* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
20 lines
988 B
Plaintext
20 lines
988 B
Plaintext
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include "stdcycles.h"
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shader node_convert_from_point(point value_point = point(0.0, 0.0, 0.0),
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output string value_string = "",
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output float value_float = 0.0,
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output int value_int = 0,
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output vector value_vector = vector(0.0, 0.0, 0.0),
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output color value_color = 0.0,
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output normal value_normal = normal(0.0, 0.0, 0.0))
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{
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value_float = (value_point[0] + value_point[1] + value_point[2]) * (1.0 / 3.0);
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value_int = (int)((value_normal[0] + value_normal[1] + value_normal[2]) * (1.0 / 3.0));
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value_vector = vector(value_point[0], value_point[1], value_point[2]);
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value_color = color(value_point[0], value_point[1], value_point[2]);
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value_normal = normal(value_point[0], value_point[1], value_point[2]);
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}
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