Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
280 lines
9.9 KiB
C
280 lines
9.9 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bmesh
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*/
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struct BMPartialUpdate;
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struct Heap;
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#include "BLI_compiler_attrs.h"
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/**
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* For tools that insist on using triangles, ideally we would cache this data.
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*
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* \param use_fixed_quad: When true,
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* always split quad along (0 -> 2) regardless of concave corners,
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* (as done in #BM_mesh_calc_tessellation).
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* \param r_loops: Store face loop pointers, (f->len)
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* \param r_index: Store triangle triples, indices into \a r_loops, `((f->len - 2) * 3)`
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*/
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void BM_face_calc_tessellation(const BMFace *f,
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bool use_fixed_quad,
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BMLoop **r_loops,
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uint (*r_index)[3]);
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/**
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* Return a point inside the face.
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*/
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void BM_face_calc_point_in_face(const BMFace *f, float r_co[3]);
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/**
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* \brief BMESH UPDATE FACE NORMAL
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*
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* Updates the stored normal for the
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* given face. Requires that a buffer
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* of sufficient length to store projected
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* coordinates for all of the face's vertices
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* is passed in as well.
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*/
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float BM_face_calc_normal(const BMFace *f, float r_no[3]) ATTR_NONNULL();
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/* exact same as 'BM_face_calc_normal' but accepts vertex coords */
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float BM_face_calc_normal_vcos(const BMesh *bm,
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const BMFace *f,
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float r_no[3],
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float const (*vertexCos)[3]) ATTR_NONNULL();
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/**
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* Calculate a normal from a vertex cloud.
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*
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* \note We could make a higher quality version that takes all vertices into account.
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* Currently it finds 4 outer most points returning its normal.
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*/
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void BM_verts_calc_normal_from_cloud_ex(
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BMVert **varr, int varr_len, float r_normal[3], float r_center[3], int *r_index_tangent);
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void BM_verts_calc_normal_from_cloud(BMVert **varr, int varr_len, float r_normal[3]);
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/**
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* Calculates the face subset normal.
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*/
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float BM_face_calc_normal_subset(const BMLoop *l_first, const BMLoop *l_last, float r_no[3])
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ATTR_NONNULL();
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/**
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* get the area of the face
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*/
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float BM_face_calc_area(const BMFace *f) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
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/**
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* Get the area of the face in world space.
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*/
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float BM_face_calc_area_with_mat3(const BMFace *f, const float mat3[3][3]) ATTR_WARN_UNUSED_RESULT
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ATTR_NONNULL();
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/**
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* get the area of UV face
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*/
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float BM_face_calc_area_uv(const BMFace *f, int cd_loop_uv_offset) ATTR_WARN_UNUSED_RESULT
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ATTR_NONNULL();
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/**
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* compute the perimeter of an ngon
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*/
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float BM_face_calc_perimeter(const BMFace *f) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
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/**
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* Calculate the perimeter of a ngon in world space.
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*/
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float BM_face_calc_perimeter_with_mat3(const BMFace *f,
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const float mat3[3][3]) ATTR_WARN_UNUSED_RESULT
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ATTR_NONNULL();
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/**
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* Compute the tangent of the face, using the longest edge.
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*/
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void BM_face_calc_tangent_edge(const BMFace *f, float r_tangent[3]) ATTR_NONNULL();
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/**
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* Compute the tangent of the face, using the two longest disconnected edges.
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*
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* \param r_tangent: Calculated unit length tangent (return value).
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*/
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void BM_face_calc_tangent_edge_pair(const BMFace *f, float r_tangent[3]) ATTR_NONNULL();
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/**
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* Compute the tangent of the face, using the edge farthest away from any vertex in the face.
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*
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* \param r_tangent: Calculated unit length tangent (return value).
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*/
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void BM_face_calc_tangent_edge_diagonal(const BMFace *f, float r_tangent[3]) ATTR_NONNULL();
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/**
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* Compute the tangent of the face, using longest distance between vertices on the face.
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*
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* \note The logic is almost identical to #BM_face_calc_tangent_edge_diagonal
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*/
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void BM_face_calc_tangent_vert_diagonal(const BMFace *f, float r_tangent[3]) ATTR_NONNULL();
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/**
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* Compute a meaningful direction along the face (use for gizmo axis).
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*
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* \note Callers shouldn't depend on the *exact* method used here.
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*/
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void BM_face_calc_tangent_auto(const BMFace *f, float r_tangent[3]) ATTR_NONNULL();
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/**
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* computes center of face in 3d. uses center of bounding box.
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*/
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void BM_face_calc_center_bounds(const BMFace *f, float r_cent[3]) ATTR_NONNULL();
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/**
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* computes center of face in 3d. uses center of bounding box.
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*/
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void BM_face_calc_center_bounds_vcos(const BMesh *bm,
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const BMFace *f,
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float r_center[3],
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float const (*vertexCos)[3]) ATTR_NONNULL();
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/**
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* computes the center of a face, using the mean average
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*/
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void BM_face_calc_center_median(const BMFace *f, float r_center[3]) ATTR_NONNULL();
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/* exact same as 'BM_face_calc_normal' but accepts vertex coords */
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void BM_face_calc_center_median_vcos(const BMesh *bm,
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const BMFace *f,
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float r_center[3],
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float const (*vertexCos)[3]) ATTR_NONNULL();
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/**
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* computes the center of a face, using the mean average
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* weighted by edge length
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*/
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void BM_face_calc_center_median_weighted(const BMFace *f, float r_cent[3]) ATTR_NONNULL();
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/**
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* expands bounds (min/max must be initialized).
