX11.h"
#include "GHOST_SystemX11.h"
#include "STR_String.h"
#include "GHOST_Debug.h"
// For standard X11 cursors
#include <X11/cursorfont.h>
#include <X11/Xatom.h>
#if defined(__sun__) || defined( __sun ) || defined (__sparc) || defined (__sparc__)
#include <strings.h>
#endif
#include <cstring>
#include <cstdio>
// For obscure full screen mode stuuf
// lifted verbatim from blut.
typedef struct {
long flags;
long functions;
long decorations;
long input_mode;
} MotifWmHints;
#define MWM_HINTS_DECORATIONS (1L << 1)
/*
import bpy
I = bpy.data.images['blender.png'] # the 48x48 icon
# Write to a file that can be
# used within static unsigned char BLENDER_ICON_48x48x24[] = {...}
f = open('/myicon.txt', 'w')
for j in xrange(48):
for k in xrange(48):
v = I.getPixelI(j,47-k)
v.pop()
for p in v:
f.write(str(hex(p))+',')
f.write('\n')
*/
// See the python script above to regenerate the 48x48 icon within blender
#define BLENDER_ICON_WIDTH 48
#define BLENDER_ICON_HEIGHT 48
static unsigned char BLENDER_ICON_48x48x24[] = {
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};
GLXContext GHOST_WindowX11::s_firstContext = NULL;
GHOST_WindowX11::
GHOST_WindowX11(
GHOST_SystemX11 *system,
Display * display,
const STR_String& title,
GHOST_TInt32 left,
GHOST_TInt32 top,
GHOST_TUns32 width,
GHOST_TUns32 height,
GHOST_TWindowState state,
GHOST_TDrawingContextType type,
const bool stereoVisual
) :
GHOST_Window(title,left,top,width,height,state,type,stereoVisual),
m_context(NULL),
m_display(display),
m_system (system),
m_valid_setup (false),
m_invalid_window(false),
m_empty_cursor(None),
m_custom_cursor(None)
{
// Set up the minimum atrributes that we require and see if
// X can find us a visual matching those requirements.
int attributes[40], i = 0;
if(m_stereoVisual)
attributes[i++] = GLX_STEREO;
attributes[i++] = GLX_RGBA;
attributes[i++] = GLX_DOUBLEBUFFER;
attributes[i++] = GLX_RED_SIZE; attributes[i++] = 1;
attributes[i++] = GLX_BLUE_SIZE; attributes[i++] = 1;
attributes[i++] = GLX_GREEN_SIZE; attributes[i++] = 1;
attributes[i++] = GLX_DEPTH_SIZE; attributes[i++] = 1;
attributes[i] = None;
m_visual = glXChooseVisual(m_display, DefaultScreen(m_display), attributes);
if (m_visual == NULL) {
// barf : no visual meeting these requirements could be found.
printf("%s:%d: X11 glxChooseVisual() failed for OpenGL, verify working openGL system!\n", __FILE__, __LINE__);
return;
}
// Create a bunch of attributes needed to create an X window.
// First create a colormap for the window and visual.
// This seems pretty much a legacy feature as we are in rgba mode anyway.
XSetWindowAttributes xattributes;
memset(&xattributes, 0, sizeof(xattributes));
xattributes.colormap= XCreateColormap(
m_display,
RootWindow(m_display, m_visual->screen),
m_visual->visual,
AllocNone
);
xattributes.border_pixel= 0;
// Specify which events we are interested in hearing.
xattributes.event_mask=
ExposureMask | StructureNotifyMask |
KeyPressMask | KeyReleaseMask |
EnterWindowMask | LeaveWindowMask |
ButtonPressMask | ButtonReleaseMask |
PointerMotionMask | FocusChangeMask;
// create the window!
m_window =
XCreateWindow(
m_display,
RootWindow(m_display, m_visual->screen),
left,
top,
width,
height,
0, // no border.
m_visual->depth,
InputOutput,
m_visual->visual,
CWBorderPixel|CWColormap|CWEventMask,
&xattributes
);
// Are we in fullscreen mode - then include
// some obscure blut code to remove decorations.
