Files
test/intern/opensubdiv/internal/evaluator/shaders/glsl_compute_kernel.glsl
Clément Foucault 4a03c5acf9 Revert "Fix GPU subdivision: Crash on adding subdivision surface modifier"
The fix does not fix the case of shaders comming from the OpenSubdiv API.

This reverts commit f5191b8760.
2022-04-20 21:32:03 +02:00

384 lines
8.9 KiB
GLSL

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
//------------------------------------------------------------------------------
layout(local_size_x = WORK_GROUP_SIZE, local_size_y = 1, local_size_z = 1) in;
layout(std430) buffer;
// source and destination buffers
uniform int srcOffset = 0;
uniform int dstOffset = 0;
layout(binding = 0) buffer src_buffer
{
float srcVertexBuffer[];
};
layout(binding = 1) buffer dst_buffer
{
float dstVertexBuffer[];
};
// derivative buffers (if needed)
#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
uniform ivec3 duDesc;
uniform ivec3 dvDesc;
layout(binding = 2) buffer du_buffer
{
float duBuffer[];
};
layout(binding = 3) buffer dv_buffer
{
float dvBuffer[];
};
#endif
#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
uniform ivec3 duuDesc;
uniform ivec3 duvDesc;
uniform ivec3 dvvDesc;
layout(binding = 10) buffer duu_buffer
{
float duuBuffer[];
};
layout(binding = 11) buffer duv_buffer
{
float duvBuffer[];
};
layout(binding = 12) buffer dvv_buffer
{
float dvvBuffer[];
};
#endif
// stencil buffers
#if defined(OPENSUBDIV_GLSL_COMPUTE_KERNEL_EVAL_STENCILS)
uniform int batchStart = 0;
uniform int batchEnd = 0;
layout(binding = 4) buffer stencilSizes
{
int _sizes[];
};
layout(binding = 5) buffer stencilOffsets
{
int _offsets[];
};
layout(binding = 6) buffer stencilIndices
{
int _indices[];
};
layout(binding = 7) buffer stencilWeights
{
float _weights[];
};
# if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
layout(binding = 8) buffer stencilDuWeights
{
float _duWeights[];
};
layout(binding = 9) buffer stencilDvWeights
{
float _dvWeights[];
};
# endif
# if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
layout(binding = 13) buffer stencilDuuWeights
{
float _duuWeights[];
};
layout(binding = 14) buffer stencilDuvWeights
{
float _duvWeights[];
};
layout(binding = 15) buffer stencilDvvWeights
{
float _dvvWeights[];
};
# endif
uint getGlobalInvocationIndex()
{
uint invocations_per_row = gl_WorkGroupSize.x * gl_NumWorkGroups.x;
return gl_GlobalInvocationID.x + gl_GlobalInvocationID.y * invocations_per_row;
}
#endif
// patch buffers
#if defined(OPENSUBDIV_GLSL_COMPUTE_KERNEL_EVAL_PATCHES)
layout(binding = 4) buffer patchArray_buffer
{
OsdPatchArray patchArrayBuffer[];
};
layout(binding = 5) buffer patchCoord_buffer
{
OsdPatchCoord patchCoords[];
};
layout(binding = 6) buffer patchIndex_buffer
{
int patchIndexBuffer[];
};
layout(binding = 7) buffer patchParam_buffer
{
OsdPatchParam patchParamBuffer[];
};
OsdPatchCoord GetPatchCoord(int coordIndex)
{
return patchCoords[coordIndex];
}
OsdPatchArray GetPatchArray(int arrayIndex)
{
return patchArrayBuffer[arrayIndex];
}
OsdPatchParam GetPatchParam(int patchIndex)
{
return patchParamBuffer[patchIndex];
}
#endif
//------------------------------------------------------------------------------
struct Vertex {
float vertexData[LENGTH];
};
void clear(out Vertex v)
{
for (int i = 0; i < LENGTH; ++i) {
v.vertexData[i] = 0;
}
}
Vertex readVertex(int index)
{
Vertex v;
int vertexIndex = srcOffset + index * SRC_STRIDE;
for (int i = 0; i < LENGTH; ++i) {
v.vertexData[i] = srcVertexBuffer[vertexIndex + i];
}
return v;
}
void writeVertex(int index, Vertex v)
{
int vertexIndex = dstOffset + index * DST_STRIDE;
for (int i = 0; i < LENGTH; ++i) {
dstVertexBuffer[vertexIndex + i] = v.vertexData[i];
}
}
void addWithWeight(inout Vertex v, const Vertex src, float weight)
{
for (int i = 0; i < LENGTH; ++i) {
v.vertexData[i] += weight * src.vertexData[i];
}
}
#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
void writeDu(int index, Vertex du)
{
int duIndex = duDesc.x + index * duDesc.z;