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*/
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void BM_face_calc_bounds_expand(const BMFace *f, float min[3], float max[3]);
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void BM_face_normal_update(BMFace *f) ATTR_NONNULL();
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/**
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* updates face and vertex normals incident on an edge
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*/
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void BM_edge_normals_update(BMEdge *e) ATTR_NONNULL();
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bool BM_vert_calc_normal_ex(const BMVert *v, char hflag, float r_no[3]);
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bool BM_vert_calc_normal(const BMVert *v, float r_no[3]);
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/**
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* update a vert normal (but not the faces incident on it)
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*/
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void BM_vert_normal_update(BMVert *v) ATTR_NONNULL();
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void BM_vert_normal_update_all(BMVert *v) ATTR_NONNULL();
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/**
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* \brief Face Flip Normal
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*
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* Reverses the winding of a face.
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* \note This updates the calculated normal.
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*/
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void BM_face_normal_flip_ex(BMesh *bm,
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BMFace *f,
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int cd_loop_mdisp_offset,
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bool use_loop_mdisp_flip) ATTR_NONNULL();
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void BM_face_normal_flip(BMesh *bm, BMFace *f) ATTR_NONNULL();
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/**
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* BM POINT IN FACE
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*
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* Projects co onto face f, and returns true if it is inside
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* the face bounds.
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*
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* \note this uses a best-axis projection test,
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* instead of projecting co directly into f's orientation space,
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* so there might be accuracy issues.
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*/
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bool BM_face_point_inside_test(const BMFace *f, const float co[3]) ATTR_WARN_UNUSED_RESULT
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ATTR_NONNULL();
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/**
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* \brief BMESH TRIANGULATE FACE
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*
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* Breaks all quads and ngons down to triangles.
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* It uses poly-fill for the ngons splitting, and
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* the beautify operator when use_beauty is true.
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*
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* \param r_faces_new: if non-null, must be an array of BMFace pointers,
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* with a length equal to (f->len - 3). It will be filled with the new
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* triangles (not including the original triangle).
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*
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* \param r_faces_double: When newly created faces are duplicates of existing faces,
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* they're added to this list. Caller must handle de-duplication.
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* This is done because its possible _all_ faces exist already,
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* and in that case we would have to remove all faces including the one passed,
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* which causes complications adding/removing faces while looking over them.
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*
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* \note The number of faces is _almost_ always (f->len - 3),
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* However there may be faces that already occupying the
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* triangles we would make, so the caller must check \a r_faces_new_tot.
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*
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* \note use_tag tags new flags and edges.
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*/
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void BM_face_triangulate(BMesh *bm,
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BMFace *f,
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BMFace **r_faces_new,
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int *r_faces_new_tot,
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BMEdge **r_edges_new,
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int *r_edges_new_tot,
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struct LinkNode **r_faces_double,
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int quad_method,
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int ngon_method,
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bool use_tag,
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struct MemArena *pf_arena,
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struct Heap *pf_heap) ATTR_NONNULL(1, 2);
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/**
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* each pair of loops defines a new edge, a split. this function goes
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* through and sets pairs that are geometrically invalid to null. a
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* split is invalid, if it forms a concave angle or it intersects other
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* edges in the face, or it intersects another split. in the case of
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* intersecting splits, only the first of the set of intersecting
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* splits survives
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*/
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void BM_face_splits_check_legal(BMesh *bm, BMFace *f, BMLoop *(*loops)[2], int len) ATTR_NONNULL();
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/**
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* This simply checks that the verts don't connect faces which would have more optimal splits.
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* but _not_ check for correctness.
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*/
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void BM_face_splits_check_optimal(BMFace *f, BMLoop *(*loops)[2], int len) ATTR_NONNULL();
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/**
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* Small utility functions for fast access
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*
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* faster alternative to:
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* BM_iter_as_array(bm, BM_VERTS_OF_FACE, f, (void **)v, 3);
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*/
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void BM_face_as_array_vert_tri(BMFace *f, BMVert *r_verts[3]) ATTR_NONNULL();
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/**
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* faster alternative to:
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* BM_iter_as_array(bm, BM_VERTS_OF_FACE, f, (void **)v, 4);
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*/
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void BM_face_as_array_vert_quad(BMFace *f, BMVert *r_verts[4]) ATTR_NONNULL();
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/**
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* Small utility functions for fast access
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*
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* faster alternative to:
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* BM_iter_as_array(bm, BM_LOOPS_OF_FACE, f, (void **)l, 3);
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*/
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void BM_face_as_array_loop_tri(BMFace *f, BMLoop *r_loops[3]) ATTR_NONNULL();
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/**
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* faster alternative to:
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* BM_iter_as_array(bm, BM_LOOPS_OF_FACE, f, (void **)l, 4);
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*/
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void BM_face_as_array_loop_quad(BMFace *f, BMLoop *r_loops[4]) ATTR_NONNULL();
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/**
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* Calculate a tangent from any 3 vertices.
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*
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* The tangent aligns to the most *unique* edge
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* (the edge most unlike the other two).
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*
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* \param r_tangent: Calculated unit length tangent (return value).
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*/
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void BM_vert_tri_calc_tangent_edge(BMVert *verts[3], float r_tangent[3]);
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/**
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* Calculate a tangent from any 3 vertices,
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*
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* The tangent follows the center-line formed by the most unique edges center
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* and the opposite vertex.
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*
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* \param r_tangent: Calculated unit length tangent (return value).
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*/
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void BM_vert_tri_calc_tangent_edge_pair(BMVert *verts[3], float r_tangent[3]);
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