if (state == GHOST_kWindowStateFullScreen) {
MotifWmHints hints;
Atom atom;
atom = XInternAtom(m_display, "_MOTIF_WM_HINTS", False);
if (atom == None) {
GHOST_PRINT("Could not intern X atom for _MOTIF_WM_HINTS.\n");
} else {
hints.flags = MWM_HINTS_DECORATIONS;
hints.decorations = 0; /* Absolutely no decorations. */
// other hints.decorations make no sense
// you can't select individual decorations
XChangeProperty(m_display, m_window,
atom, atom, 32,
PropModeReplace, (unsigned char *) &hints, 4);
}
} else if (state == GHOST_kWindowStateMaximized) {
// With this, xprop should report the following just after launch
// _NET_WM_STATE(ATOM) = _NET_WM_STATE_MAXIMIZED_VERT, _NET_WM_STATE_MAXIMIZED_HORZ
// After demaximization the right side is empty, though (maybe not the most correct then?)
Atom state, atomh, atomv;
state = XInternAtom(m_display, "_NET_WM_STATE", False);
atomh = XInternAtom(m_display, "_NET_WM_STATE_MAXIMIZED_HORZ", False);
atomv = XInternAtom(m_display, "_NET_WM_STATE_MAXIMIZED_VERT", False);
if (state == None ) {
GHOST_PRINT("Atom _NET_WM_STATE requested but not avaliable nor created.\n");
} else {
XChangeProperty(m_display, m_window,
state, XA_ATOM, 32,
PropModeAppend, (unsigned char *) &atomh, 1);
XChangeProperty(m_display, m_window,
state, XA_ATOM, 32,
PropModeAppend, (unsigned char *) &atomv, 1);
}
}
// Create some hints for the window manager on how
// we want this window treated.
XSizeHints * xsizehints = XAllocSizeHints();
xsizehints->flags = USPosition | USSize;
xsizehints->x = left;
xsizehints->y = top;
xsizehints->width = width;
xsizehints->height = height;
XSetWMNormalHints(m_display, m_window, xsizehints);
XFree(xsizehints);
XClassHint * xclasshint = XAllocClassHint();
int len = title.Length() +1 ;
char *wmclass = (char *)malloc(sizeof(char) * len);
strncpy(wmclass, (const char*)title, sizeof(char) * len);
xclasshint->res_name = wmclass;
xclasshint->res_class = wmclass;
XSetClassHint(m_display, m_window, xclasshint);
free(wmclass);
XFree(xclasshint);
// Set the window icon
XWMHints *xwmhints = XAllocWMHints();
XImage *x_image, *mask_image;
Pixmap icon_pixmap, mask_pixmap;
icon_pixmap = XCreatePixmap(display, m_window, BLENDER_ICON_WIDTH, BLENDER_ICON_HEIGHT, 24);
mask_pixmap = XCreatePixmap(display, m_window, BLENDER_ICON_WIDTH, BLENDER_ICON_HEIGHT, 1);
GC gc_icon = XCreateGC(display, icon_pixmap, 0, NULL);
GC gc_mask = XCreateGC(display, mask_pixmap, 0, NULL);
x_image = XCreateImage( display, m_visual->visual, 24, ZPixmap, 0, NULL, BLENDER_ICON_WIDTH, BLENDER_ICON_HEIGHT, 32, 0 );
mask_image = XCreateImage( display, m_visual->visual, 1, ZPixmap, 0, NULL, BLENDER_ICON_WIDTH, BLENDER_ICON_HEIGHT, 8, 0);
x_image->data = (char *)malloc(x_image->bytes_per_line * BLENDER_ICON_HEIGHT);
mask_image->data = (char *)malloc( mask_image->bytes_per_line * BLENDER_ICON_HEIGHT);
/* copy the BLENDER_ICON_48x48x24 into the XImage */
unsigned char *col = BLENDER_ICON_48x48x24;
int px, py;
for (px=0; px<BLENDER_ICON_WIDTH; px++) {
for (py=0; py<BLENDER_ICON_HEIGHT; py++, col+=3) {
