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test/source/blender/bmesh/intern/bmesh_polygon.h
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Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

280 lines
9.9 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bmesh
*/
struct BMPartialUpdate;
struct Heap;
#include "BLI_compiler_attrs.h"
/**
* For tools that insist on using triangles, ideally we would cache this data.
*
* \param use_fixed_quad: When true,
* always split quad along (0 -> 2) regardless of concave corners,
* (as done in #BM_mesh_calc_tessellation).
* \param r_loops: Store face loop pointers, (f->len)
* \param r_index: Store triangle triples, indices into \a r_loops, `((f->len - 2) * 3)`
*/
void BM_face_calc_tessellation(const BMFace *f,
bool use_fixed_quad,
BMLoop **r_loops,
uint (*r_index)[3]);
/**
* Return a point inside the face.
*/
void BM_face_calc_point_in_face(const BMFace *f, float r_co[3]);
/**
* \brief BMESH UPDATE FACE NORMAL
*
* Updates the stored normal for the
* given face. Requires that a buffer
* of sufficient length to store projected
* coordinates for all of the face's vertices
* is passed in as well.
*/
float BM_face_calc_normal(const BMFace *f, float r_no[3]) ATTR_NONNULL();
/* exact same as 'BM_face_calc_normal' but accepts vertex coords */
float BM_face_calc_normal_vcos(const BMesh *bm,
const BMFace *f,
float r_no[3],
float const (*vertexCos)[3]) ATTR_NONNULL();
/**
* Calculate a normal from a vertex cloud.
*
* \note We could make a higher quality version that takes all vertices into account.
* Currently it finds 4 outer most points returning its normal.
*/
void BM_verts_calc_normal_from_cloud_ex(
BMVert **varr, int varr_len, float r_normal[3], float r_center[3], int *r_index_tangent);
void BM_verts_calc_normal_from_cloud(BMVert **varr, int varr_len, float r_normal[3]);
/**
* Calculates the face subset normal.
*/
float BM_face_calc_normal_subset(const BMLoop *l_first, const BMLoop *l_last, float r_no[3])
ATTR_NONNULL();
/**
* get the area of the face
*/
float BM_face_calc_area(const BMFace *f) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
/**
* Get the area of the face in world space.
*/
float BM_face_calc_area_with_mat3(const BMFace *f, const float mat3[3][3]) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL();
/**
* get the area of UV face
*/
float BM_face_calc_area_uv(const BMFace *f, int cd_loop_uv_offset) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL();
/**
* compute the perimeter of an ngon
*/
float BM_face_calc_perimeter(const BMFace *f) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
/**
* Calculate the perimeter of a ngon in world space.
*/
float BM_face_calc_perimeter_with_mat3(const BMFace *f,
const float mat3[3][3]) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL();
/**
* Compute the tangent of the face, using the longest edge.
*/
void BM_face_calc_tangent_edge(const BMFace *f, float r_tangent[3]) ATTR_NONNULL();
/**
* Compute the tangent of the face, using the two longest disconnected edges.
*
* \param r_tangent: Calculated unit length tangent (return value).
*/
void BM_face_calc_tangent_edge_pair(const BMFace *f, float r_tangent[3]) ATTR_NONNULL();
/**
* Compute the tangent of the face, using the edge farthest away from any vertex in the face.
*
* \param r_tangent: Calculated unit length tangent (return value).
*/
void BM_face_calc_tangent_edge_diagonal(const BMFace *f, float r_tangent[3]) ATTR_NONNULL();
/**
* Compute the tangent of the face, using longest distance between vertices on the face.
*
* \note The logic is almost identical to #BM_face_calc_tangent_edge_diagonal
*/
void BM_face_calc_tangent_vert_diagonal(const BMFace *f, float r_tangent[3]) ATTR_NONNULL();
/**
* Compute a meaningful direction along the face (use for gizmo axis).
*
* \note Callers shouldn't depend on the *exact* method used here.
*/
void BM_face_calc_tangent_auto(const BMFace *f, float r_tangent[3]) ATTR_NONNULL();
/**
* computes center of face in 3d. uses center of bounding box.
*/
void BM_face_calc_center_bounds(const BMFace *f, float r_cent[3]) ATTR_NONNULL();
/**
* computes center of face in 3d. uses center of bounding box.
*/
void BM_face_calc_center_bounds_vcos(const BMesh *bm,
const BMFace *f,
float r_center[3],
float const (*vertexCos)[3]) ATTR_NONNULL();
/**
* computes the center of a face, using the mean average
*/
void BM_face_calc_center_median(const BMFace *f, float r_center[3]) ATTR_NONNULL();
/* exact same as 'BM_face_calc_normal' but accepts vertex coords */
void BM_face_calc_center_median_vcos(const BMesh *bm,
const BMFace *f,
float r_center[3],
float const (*vertexCos)[3]) ATTR_NONNULL();
/**
* computes the center of a face, using the mean average
* weighted by edge length
*/
void BM_face_calc_center_median_weighted(const BMFace *f, float r_cent[3]) ATTR_NONNULL();
/**
* expands bounds (min/max must be initialized).
