The fix does not fix the case of shaders comming from the OpenSubdiv API.
This reverts commit f5191b8760.
384 lines
8.9 KiB
GLSL
384 lines
8.9 KiB
GLSL
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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//------------------------------------------------------------------------------
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layout(local_size_x = WORK_GROUP_SIZE, local_size_y = 1, local_size_z = 1) in;
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layout(std430) buffer;
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// source and destination buffers
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uniform int srcOffset = 0;
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uniform int dstOffset = 0;
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layout(binding = 0) buffer src_buffer
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{
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float srcVertexBuffer[];
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};
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layout(binding = 1) buffer dst_buffer
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{
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float dstVertexBuffer[];
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};
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// derivative buffers (if needed)
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#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
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uniform ivec3 duDesc;
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uniform ivec3 dvDesc;
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layout(binding = 2) buffer du_buffer
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{
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float duBuffer[];
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};
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layout(binding = 3) buffer dv_buffer
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{
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float dvBuffer[];
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};
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#endif
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#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
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uniform ivec3 duuDesc;
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uniform ivec3 duvDesc;
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uniform ivec3 dvvDesc;
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layout(binding = 10) buffer duu_buffer
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{
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float duuBuffer[];
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};
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layout(binding = 11) buffer duv_buffer
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{
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float duvBuffer[];
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};
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layout(binding = 12) buffer dvv_buffer
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{
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float dvvBuffer[];
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};
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#endif
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// stencil buffers
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#if defined(OPENSUBDIV_GLSL_COMPUTE_KERNEL_EVAL_STENCILS)
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uniform int batchStart = 0;
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uniform int batchEnd = 0;
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layout(binding = 4) buffer stencilSizes
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{
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int _sizes[];
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};
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layout(binding = 5) buffer stencilOffsets
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{
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int _offsets[];
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};
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layout(binding = 6) buffer stencilIndices
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{
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int _indices[];
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};
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layout(binding = 7) buffer stencilWeights
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{
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float _weights[];
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};
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# if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
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layout(binding = 8) buffer stencilDuWeights
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{
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float _duWeights[];
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};
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layout(binding = 9) buffer stencilDvWeights
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{
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float _dvWeights[];
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};
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# endif
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# if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
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layout(binding = 13) buffer stencilDuuWeights
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{
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float _duuWeights[];
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};
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layout(binding = 14) buffer stencilDuvWeights
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{
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float _duvWeights[];
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};
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layout(binding = 15) buffer stencilDvvWeights
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{
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float _dvvWeights[];
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};
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# endif
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uint getGlobalInvocationIndex()
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{
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uint invocations_per_row = gl_WorkGroupSize.x * gl_NumWorkGroups.x;
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return gl_GlobalInvocationID.x + gl_GlobalInvocationID.y * invocations_per_row;
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}
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#endif
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// patch buffers
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#if defined(OPENSUBDIV_GLSL_COMPUTE_KERNEL_EVAL_PATCHES)
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layout(binding = 4) buffer patchArray_buffer
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{
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OsdPatchArray patchArrayBuffer[];
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};
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layout(binding = 5) buffer patchCoord_buffer
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{
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OsdPatchCoord patchCoords[];
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};
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layout(binding = 6) buffer patchIndex_buffer
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{
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int patchIndexBuffer[];
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};
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layout(binding = 7) buffer patchParam_buffer
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{
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OsdPatchParam patchParamBuffer[];
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};
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OsdPatchCoord GetPatchCoord(int coordIndex)
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{
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return patchCoords[coordIndex];
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}
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OsdPatchArray GetPatchArray(int arrayIndex)
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{
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return patchArrayBuffer[arrayIndex];
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}
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OsdPatchParam GetPatchParam(int patchIndex)
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{
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return patchParamBuffer[patchIndex];
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}
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#endif
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//------------------------------------------------------------------------------
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struct Vertex {
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float vertexData[LENGTH];
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};
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void clear(out Vertex v)
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{
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for (int i = 0; i < LENGTH; ++i) {
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v.vertexData[i] = 0;
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}
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}
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Vertex readVertex(int index)
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{
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Vertex v;
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int vertexIndex = srcOffset + index * SRC_STRIDE;
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for (int i = 0; i < LENGTH; ++i) {
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v.vertexData[i] = srcVertexBuffer[vertexIndex + i];
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}
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return v;
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}
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void writeVertex(int index, Vertex v)
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{
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int vertexIndex = dstOffset + index * DST_STRIDE;
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for (int i = 0; i < LENGTH; ++i) {
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dstVertexBuffer[vertexIndex + i] = v.vertexData[i];
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}
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}
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void addWithWeight(inout Vertex v, const Vertex src, float weight)
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{
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for (int i = 0; i < LENGTH; ++i) {
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v.vertexData[i] += weight * src.vertexData[i];
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}
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}
