Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
204 lines
6.8 KiB
C
204 lines
6.8 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bmesh
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*/
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struct BMFace;
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struct BMVert;
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struct BMesh;
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struct RangeTreeUInt;
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typedef struct BMLog BMLog;
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typedef struct BMLogEntry BMLogEntry;
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/* Allocate and initialize a new BMLog */
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/* Allocate, initialize, and assign a new BMLog */
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BMLog *BM_log_create(BMesh *bm);
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/* Allocate and initialize a new BMLog using existing BMLogEntries */
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/* Allocate and initialize a new BMLog using existing BMLogEntries
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*
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* The 'entry' should be the last entry in the BMLog. Its prev pointer
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* will be followed back to find the first entry.
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*
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* The unused IDs field of the log will be initialized by taking all
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* keys from all GHashes in the log entry.
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*/
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BMLog *BM_log_from_existing_entries_create(BMesh *bm, BMLogEntry *entry);
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/* Free all the data in a BMLog including the log itself */
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/* Free all the data in a BMLog including the log itself */
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void BM_log_free(BMLog *log);
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/* Get the number of log entries */
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/* Get the number of log entries */
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int BM_log_length(const BMLog *log);
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/* Apply a consistent ordering to BMesh vertices and faces */
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/* Apply a consistent ordering to BMesh vertices */
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void BM_log_mesh_elems_reorder(BMesh *bm, BMLog *log);
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/* Start a new log entry and update the log entry list */
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/* Start a new log entry and update the log entry list
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*
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* If the log entry list is empty, or if the current log entry is the
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* last entry, the new entry is simply appended to the end.
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*
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* Otherwise, the new entry is added after the current entry and all
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* following entries are deleted.
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*
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* In either case, the new entry is set as the current log entry.
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*/
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BMLogEntry *BM_log_entry_add(BMLog *log);
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/* Mark all used ids as unused for this node */
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void BM_log_cleanup_entry(BMLogEntry *entry);
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/* Remove an entry from the log */
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/* Remove an entry from the log
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*
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* Uses entry->log as the log. If the log is NULL, the entry will be
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* free'd but not removed from any list, nor shall its IDs be
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* released.
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*
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* This operation is only valid on the first and last entries in the
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* log. Deleting from the middle will assert.
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*/
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void BM_log_entry_drop(BMLogEntry *entry);
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/* Undo one BMLogEntry */
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/* Undo one BMLogEntry
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*
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* Has no effect if there's nothing left to undo */
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void BM_log_undo(BMesh *bm, BMLog *log);
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/* Redo one BMLogEntry */
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/* Redo one BMLogEntry
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*
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* Has no effect if there's nothing left to redo */
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void BM_log_redo(BMesh *bm, BMLog *log);
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/* Log a vertex before it is modified */
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/* Log a vertex before it is modified
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*
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* Before modifying vertex coordinates, masks, or hflags, call this
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* function to log its current values. This is better than logging
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* after the coordinates have been modified, because only those
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* vertices that are modified need to have their original values
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* stored.
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*
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* Handles two separate cases:
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*
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* If the vertex was added in the current log entry, update the
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* vertex in the map of added vertices.
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*
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* If the vertex already existed prior to the current log entry, a
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* separate key/value map of modified vertices is used (using the
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* vertex's ID as the key). The values stored in that case are
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* the vertex's original state so that an undo can restore the
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* previous state.
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*
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* On undo, the current vertex state will be swapped with the stored
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* state so that a subsequent redo operation will restore the newer
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* vertex state.
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*/
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void BM_log_vert_before_modified(BMLog *log, struct BMVert *v, int cd_vert_mask_offset);
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/* Log a new vertex as added to the BMesh */
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/* Log a new vertex as added to the BMesh
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*
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* The new vertex gets a unique ID assigned. It is then added to a map
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* of added vertices, with the key being its ID and the value
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* containing everything needed to reconstruct that vertex.
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*/
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void BM_log_vert_added(BMLog *log, struct BMVert *v, int cd_vert_mask_offset);
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/* Log a face before it is modified */
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/* Log a face before it is modified
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*
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* This is intended to handle only header flags and we always
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* assume face has been added before
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*/
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void BM_log_face_modified(BMLog *log, struct BMFace *f);
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/* Log a new face as added to the BMesh */
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/* Log a new face as added to the BMesh
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*
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* The new face gets a unique ID assigned. It is then added to a map
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* of added faces, with the key being its ID and the value containing
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* everything needed to reconstruct that face.
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*/
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void BM_log_face_added(BMLog *log, struct BMFace *f);
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/* Log a vertex as removed from the BMesh */
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/* Log a vertex as removed from the BMesh
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*
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* A couple things can happen here:
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*
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* If the vertex was added as part of the current log entry, then it's
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* deleted and forgotten about entirely. Its unique ID is returned to
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* the unused pool.
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*
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* If the vertex was already part of the BMesh before the current log
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* entry, it is added to a map of deleted vertices, with the key being
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* its ID and the value containing everything needed to reconstruct
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* that vertex.
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*
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* If there's a move record for the vertex, that's used as the
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* vertices original location, then the move record is deleted.
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*/
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void BM_log_vert_removed(BMLog *log, struct BMVert *v, int cd_vert_mask_offset);
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/* Log a face as removed from the BMesh */
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/* Log a face as removed from the BMesh
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*
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* A couple things can happen here:
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*
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* If the face was added as part of the current log entry, then it's
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* deleted and forgotten about entirely. Its unique ID is returned to
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* the unused pool.
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*
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* If the face was already part of the BMesh before the current log
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* entry, it is added to a map of deleted faces, with the key being
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* its ID and the value containing everything needed to reconstruct
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* that face.
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*/
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void BM_log_face_removed(BMLog *log, struct BMFace *f);
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/* Log all vertices/faces in the BMesh as added */
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/* Log all vertices/faces in the BMesh as added */
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void BM_log_all_added(BMesh *bm, BMLog *log);
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/* Log all vertices/faces in the BMesh as removed */
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/* Log all vertices/faces in the BMesh as removed */
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void BM_log_before_all_removed(BMesh *bm, BMLog *log);
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/* Get the logged coordinates of a vertex */
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/* Get the logged coordinates of a vertex
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*
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* Does not modify the log or the vertex */
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const float *BM_log_original_vert_co(BMLog *log, BMVert *v);
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/* Get the logged normal of a vertex
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*
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* Does not modify the log or the vertex */
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const float *BM_log_original_vert_no(BMLog *log, BMVert *v);
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/* Get the logged mask of a vertex */
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/* Get the logged mask of a vertex
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*
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* Does not modify the log or the vertex */
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float BM_log_original_mask(BMLog *log, BMVert *v);
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/* Get the logged data of a vertex (avoid multiple lookups) */
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void BM_log_original_vert_data(BMLog *log, BMVert *v, const float **r_co, const float **r_no);
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/* For internal use only (unit testing) */
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/* For internal use only (unit testing) */
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BMLogEntry *BM_log_current_entry(BMLog *log);
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/* For internal use only (unit testing) */
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struct RangeTreeUInt *BM_log_unused_ids(BMLog *log);
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