*/
void BM_face_calc_bounds_expand(const BMFace *f, float min[3], float max[3]);
void BM_face_normal_update(BMFace *f) ATTR_NONNULL();
/**
* updates face and vertex normals incident on an edge
*/
void BM_edge_normals_update(BMEdge *e) ATTR_NONNULL();
bool BM_vert_calc_normal_ex(const BMVert *v, char hflag, float r_no[3]);
bool BM_vert_calc_normal(const BMVert *v, float r_no[3]);
/**
* update a vert normal (but not the faces incident on it)
*/
void BM_vert_normal_update(BMVert *v) ATTR_NONNULL();
void BM_vert_normal_update_all(BMVert *v) ATTR_NONNULL();
/**
* \brief Face Flip Normal
*
* Reverses the winding of a face.
* \note This updates the calculated normal.
*/
void BM_face_normal_flip_ex(BMesh *bm,
BMFace *f,
int cd_loop_mdisp_offset,
bool use_loop_mdisp_flip) ATTR_NONNULL();
void BM_face_normal_flip(BMesh *bm, BMFace *f) ATTR_NONNULL();
/**
* BM POINT IN FACE
*
* Projects co onto face f, and returns true if it is inside
* the face bounds.
*
* \note this uses a best-axis projection test,
* instead of projecting co directly into f's orientation space,
* so there might be accuracy issues.
*/
bool BM_face_point_inside_test(const BMFace *f, const float co[3]) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL();
/**
* \brief BMESH TRIANGULATE FACE
*
* Breaks all quads and ngons down to triangles.
* It uses poly-fill for the ngons splitting, and
* the beautify operator when use_beauty is true.
*
* \param r_faces_new: if non-null, must be an array of BMFace pointers,
* with a length equal to (f->len - 3). It will be filled with the new
* triangles (not including the original triangle).
*
* \param r_faces_double: When newly created faces are duplicates of existing faces,
* they're added to this list. Caller must handle de-duplication.
* This is done because its possible _all_ faces exist already,
* and in that case we would have to remove all faces including the one passed,
* which causes complications adding/removing faces while looking over them.
*
* \note The number of faces is _almost_ always (f->len - 3),
* However there may be faces that already occupying the
* triangles we would make, so the caller must check \a r_faces_new_tot.
*
* \note use_tag tags new flags and edges.
*/
void BM_face_triangulate(BMesh *bm,
BMFace *f,
BMFace **r_faces_new,
int *r_faces_new_tot,
BMEdge **r_edges_new,
int *r_edges_new_tot,
struct LinkNode **r_faces_double,
int quad_method,
int ngon_method,
bool use_tag,
struct MemArena *pf_arena,
struct Heap *pf_heap) ATTR_NONNULL(1, 2);
/**
* each pair of loops defines a new edge, a split. this function goes
* through and sets pairs that are geometrically invalid to null. a
* split is invalid, if it forms a concave angle or it intersects other
* edges in the face, or it intersects another split. in the case of
* intersecting splits, only the first of the set of intersecting
* splits survives
*/
void BM_face_splits_check_legal(BMesh *bm, BMFace *f, BMLoop *(*loops)[2], int len) ATTR_NONNULL();
/**
* This simply checks that the verts don't connect faces which would have more optimal splits.
* but _not_ check for correctness.
*/
void BM_face_splits_check_optimal(BMFace *f, BMLoop *(*loops)[2], int len) ATTR_NONNULL();
/**
* Small utility functions for fast access
*
* faster alternative to:
* BM_iter_as_array(bm, BM_VERTS_OF_FACE, f, (void **)v, 3);
*/
void BM_face_as_array_vert_tri(BMFace *f, BMVert *r_verts[3]) ATTR_NONNULL();
/**
* faster alternative to:
* BM_iter_as_array(bm, BM_VERTS_OF_FACE, f, (void **)v, 4);
*/
void BM_face_as_array_vert_quad(BMFace *f, BMVert *r_verts[4]) ATTR_NONNULL();
/**
* Small utility functions for fast access
*
* faster alternative to:
* BM_iter_as_array(bm, BM_LOOPS_OF_FACE, f, (void **)l, 3);
*/
void BM_face_as_array_loop_tri(BMFace *f, BMLoop *r_loops[3]) ATTR_NONNULL();
/**
* faster alternative to:
* BM_iter_as_array(bm, BM_LOOPS_OF_FACE, f, (void **)l, 4);
*/
void BM_face_as_array_loop_quad(BMFace *f, BMLoop *r_loops[4]) ATTR_NONNULL();
/**
* Calculate a tangent from any 3 vertices.
*
* The tangent aligns to the most *unique* edge
* (the edge most unlike the other two).
*
* \param r_tangent: Calculated unit length tangent (return value).
*/
void BM_vert_tri_calc_tangent_edge(BMVert *verts[3], float r_tangent[3]);
/**
* Calculate a tangent from any 3 vertices,
*
* The tangent follows the center-line formed by the most unique edges center
* and the opposite vertex.
*
* \param r_tangent: Calculated unit length tangent (return value).
*/
void BM_vert_tri_calc_tangent_edge_pair(BMVert *verts[3], float r_tangent[3]);