* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
18 lines
555 B
Plaintext
18 lines
555 B
Plaintext
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include "stdcycles.h"
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shader node_toon_bsdf(color Color = 0.8,
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string component = "diffuse",
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float Size = 0.5,
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float Smooth = 0.0,
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normal Normal = N,
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output closure color BSDF = 0)
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{
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if (component == "diffuse")
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BSDF = Color * diffuse_toon(Normal, Size, Smooth);
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else if (component == "glossy")
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BSDF = Color * glossy_toon(Normal, Size, Smooth);
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}
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