Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
39 lines
1.1 KiB
Python
39 lines
1.1 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
# Filename : external_contour_sketchy.py
|
|
# Author : Stephane Grabli
|
|
# Date : 04/08/2005
|
|
# Purpose : Draws the external contour of the scene using a sketchy
|
|
# chaining iterator (in particular each ViewEdge can be drawn
|
|
# several times
|
|
|
|
from freestyle.chainingiterators import pySketchyChainingIterator
|
|
from freestyle.predicates import (
|
|
AndUP1D,
|
|
ExternalContourUP1D,
|
|
NotUP1D,
|
|
QuantitativeInvisibilityUP1D,
|
|
TrueUP1D,
|
|
)
|
|
from freestyle.shaders import (
|
|
IncreasingColorShader,
|
|
IncreasingThicknessShader,
|
|
SamplingShader,
|
|
SmoothingShader,
|
|
SpatialNoiseShader,
|
|
)
|
|
from freestyle.types import Operators
|
|
|
|
|
|
upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D())
|
|
Operators.select(upred)
|
|
Operators.bidirectional_chain(pySketchyChainingIterator(), NotUP1D(upred))
|
|
shaders_list = [
|
|
SamplingShader(4),
|
|
SpatialNoiseShader(10, 150, 2, True, True),
|
|
IncreasingThicknessShader(4, 10),
|
|
SmoothingShader(400, 0.1, 0, 0.2, 0, 0, 0, 1),
|
|
IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
|
|
]
|
|
Operators.create(TrueUP1D(), shaders_list)
|