Files
test/intern/cycles/kernel/osl/shaders/node_convert_from_float.osl
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#include "stdcycles.h"
shader node_convert_from_float(float value_float = 0.0,
output string value_string = "",
output int value_int = 0,
output color value_color = 0.0,
output vector value_vector = vector(0.0, 0.0, 0.0),
output point value_point = point(0.0, 0.0, 0.0),
output normal value_normal = normal(0.0, 0.0, 0.0))
{
value_int = (int)value_float;
value_color = color(value_float, value_float, value_float);
value_vector = vector(value_float, value_float, value_float);
value_point = point(value_float, value_float, value_float);
value_normal = normal(value_float, value_float, value_float);
}