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#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
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void writeDu(int index, Vertex du)
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{
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int duIndex = duDesc.x + index * duDesc.z;
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for (int i = 0; i < LENGTH; ++i) {
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duBuffer[duIndex + i] = du.vertexData[i];
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}
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}
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void writeDv(int index, Vertex dv)
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{
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int dvIndex = dvDesc.x + index * dvDesc.z;
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for (int i = 0; i < LENGTH; ++i) {
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dvBuffer[dvIndex + i] = dv.vertexData[i];
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}
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}
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#endif
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#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
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void writeDuu(int index, Vertex duu)
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{
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int duuIndex = duuDesc.x + index * duuDesc.z;
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for (int i = 0; i < LENGTH; ++i) {
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duuBuffer[duuIndex + i] = duu.vertexData[i];
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}
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}
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void writeDuv(int index, Vertex duv)
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{
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int duvIndex = duvDesc.x + index * duvDesc.z;
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for (int i = 0; i < LENGTH; ++i) {
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duvBuffer[duvIndex + i] = duv.vertexData[i];
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}
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}
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void writeDvv(int index, Vertex dvv)
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{
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int dvvIndex = dvvDesc.x + index * dvvDesc.z;
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for (int i = 0; i < LENGTH; ++i) {
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dvvBuffer[dvvIndex + i] = dvv.vertexData[i];
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}
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}
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#endif
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//------------------------------------------------------------------------------
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#if defined(OPENSUBDIV_GLSL_COMPUTE_KERNEL_EVAL_STENCILS)
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void main()
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{
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int current = int(getGlobalInvocationIndex()) + batchStart;
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if (current >= batchEnd) {
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return;
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}
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Vertex dst;
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clear(dst);
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int offset = _offsets[current], size = _sizes[current];
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for (int stencil = 0; stencil < size; ++stencil) {
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int vindex = offset + stencil;
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addWithWeight(dst, readVertex(_indices[vindex]), _weights[vindex]);
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}
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writeVertex(current, dst);
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# if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
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Vertex du, dv;
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clear(du);
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clear(dv);
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for (int i = 0; i < size; ++i) {
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// expects the compiler optimizes readVertex out here.
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Vertex src = readVertex(_indices[offset + i]);
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addWithWeight(du, src, _duWeights[offset + i]);
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addWithWeight(dv, src, _dvWeights[offset + i]);
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}
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if (duDesc.y > 0) { // length
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writeDu(current, du);
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}
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if (dvDesc.y > 0) {
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writeDv(current, dv);
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}
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# endif
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# if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
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Vertex duu, duv, dvv;
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clear(duu);
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clear(duv);
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clear(dvv);
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for (int i = 0; i < size; ++i) {
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// expects the compiler optimizes readVertex out here.
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Vertex src = readVertex(_indices[offset + i]);
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addWithWeight(duu, src, _duuWeights[offset + i]);
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addWithWeight(duv, src, _duvWeights[offset + i]);
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addWithWeight(dvv, src, _dvvWeights[offset + i]);
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}
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if (duuDesc.y > 0) { // length
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writeDuu(current, duu);
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}
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if (duvDesc.y > 0) {
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writeDuv(current, duv);
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}
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if (dvvDesc.y > 0) {
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writeDvv(current, dvv);
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}
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# endif
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}
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#endif
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//------------------------------------------------------------------------------
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#if defined(OPENSUBDIV_GLSL_COMPUTE_KERNEL_EVAL_PATCHES)
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// PERFORMANCE: stride could be constant, but not as significant as length
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void main()
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{
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int current = int(gl_GlobalInvocationID.x);
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OsdPatchCoord coord = GetPatchCoord(current);
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OsdPatchArray array = GetPatchArray(coord.arrayIndex);
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OsdPatchParam param = GetPatchParam(coord.patchIndex);
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int patchType = OsdPatchParamIsRegular(param) ? array.regDesc : array.desc;
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float wP[20], wDu[20], wDv[20], wDuu[20], wDuv[20], wDvv[20];
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int nPoints = OsdEvaluatePatchBasis(
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patchType, param, coord.s, coord.t, wP, wDu, wDv, wDuu, wDuv, wDvv);
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Vertex dst, du, dv, duu, duv, dvv;
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clear(dst);
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clear(du);
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clear(dv);
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clear(duu);
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clear(duv);
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clear(dvv);
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int indexBase = array.indexBase + array.stride * (coord.patchIndex - array.primitiveIdBase);
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for (int cv = 0; cv < nPoints; ++cv) {
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int index = patchIndexBuffer[indexBase + cv];
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addWithWeight(dst, readVertex(index), wP[cv]);
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addWithWeight(du, readVertex(index), wDu[cv]);
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addWithWeight(dv, readVertex(index), wDv[cv]);
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addWithWeight(duu, readVertex(index), wDuu[cv]);
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addWithWeight(duv, readVertex(index), wDuv[cv]);
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addWithWeight(dvv, readVertex(index), wDvv[cv]);
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}
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writeVertex(current, dst);
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# if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
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if (duDesc.y > 0) { // length
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writeDu(current, du);
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}
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if (dvDesc.y > 0) {
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writeDv(current, dv);
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}
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# endif
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# if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
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if (duuDesc.y > 0) { // length
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writeDuu(current, duu);
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}
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if (duvDesc.y > 0) { // length
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writeDuv(current, duv);
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}
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if (dvvDesc.y > 0) {
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writeDvv(current, dvv);
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}
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# endif
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}
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#endif
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