Files
test/intern/cycles/kernel/osl/shaders/node_displacement.osl
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#include "stdcycles.h"
shader node_displacement(string space = "object",
float Height = 0.0,
float Midlevel = 0.5,
float Scale = 1.0,
normal Normal = N,
output vector Displacement = vector(0.0, 0.0, 0.0))
{
Displacement = Normal;
if (space == "object") {
Displacement = transform("object", Displacement);
}
Displacement = normalize(Displacement) * (Height - Midlevel) * Scale;
if (space == "object") {
Displacement = transform("object", "world", Displacement);
}
}