* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
59 lines
1.8 KiB
Plaintext
59 lines
1.8 KiB
Plaintext
/* SPDX-License-Identifier: Apache-2.0
|
|
* Copyright 2011-2022 Blender Foundation */
|
|
|
|
#include "stdcycles.h"
|
|
|
|
shader node_geometry(normal NormalIn = N,
|
|
string bump_offset = "center",
|
|
|
|
output point Position = point(0.0, 0.0, 0.0),
|
|
output normal Normal = normal(0.0, 0.0, 0.0),
|
|
output normal Tangent = normal(0.0, 0.0, 0.0),
|
|
output normal TrueNormal = normal(0.0, 0.0, 0.0),
|
|
output vector Incoming = vector(0.0, 0.0, 0.0),
|
|
output point Parametric = point(0.0, 0.0, 0.0),
|
|
output float Backfacing = 0.0,
|
|
output float Pointiness = 0.0,
|
|
output float RandomPerIsland = 0.0)
|
|
{
|
|
Position = P;
|
|
Normal = NormalIn;
|
|
TrueNormal = Ng;
|
|
Incoming = I;
|
|
Parametric = point(u, v, 0.0);
|
|
Backfacing = backfacing();
|
|
|
|
if (bump_offset == "dx") {
|
|
Position += Dx(Position);
|
|
Parametric += Dx(Parametric);
|
|
}
|
|
else if (bump_offset == "dy") {
|
|
Position += Dy(Position);
|
|
Parametric += Dy(Parametric);
|
|
}
|
|
|
|
/* first try to get tangent attribute */
|
|
point generated;
|
|
|
|
/* try to create spherical tangent from generated coordinates */
|
|
if (getattribute("geom:generated", generated)) {
|
|
normal data = normal(-(generated[1] - 0.5), (generated[0] - 0.5), 0.0);
|
|
vector T = transform("object", "world", data);
|
|
Tangent = cross(Normal, normalize(cross(T, Normal)));
|
|
}
|
|
else {
|
|
/* otherwise use surface derivatives */
|
|
Tangent = normalize(dPdu);
|
|
}
|
|
|
|
getattribute("geom:pointiness", Pointiness);
|
|
if (bump_offset == "dx") {
|
|
Pointiness += Dx(Pointiness);
|
|
}
|
|
else if (bump_offset == "dy") {
|
|
Pointiness += Dy(Pointiness);
|
|
}
|
|
|
|
getattribute("geom:random_per_island", RandomPerIsland);
|
|
}
|