/* mask out pink */
if (col[0]==255 && col[1] == 0 && col[2]== 255) {
XPutPixel(mask_image, px, py, 0 );
} else {
XPutPixel(x_image, px, py, (col[0]<<16)+(col[1]<<8)+col[2] );
XPutPixel(mask_image, px, py, 1 );
}
}
}
XPutImage(display, icon_pixmap, gc_icon, x_image, 0, 0, 0, 0, BLENDER_ICON_WIDTH, BLENDER_ICON_HEIGHT);
XPutImage(display, mask_pixmap, gc_mask, mask_image, 0, 0, 0, 0, BLENDER_ICON_WIDTH, BLENDER_ICON_HEIGHT);
// Now the pixmap is ok to assign to the window as a hint
xwmhints->icon_pixmap = icon_pixmap;
xwmhints->icon_mask = mask_pixmap;
XFreeGC (display, gc_icon);
XFreeGC (display, gc_mask);
XDestroyImage( x_image ); /* frees x_image->data too */
XDestroyImage( mask_image );
xwmhints->initial_state = NormalState;
xwmhints->flags = IconPixmapHint|IconMaskHint|StateHint;
XSetWMHints(display, m_window, xwmhints );
XFree(xwmhints);
// done setting the icon
setTitle(title);
initXInputDevices();
// now set up the rendering context.
if (installDrawingContext(type) == GHOST_kSuccess) {
m_valid_setup = true;
GHOST_PRINT("Created window\n");
}
XMapWindow(m_display, m_window);
GHOST_PRINT("Mapped window\n");
XFlush(m_display);
}
/*
Dummy function to get around IO Handler exiting if device invalid
Basically it will not crash blender now if you have a X device that
is configured but not plugged in.
*/
static int ApplicationErrorHandler(Display *display, XErrorEvent *theEvent) {
fprintf(stderr, "Ignoring Xlib error: error code %d request code %d\n",
theEvent->error_code, theEvent->request_code) ;
/* No exit! - but keep lint happy */
return 0 ;
}
void GHOST_WindowX11::initXInputDevices()
{
static XErrorHandler old_handler = (XErrorHandler) 0 ;
XExtensionVersion *version = XGetExtensionVersion(m_display, INAME);
if(version && (version != (XExtensionVersion*)NoSuchExtension)) {
if(version->present) {
int device_count;
XDeviceInfo* device_info = XListInputDevices(m_display, &device_count);
m_xtablet.StylusDevice = 0;
m_xtablet.EraserDevice = 0;
m_xtablet.CommonData.Active= 0;
/* Install our error handler to override Xlib's termination behavior */
old_handler = XSetErrorHandler(ApplicationErrorHandler) ;
for(int i=0; i<device_count; ++i) {
if(!strcasecmp(device_info[i].name, "stylus")) {
m_xtablet.StylusID= device_info[i].id;
m_xtablet.StylusDevice = XOpenDevice(m_display, m_xtablet.StylusID);
if (m_xtablet.StylusDevice != NULL) {
/* Find how many pressure levels tablet has */
XAnyClassPtr ici = device_info[i].inputclassinfo;
for(int j=0; j<m_xtablet.StylusDevice->num_classes; ++j) {
if(ici->c_class==ValuatorClass) {
XValuatorInfo* xvi = (XValuatorInfo*)ici;
m_xtablet.PressureLevels = xvi->axes[2].max_value;
/* this is assuming that the tablet has the same tilt resolution in both
* positive and negative directions. It would be rather weird if it didn't.. */
m_xtablet.XtiltLevels = xvi->axes[3].max_value;
m_xtablet.YtiltLevels = xvi->axes[4].max_value;
break;
}
ici = (XAnyClassPtr)(((char *)ici) + ici->length);
}
} else {
m_xtablet.StylusID= 0;
}
}
if(!strcasecmp(device_info[i].name, "eraser")) {
