Files
test/intern/cycles/kernel/device/metal/globals.h
Brecht Van Lommel ff1883307f Cleanup: renaming and consistency for kernel data
* Rename "texture" to "data array". This has not used textures for a long time,
  there are just global memory arrays now. (On old CUDA GPUs there was a cache
  for textures but not global memory, so we used to put all data in textures.)
* For CUDA and HIP, put globals in KernelParams struct like other devices.
* Drop __ prefix for data array names, no possibility for naming conflict now that
  these are in a struct.
2022-06-20 12:30:48 +02:00

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C

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2021-2022 Blender Foundation */
/* Constant Globals */
#include "kernel/types.h"
#include "kernel/util/profiling.h"
#include "kernel/integrator/state.h"
CCL_NAMESPACE_BEGIN
typedef struct KernelParamsMetal {
#define KERNEL_DATA_ARRAY(type, name) ccl_global const type *name;
#include "kernel/data_arrays.h"
#undef KERNEL_DATA_ARRAY
const IntegratorStateGPU integrator_state;
const KernelData data;
} KernelParamsMetal;
typedef struct KernelGlobalsGPU {
int unused[1];
} KernelGlobalsGPU;
typedef ccl_global const KernelGlobalsGPU *ccl_restrict KernelGlobals;
/* Abstraction macros */
#define kernel_data launch_params_metal.data
#define kernel_data_fetch(name, index) launch_params_metal.name[index]
#define kernel_data_array(name) launch_params_metal.name
#define kernel_integrator_state launch_params_metal.integrator_state
CCL_NAMESPACE_END