* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
20 lines
714 B
Plaintext
20 lines
714 B
Plaintext
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include "stdcycles.h"
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shader node_hair_info(output float IsStrand = 0.0,
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output float Intercept = 0.0,
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output float Length = 0.0,
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output float Thickness = 0.0,
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output normal TangentNormal = N,
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output float Random = 0)
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{
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getattribute("geom:is_curve", IsStrand);
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getattribute("geom:curve_intercept", Intercept);
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getattribute("geom:curve_length", Length);
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getattribute("geom:curve_thickness", Thickness);
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getattribute("geom:curve_tangent_normal", TangentNormal);
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getattribute("geom:curve_random", Random);
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}
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