* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
24 lines
962 B
Plaintext
24 lines
962 B
Plaintext
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include "stdcycles.h"
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shader node_particle_info(output float Index = 0.0,
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output float Random = 0.0,
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output float Age = 0.0,
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output float Lifetime = 0.0,
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output point Location = point(0.0, 0.0, 0.0),
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output float Size = 0.0,
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output vector Velocity = point(0.0, 0.0, 0.0),
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output vector AngularVelocity = point(0.0, 0.0, 0.0))
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{
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getattribute("particle:index", Index);
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getattribute("particle:random", Random);
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getattribute("particle:age", Age);
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getattribute("particle:lifetime", Lifetime);
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getattribute("particle:location", Location);
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getattribute("particle:size", Size);
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getattribute("particle:velocity", Velocity);
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getattribute("particle:angular_velocity", AngularVelocity);
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}
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