m_xtablet.EraserID= device_info[i].id;
m_xtablet.EraserDevice = XOpenDevice(m_display, m_xtablet.EraserID);
if (m_xtablet.EraserDevice == NULL) m_xtablet.EraserID= 0;
}
}
/* Restore handler */
(void) XSetErrorHandler(old_handler) ;
XFreeDeviceList(device_info);
XEventClass xevents[10], ev;
int dcount = 0;
if(m_xtablet.StylusDevice) {
DeviceMotionNotify(m_xtablet.StylusDevice, m_xtablet.MotionEvent, ev);
if(ev) xevents[dcount++] = ev;
ProximityIn(m_xtablet.StylusDevice, m_xtablet.ProxInEvent, ev);
if(ev) xevents[dcount++] = ev;
ProximityOut(m_xtablet.StylusDevice, m_xtablet.ProxOutEvent, ev);
if(ev) xevents[dcount++] = ev;
}
if(m_xtablet.EraserDevice) {
DeviceMotionNotify(m_xtablet.EraserDevice, m_xtablet.MotionEvent, ev);
if(ev) xevents[dcount++] = ev;
ProximityIn(m_xtablet.EraserDevice, m_xtablet.ProxInEvent, ev);
if(ev) xevents[dcount++] = ev;
ProximityOut(m_xtablet.EraserDevice, m_xtablet.ProxOutEvent, ev);
if(ev) xevents[dcount++] = ev;
}
XSelectExtensionEvent(m_display, m_window, xevents, dcount);
}
XFree(version);
}
}
Window
GHOST_WindowX11::
getXWindow(
){
return m_window;
}
bool
GHOST_WindowX11::
getValid(
) const {
return m_valid_setup;
}
void
GHOST_WindowX11::
setTitle(
const STR_String& title
){
XStoreName(m_display,m_window,title);
XFlush(m_display);
}
void
GHOST_WindowX11::
getTitle(
STR_String& title
) const {
char *name = NULL;
XFetchName(m_display,m_window,&name);
title= name?name:"untitled";
XFree(name);
}
void
GHOST_WindowX11::
getWindowBounds(
GHOST_Rect& bounds
) const {
// Getting the window bounds under X11 is not
// really supported (nor should it be desired).
getClientBounds(bounds);
}
void
GHOST_WindowX11::
getClientBounds(
GHOST_Rect& bounds
) const {
Window root_return;
int x_return,y_return;
unsigned int w_return,h_return,border_w_return,depth_return;
GHOST_TInt32 screen_x, screen_y;
XGetGeometry(m_display,m_window,&root_return,&x_return,&y_return,
&w_return,&h_return,&border_w_return,&depth_return);
clientToScreen(0, 0, screen_x, screen_y);
bounds.m_l = screen_x;
bounds.m_r = bounds.m_l + w_return;
bounds.m_t = screen_y;
bounds.m_b = bounds.m_t + h_return;
}
GHOST_TSuccess
GHOST_WindowX11::
setClientWidth(
GHOST_TUns32 width
){
XWindowChanges values;
unsigned int value_mask= CWWidth;
values.width = width;
XConfigureWindow(m_display,m_window,value_mask,&values);
return GHOST_kSuccess;
}
GHOST_TSuccess
GHOST_WindowX11::
setClientHeight(
GHOST_TUns32 height
){
XWindowChanges values;
unsigned int value_mask= CWHeight;
values.height = height;
XConfigureWindow(m_display,m_window,value_mask,&values);
return GHOST_kSuccess;
}
GHOST_TSuccess
GHOST_WindowX11::
setClientSize(
GHOST_TUns32 width,
GHOST_TUns32 height
){
XWindowChanges values;
unsigned int value_mask= CWWidth | CWHeight;
values.width = width;
values.height = height;
XConfigureWindow(m_display,m_window,value_mask,&values);
return GHOST_kSuccess;
}
void
GHOST_WindowX11::
screenToClient(
GHOST_TInt32 inX,
GHOST_TInt32 inY,
GHOST_TInt32& outX,
GHOST_TInt32& outY
) const {
// not sure about this one!
