Files
test/intern/cycles/kernel/bvh/metal.h
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

38 lines
713 B
C

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2021-2022 Blender Foundation */
struct MetalRTIntersectionPayload {
RaySelfPrimitives self;
uint visibility;
float u, v;
int prim;
int type;
#if defined(__METALRT_MOTION__)
float time;
#endif
};
struct MetalRTIntersectionLocalPayload {
RaySelfPrimitives self;
uint local_object;
uint lcg_state;
short max_hits;
bool has_lcg_state;
bool result;
LocalIntersection local_isect;
};
struct MetalRTIntersectionShadowPayload {
RaySelfPrimitives self;
uint visibility;
#if defined(__METALRT_MOTION__)
float time;
#endif
int state;
float throughput;
short max_hits;
short num_hits;
short num_recorded_hits;
bool result;
};