* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
13 lines
312 B
C
13 lines
312 B
C
/* SPDX-License-Identifier: Apache-2.0
|
|
* Copyright 2011-2022 Blender Foundation */
|
|
|
|
#ifndef __UTIL_OPENGL_H__
|
|
#define __UTIL_OPENGL_H__
|
|
|
|
/* OpenGL header includes, used everywhere we use OpenGL, to deal with
|
|
* platform differences in one central place. */
|
|
|
|
#include <GL/glew.h>
|
|
|
|
#endif /* __UTIL_OPENGL_H__ */
|