* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
24 lines
698 B
Plaintext
24 lines
698 B
Plaintext
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include "stdcycles.h"
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shader node_displacement(string space = "object",
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float Height = 0.0,
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float Midlevel = 0.5,
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float Scale = 1.0,
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normal Normal = N,
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output vector Displacement = vector(0.0, 0.0, 0.0))
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{
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Displacement = Normal;
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if (space == "object") {
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Displacement = transform("object", Displacement);
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}
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Displacement = normalize(Displacement) * (Height - Midlevel) * Scale;
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if (space == "object") {
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Displacement = transform("object", "world", Displacement);
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}
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}
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