Files
test/intern/cycles/kernel/svm/bump.h
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

49 lines
1.5 KiB
C

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#pragma once
CCL_NAMESPACE_BEGIN
/* Bump Eval Nodes */
ccl_device_noinline void svm_node_enter_bump_eval(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
uint offset)
{
/* save state */
stack_store_float3(stack, offset + 0, sd->P);
stack_store_float3(stack, offset + 3, sd->dP.dx);
stack_store_float3(stack, offset + 6, sd->dP.dy);
/* set state as if undisplaced */
const AttributeDescriptor desc = find_attribute(kg, sd, ATTR_STD_POSITION_UNDISPLACED);
if (desc.offset != ATTR_STD_NOT_FOUND) {
float3 P, dPdx, dPdy;
P = primitive_surface_attribute_float3(kg, sd, desc, &dPdx, &dPdy);
object_position_transform(kg, sd, &P);
object_dir_transform(kg, sd, &dPdx);
object_dir_transform(kg, sd, &dPdy);
sd->P = P;
sd->dP.dx = dPdx;
sd->dP.dy = dPdy;
}
}
ccl_device_noinline void svm_node_leave_bump_eval(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
uint offset)
{
/* restore state */
sd->P = stack_load_float3(stack, offset + 0);
sd->dP.dx = stack_load_float3(stack, offset + 3);
sd->dP.dy = stack_load_float3(stack, offset + 6);
}
CCL_NAMESPACE_END