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test/source/blender/bmesh/intern/bmesh_log.h
Campbell Barton c434782e3a File headers: SPDX License migration
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- `./extern/` was left out.
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See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

204 lines
6.8 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bmesh
*/
struct BMFace;
struct BMVert;
struct BMesh;
struct RangeTreeUInt;
typedef struct BMLog BMLog;
typedef struct BMLogEntry BMLogEntry;
/* Allocate and initialize a new BMLog */
/* Allocate, initialize, and assign a new BMLog */
BMLog *BM_log_create(BMesh *bm);
/* Allocate and initialize a new BMLog using existing BMLogEntries */
/* Allocate and initialize a new BMLog using existing BMLogEntries
*
* The 'entry' should be the last entry in the BMLog. Its prev pointer
* will be followed back to find the first entry.
*
* The unused IDs field of the log will be initialized by taking all
* keys from all GHashes in the log entry.
*/
BMLog *BM_log_from_existing_entries_create(BMesh *bm, BMLogEntry *entry);
/* Free all the data in a BMLog including the log itself */
/* Free all the data in a BMLog including the log itself */
void BM_log_free(BMLog *log);
/* Get the number of log entries */
/* Get the number of log entries */
int BM_log_length(const BMLog *log);
/* Apply a consistent ordering to BMesh vertices and faces */
/* Apply a consistent ordering to BMesh vertices */
void BM_log_mesh_elems_reorder(BMesh *bm, BMLog *log);
/* Start a new log entry and update the log entry list */
/* Start a new log entry and update the log entry list
*
* If the log entry list is empty, or if the current log entry is the
* last entry, the new entry is simply appended to the end.
*
* Otherwise, the new entry is added after the current entry and all
* following entries are deleted.
*
* In either case, the new entry is set as the current log entry.
*/
BMLogEntry *BM_log_entry_add(BMLog *log);
/* Mark all used ids as unused for this node */
void BM_log_cleanup_entry(BMLogEntry *entry);
/* Remove an entry from the log */
/* Remove an entry from the log
*
* Uses entry->log as the log. If the log is NULL, the entry will be
* free'd but not removed from any list, nor shall its IDs be
* released.
*
* This operation is only valid on the first and last entries in the
* log. Deleting from the middle will assert.
*/
void BM_log_entry_drop(BMLogEntry *entry);
/* Undo one BMLogEntry */
/* Undo one BMLogEntry
*
* Has no effect if there's nothing left to undo */
void BM_log_undo(BMesh *bm, BMLog *log);
/* Redo one BMLogEntry */
/* Redo one BMLogEntry
*
* Has no effect if there's nothing left to redo */
void BM_log_redo(BMesh *bm, BMLog *log);
/* Log a vertex before it is modified */
/* Log a vertex before it is modified
*
* Before modifying vertex coordinates, masks, or hflags, call this
* function to log its current values. This is better than logging
* after the coordinates have been modified, because only those
* vertices that are modified need to have their original values
* stored.
*
* Handles two separate cases:
*
* If the vertex was added in the current log entry, update the
* vertex in the map of added vertices.
*
* If the vertex already existed prior to the current log entry, a
* separate key/value map of modified vertices is used (using the
* vertex's ID as the key). The values stored in that case are
* the vertex's original state so that an undo can restore the
* previous state.
*
* On undo, the current vertex state will be swapped with the stored
* state so that a subsequent redo operation will restore the newer
* vertex state.
*/
void BM_log_vert_before_modified(BMLog *log, struct BMVert *v, int cd_vert_mask_offset);
/* Log a new vertex as added to the BMesh */
/* Log a new vertex as added to the BMesh
*
* The new vertex gets a unique ID assigned. It is then added to a map
* of added vertices, with the key being its ID and the value
* containing everything needed to reconstruct that vertex.
*/
void BM_log_vert_added(BMLog *log, struct BMVert *v, int cd_vert_mask_offset);
/* Log a face before it is modified */
/* Log a face before it is modified
*
* This is intended to handle only header flags and we always
* assume face has been added before
*/
void BM_log_face_modified(BMLog *log, struct BMFace *f);
/* Log a new face as added to the BMesh */
/* Log a new face as added to the BMesh
*
* The new face gets a unique ID assigned. It is then added to a map
* of added faces, with the key being its ID and the value containing
* everything needed to reconstruct that face.
*/
void BM_log_face_added(BMLog *log, struct BMFace *f);
/* Log a vertex as removed from the BMesh */
/* Log a vertex as removed from the BMesh
*
* A couple things can happen here:
*
* If the vertex was added as part of the current log entry, then it's
* deleted and forgotten about entirely. Its unique ID is returned to
* the unused pool.
*
* If the vertex was already part of the BMesh before the current log
* entry, it is added to a map of deleted vertices, with the key being
* its ID and the value containing everything needed to reconstruct
* that vertex.
*
* If there's a move record for the vertex, that's used as the
* vertices original location, then the move record is deleted.
*/
void BM_log_vert_removed(BMLog *log, struct BMVert *v, int cd_vert_mask_offset);
/* Log a face as removed from the BMesh */
/* Log a face as removed from the BMesh
*
* A couple things can happen here:
*
* If the face was added as part of the current log entry, then it's
* deleted and forgotten about entirely. Its unique ID is returned to
* the unused pool.
*
* If the face was already part of the BMesh before the current log
* entry, it is added to a map of deleted faces, with the key being
* its ID and the value containing everything needed to reconstruct
* that face.
*/
void BM_log_face_removed(BMLog *log, struct BMFace *f);
/* Log all vertices/faces in the BMesh as added */
/* Log all vertices/faces in the BMesh as added */
void BM_log_all_added(BMesh *bm, BMLog *log);
/* Log all vertices/faces in the BMesh as removed */
/* Log all vertices/faces in the BMesh as removed */
void BM_log_before_all_removed(BMesh *bm, BMLog *log);
/* Get the logged coordinates of a vertex */
/* Get the logged coordinates of a vertex
*
* Does not modify the log or the vertex */
const float *BM_log_original_vert_co(BMLog *log, BMVert *v);
/* Get the logged normal of a vertex
*
* Does not modify the log or the vertex */
const float *BM_log_original_vert_no(BMLog *log, BMVert *v);
/* Get the logged mask of a vertex */
/* Get the logged mask of a vertex
*
* Does not modify the log or the vertex */
float BM_log_original_mask(BMLog *log, BMVert *v);
/* Get the logged data of a vertex (avoid multiple lookups) */
void BM_log_original_vert_data(BMLog *log, BMVert *v, const float **r_co, const float **r_no);
/* For internal use only (unit testing) */
/* For internal use only (unit testing) */
BMLogEntry *BM_log_current_entry(BMLog *log);
/* For internal use only (unit testing) */
struct RangeTreeUInt *BM_log_unused_ids(BMLog *log);