int ax,ay;
Window temp;
XTranslateCoordinates(
m_display,
RootWindow(m_display, m_visual->screen),
m_window,
inX,
inY,
&ax,
&ay,
&temp
);
outX = ax;
outY = ay;
}
void
GHOST_WindowX11::
clientToScreen(
GHOST_TInt32 inX,
GHOST_TInt32 inY,
GHOST_TInt32& outX,
GHOST_TInt32& outY
) const {
int ax,ay;
Window temp;
XTranslateCoordinates(
m_display,
m_window,
RootWindow(m_display, m_visual->screen),
inX,
inY,
&ax,
&ay,
&temp
);
outX = ax;
outY = ay;
}
GHOST_TWindowState
GHOST_WindowX11::
getState(
) const {
//FIXME
return GHOST_kWindowStateNormal;
}
GHOST_TSuccess
GHOST_WindowX11::
setState(
GHOST_TWindowState state
){
//TODO
if (state == (int)getState()) {
return GHOST_kSuccess;
} else {
return GHOST_kFailure;
}
}
#include <iostream>
using namespace std;
GHOST_TSuccess
GHOST_WindowX11::
setOrder(
GHOST_TWindowOrder order
){
if (order == GHOST_kWindowOrderTop) {
XWindowAttributes attr;
Atom atom;
/* We use both XRaiseWindow and _NET_ACTIVE_WINDOW, since some
window managers ignore the former (e.g. kwin from kde) and others
don't implement the latter (e.g. fluxbox pre 0.9.9) */
XRaiseWindow(m_display, m_window);
atom = XInternAtom(m_display, "_NET_ACTIVE_WINDOW", True);
if (atom != None) {
Window root;
XEvent xev;
long eventmask;
xev.xclient.type = ClientMessage;
xev.xclient.serial = 0;
xev.xclient.send_event = True;
xev.xclient.window = m_window;
xev.xclient.message_type = atom;
xev.xclient.format = 32;
xev.xclient.data.l[0] = 0;
xev.xclient.data.l[1] = 0;
xev.xclient.data.l[2] = 0;
xev.xclient.data.l[3] = 0;
xev.xclient.data.l[4] = 0;
root = RootWindow(m_display, m_visual->screen),
eventmask = SubstructureRedirectMask | SubstructureNotifyMask;
XSendEvent(m_display, root, False, eventmask, &xev);
}
XGetWindowAttributes(m_display, m_window, &attr);
/* iconized windows give bad match error */
if (attr.map_state == IsViewable)
XSetInputFocus(m_display, m_window, RevertToPointerRoot,
CurrentTime);
XFlush(m_display);
} else if (order == GHOST_kWindowOrderBottom) {
XLowerWindow(m_display,m_window);
XFlush(m_display);
} else {
return GHOST_kFailure;
}
return GHOST_kSuccess;
}
GHOST_TSuccess
GHOST_WindowX11::
swapBuffers(
){
if (getDrawingContextType() == GHOST_kDrawingContextTypeOpenGL) {
glXSwapBuffers(m_display,m_window);
return GHOST_kSuccess;
} else {
return GHOST_kFailure;
}
}
GHOST_TSuccess
GHOST_WindowX11::
activateDrawingContext(
){
if (m_context !=NULL) {
glXMakeCurrent(m_display, m_window,m_context);
return GHOST_kSuccess;
}
return GHOST_kFailure;
}
GHOST_TSuccess
GHOST_WindowX11::
invalidate(
){
// So the idea of this function is to generate an expose event
// for the window.
// Unfortunately X does not handle expose events for you and
// it is the client's job to refresh the dirty part of the window.
// We need to queue up invalidate calls and generate GHOST events
// for them in the system.
// We implement this by setting a boolean in this class to concatenate
// all such calls into a single event for this window.
// At the same time we queue the dirty windows in the system class
// and generate events for them at the next processEvents call.
if (m_invalid_window == false) {
m_system->addDirtyWindow(this);
m_invalid_window = true;
}
return GHOST_kSuccess;
}
/**
* called by the X11 system implementation when expose events
* for the window have been pushed onto the GHOST queue
*/
void
GHOST_WindowX11::
validate(
){
m_invalid_window = false;
}
/**
* Destructor.
* Closes the window and disposes resources allocated.