for (int i = 0; i < LENGTH; ++i) {
duBuffer[duIndex + i] = du.vertexData[i];
}
}
void writeDv(int index, Vertex dv)
{
int dvIndex = dvDesc.x + index * dvDesc.z;
for (int i = 0; i < LENGTH; ++i) {
dvBuffer[dvIndex + i] = dv.vertexData[i];
}
}
#endif
#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
void writeDuu(int index, Vertex duu)
{
int duuIndex = duuDesc.x + index * duuDesc.z;
for (int i = 0; i < LENGTH; ++i) {
duuBuffer[duuIndex + i] = duu.vertexData[i];
}
}
void writeDuv(int index, Vertex duv)
{
int duvIndex = duvDesc.x + index * duvDesc.z;
for (int i = 0; i < LENGTH; ++i) {
duvBuffer[duvIndex + i] = duv.vertexData[i];
}
}
void writeDvv(int index, Vertex dvv)
{
int dvvIndex = dvvDesc.x + index * dvvDesc.z;
for (int i = 0; i < LENGTH; ++i) {
dvvBuffer[dvvIndex + i] = dvv.vertexData[i];
}
}
#endif
//------------------------------------------------------------------------------
#if defined(OPENSUBDIV_GLSL_COMPUTE_KERNEL_EVAL_STENCILS)
void main()
{
int current = int(getGlobalInvocationIndex()) + batchStart;
if (current >= batchEnd) {
return;
}
Vertex dst;
clear(dst);
int offset = _offsets[current], size = _sizes[current];
for (int stencil = 0; stencil < size; ++stencil) {
int vindex = offset + stencil;
addWithWeight(dst, readVertex(_indices[vindex]), _weights[vindex]);
}
writeVertex(current, dst);
# if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
Vertex du, dv;
clear(du);
clear(dv);
for (int i = 0; i < size; ++i) {
// expects the compiler optimizes readVertex out here.
Vertex src = readVertex(_indices[offset + i]);
addWithWeight(du, src, _duWeights[offset + i]);
addWithWeight(dv, src, _dvWeights[offset + i]);
}
if (duDesc.y > 0) { // length
writeDu(current, du);
}
if (dvDesc.y > 0) {
writeDv(current, dv);
}
# endif
# if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
Vertex duu, duv, dvv;
clear(duu);
clear(duv);
clear(dvv);
for (int i = 0; i < size; ++i) {
// expects the compiler optimizes readVertex out here.
Vertex src = readVertex(_indices[offset + i]);
addWithWeight(duu, src, _duuWeights[offset + i]);
addWithWeight(duv, src, _duvWeights[offset + i]);
addWithWeight(dvv, src, _dvvWeights[offset + i]);
}
if (duuDesc.y > 0) { // length
writeDuu(current, duu);
}
if (duvDesc.y > 0) {
writeDuv(current, duv);
}
if (dvvDesc.y > 0) {
writeDvv(current, dvv);
}
# endif
}
#endif
//------------------------------------------------------------------------------
#if defined(OPENSUBDIV_GLSL_COMPUTE_KERNEL_EVAL_PATCHES)
// PERFORMANCE: stride could be constant, but not as significant as length
void main()
{
int current = int(gl_GlobalInvocationID.x);
OsdPatchCoord coord = GetPatchCoord(current);
OsdPatchArray array = GetPatchArray(coord.arrayIndex);
OsdPatchParam param = GetPatchParam(coord.patchIndex);
int patchType = OsdPatchParamIsRegular(param) ? array.regDesc : array.desc;
float wP[20], wDu[20], wDv[20], wDuu[20], wDuv[20], wDvv[20];
int nPoints = OsdEvaluatePatchBasis(
patchType, param, coord.s, coord.t, wP, wDu, wDv, wDuu, wDuv, wDvv);
Vertex dst, du, dv, duu, duv, dvv;
clear(dst);
clear(du);
clear(dv);
clear(duu);
clear(duv);
clear(dvv);
int indexBase = array.indexBase + array.stride * (coord.patchIndex - array.primitiveIdBase);
for (int cv = 0; cv < nPoints; ++cv) {
int index = patchIndexBuffer[indexBase + cv];
addWithWeight(dst, readVertex(index), wP[cv]);
addWithWeight(du, readVertex(index), wDu[cv]);
addWithWeight(dv, readVertex(index), wDv[cv]);
addWithWeight(duu, readVertex(index), wDuu[cv]);
addWithWeight(duv, readVertex(index), wDuv[cv]);
addWithWeight(dvv, readVertex(index), wDvv[cv]);
}
writeVertex(current, dst);
# if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
if (duDesc.y > 0) { // length
writeDu(current, du);
}
if (dvDesc.y > 0) {
writeDv(current, dv);
}
# endif
# if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
if (duuDesc.y > 0) { // length
writeDuu(current, duu);
}
if (duvDesc.y > 0) { // length
writeDuv(current, duv);
}
if (dvvDesc.y > 0) {
writeDvv(current, dvv);
}
# endif
}
#endif