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test/intern/locale/boost_locale_wrapper.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
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While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

30 lines
717 B
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2012 Blender Foundation. All rights reserved. */
/** \file
* \ingroup intern_locale
* A thin C wrapper around `boost::locale`.
*/
#ifndef __BOOST_LOCALE_WRAPPER_H__
#define __BOOST_LOCALE_WRAPPER_H__
#ifdef __cplusplus
extern "C" {
#endif
void bl_locale_init(const char *messages_path, const char *default_domain);
void bl_locale_set(const char *locale);
const char *bl_locale_get(void);
const char *bl_locale_pgettext(const char *msgctxt, const char *msgid);
#if defined(__APPLE__) && !defined(WITH_HEADLESS) && !defined(WITH_GHOST_SDL)
const char *osx_user_locale(void);
#endif
#ifdef __cplusplus
}
#endif
#endif /* __BOOST_LOCALE_WRAPPER_H__ */