*/
GHOST_WindowX11::
~GHOST_WindowX11(
){
std::map<unsigned int, Cursor>::iterator it = m_standard_cursors.begin();
for (; it != m_standard_cursors.end(); it++) {
XFreeCursor(m_display, it->second);
}
if (m_empty_cursor) {
XFreeCursor(m_display, m_empty_cursor);
}
if (m_custom_cursor) {
XFreeCursor(m_display, m_custom_cursor);
}
if (m_context) {
if (m_context == s_firstContext) {
s_firstContext = NULL;
}
glXDestroyContext(m_display, m_context);
}
XDestroyWindow(m_display, m_window);
XFree(m_visual);
}
/**
* Tries to install a rendering context in this window.
* @param type The type of rendering context installed.
* @return Indication as to whether installation has succeeded.
*/
GHOST_TSuccess
GHOST_WindowX11::
installDrawingContext(
GHOST_TDrawingContextType type
){
// only support openGL for now.
GHOST_TSuccess success;
switch (type) {
case GHOST_kDrawingContextTypeOpenGL:
m_context = glXCreateContext(m_display, m_visual, s_firstContext, True);
if (m_context !=NULL) {
if (!s_firstContext) {
s_firstContext = m_context;
}
glXMakeCurrent(m_display, m_window,m_context);
success = GHOST_kSuccess;
} else {
success = GHOST_kFailure;
}
break;
case GHOST_kDrawingContextTypeNone:
success = GHOST_kSuccess;
break;
default:
success = GHOST_kFailure;
}
return success;
}
/**
* Removes the current drawing context.
* @return Indication as to whether removal has succeeded.
*/
GHOST_TSuccess
GHOST_WindowX11::
removeDrawingContext(
){
GHOST_TSuccess success;
if (m_context != NULL) {
glXDestroyContext(m_display, m_context);
success = GHOST_kSuccess;
} else {
success = GHOST_kFailure;
}
return success;
}
Cursor
GHOST_WindowX11::
getStandardCursor(
GHOST_TStandardCursor g_cursor
){
unsigned int xcursor_id;
#define GtoX(gcurs, xcurs) case gcurs: xcursor_id = xcurs
switch (g_cursor) {
GtoX(GHOST_kStandardCursorRightArrow, XC_arrow); break;
GtoX(GHOST_kStandardCursorLeftArrow, XC_top_left_arrow); break;
GtoX(GHOST_kStandardCursorInfo, XC_hand1); break;
GtoX(GHOST_kStandardCursorDestroy, XC_pirate); break;
GtoX(GHOST_kStandardCursorHelp, XC_question_arrow); break;
GtoX(GHOST_kStandardCursorCycle, XC_exchange); break;
GtoX(GHOST_kStandardCursorSpray, XC_spraycan); break;
GtoX(GHOST_kStandardCursorWait, XC_watch); break;
GtoX(GHOST_kStandardCursorText, XC_xterm); break;
GtoX(GHOST_kStandardCursorCrosshair, XC_crosshair); break;
GtoX(GHOST_kStandardCursorUpDown, XC_sb_v_double_arrow); break;
GtoX(GHOST_kStandardCursorLeftRight, XC_sb_h_double_arrow); break;
GtoX(GHOST_kStandardCursorTopSide, XC_top_side); break;
GtoX(GHOST_kStandardCursorBottomSide, XC_bottom_side); break;
GtoX(GHOST_kStandardCursorLeftSide, XC_left_side); break;
GtoX(GHOST_kStandardCursorRightSide, XC_right_side); break;
GtoX(GHOST_kStandardCursorTopLeftCorner, XC_top_left_corner); break;
GtoX(GHOST_kStandardCursorTopRightCorner, XC_top_right_corner); break;
GtoX(GHOST_kStandardCursorBottomRightCorner, XC_bottom_right_corner); break;
GtoX(GHOST_kStandardCursorBottomLeftCorner, XC_bottom_left_corner); break;
GtoX(GHOST_kStandardCursorPencil, XC_pencil); break;
default:
