* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
21 lines
766 B
Plaintext
21 lines
766 B
Plaintext
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include "stdcycles.h"
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shader node_convert_from_int(int value_int = 0,
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output string value_string = "",
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output float value_float = 0.0,
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output color value_color = 0.0,
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output vector value_vector = vector(0.0, 0.0, 0.0),
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output point value_point = point(0.0, 0.0, 0.0),
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output normal value_normal = normal(0.0, 0.0, 0.0))
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{
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float f = (float)value_int;
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value_float = f;
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value_color = color(f, f, f);
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value_vector = vector(f, f, f);
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value_point = point(f, f, f);
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value_normal = normal(f, f, f);
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}
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