xcursor_id = 0;
}
#undef GtoX
if (xcursor_id) {
Cursor xcursor = m_standard_cursors[xcursor_id];
if (!xcursor) {
xcursor = XCreateFontCursor(m_display, xcursor_id);
m_standard_cursors[xcursor_id] = xcursor;
}
return xcursor;
} else {
return None;
}
}
Cursor
GHOST_WindowX11::
getEmptyCursor(
) {
if (!m_empty_cursor) {
Pixmap blank;
XColor dummy;
char data[1] = {0};
/* make a blank cursor */
blank = XCreateBitmapFromData (
m_display,
RootWindow(m_display,DefaultScreen(m_display)),
data, 1, 1
);
m_empty_cursor = XCreatePixmapCursor(m_display, blank, blank, &dummy, &dummy, 0, 0);
XFreePixmap(m_display, blank);
}
return m_empty_cursor;
}
GHOST_TSuccess
GHOST_WindowX11::
setWindowCursorVisibility(
bool visible
){
Cursor xcursor;
if (visible) {
xcursor = getStandardCursor( getCursorShape() );
} else {
xcursor = getEmptyCursor();
}
XDefineCursor(m_display, m_window, xcursor);
XFlush(m_display);
return GHOST_kSuccess;
}
GHOST_TSuccess
GHOST_WindowX11::
setWindowCursorShape(
GHOST_TStandardCursor shape
){
Cursor xcursor = getStandardCursor( shape );
XDefineCursor(m_display, m_window, xcursor);
XFlush(m_display);
return GHOST_kSuccess;
}
GHOST_TSuccess
GHOST_WindowX11::
setWindowCustomCursorShape(
GHOST_TUns8 bitmap[16][2],
GHOST_TUns8 mask[16][2],
int hotX,
int hotY
){
setWindowCustomCursorShape((GHOST_TUns8*)bitmap, (GHOST_TUns8*)mask,
16, 16, hotX, hotY, 0, 1);
return GHOST_kSuccess;
}
GHOST_TSuccess
GHOST_WindowX11::
setWindowCustomCursorShape(
GHOST_TUns8 *bitmap,
GHOST_TUns8 *mask,
int sizex,
int sizey,
int hotX,
int hotY,
int fg_color,
int bg_color
){
Pixmap bitmap_pix, mask_pix;
XColor fg, bg;
if(XAllocNamedColor(m_display, DefaultColormap(m_display, DefaultScreen(m_display)),
"White", &fg, &fg) == 0) return GHOST_kFailure;
if(XAllocNamedColor(m_display, DefaultColormap(m_display, DefaultScreen(m_display)),
"Black", &bg, &bg) == 0) return GHOST_kFailure;
if (m_custom_cursor) {
XFreeCursor(m_display, m_custom_cursor);
}
bitmap_pix = XCreateBitmapFromData(m_display, m_window, (char*) bitmap, sizex, sizey);
mask_pix = XCreateBitmapFromData(m_display, m_window, (char*) mask, sizex, sizey);
m_custom_cursor = XCreatePixmapCursor(m_display, bitmap_pix, mask_pix, &fg, &bg, hotX, hotY);
XDefineCursor(m_display, m_window, m_custom_cursor);
XFlush(m_display);
XFreePixmap(m_display, bitmap_pix);
XFreePixmap(m_display, mask_pix);
return GHOST_kSuccess;
}
/*
void glutCustomCursor(char *data1, char *data2, int size)
{
Pixmap source, mask;
Cursor cursor;
XColor fg, bg;
if(XAllocNamedColor(__glutDisplay, DefaultColormap(__glutDisplay, __glutScreen),
"White", &fg, &fg) == 0) return;
if(XAllocNamedColor(__glutDisplay, DefaultColormap(__glutDisplay, __glutScreen),
"Red", &bg, &bg) == 0) return;
source= XCreateBitmapFromData(__glutDisplay, xdraw, data2, size, size);
mask= XCreateBitmapFromData(__glutDisplay, xdraw, data1, size, size);
cursor= XCreatePixmapCursor(__glutDisplay, source, mask, &fg, &bg, 7, 7);
XFreePixmap(__glutDisplay, source);
XFreePixmap(__glutDisplay, mask);
XDefineCursor(__glutDisplay, xdraw, cursor);
}
*/